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Post by karaunios on May 11, 2020 4:49:03 GMT -5
As a follow up to my previous post in which I threw some ideas that are crossing my mind for my campaign (i.e. changing to a silver based economy), I thought I could bring about a similar and related subject but that would be better discussed separatedly, IMO.
So, the title says it all. I want to make gold pieces more scarce and silver as the common currency (1gp = 100sp) so I was therefore fiddling with the idea of giving 1xp for 1sp instead of for 1gp.
Any experience with this? Thoughts and insights?
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Post by The Perilous Dreamer on May 11, 2020 15:44:54 GMT -5
As a follow up to my previous post in which I threw some ideas that are crossing my mind for my campaign (i.e. changing to a silver based economy), I thought I could bring about a similar and related subject but that would be better discussed separatedly, IMO. So, the title says it all. I want to make gold pieces more scarce and silver as the common currency (1gp = 100sp) so I was therefore fiddling with the idea of giving 1xp for 1sp instead of for 1gp. Any experience with this? Thoughts and insights? I am currently on a Silver Standard and yet changing XP to 1XP for 1SP is the change that I made. IMO it works just fine, although I am still tweaking prices of equipment.
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ampleframework
Prospector
Searching for the portal to Blackmoor
Posts: 72
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Post by ampleframework on May 11, 2020 17:08:43 GMT -5
My one major thought experiment in altering the economy and equipment list of my game world was a one-shot I ran in a Neolithic setting ("New Stone Age", not exactly "caveman" but more like the boundary between hunter-gatherer society and early Agrarian society), where a barter system was used and where sophisticated things like metal armor and weapons were the stuff of fantasy (and a supposed tribe of people with elongated skulls from up North but the players never encountered any). Never considered a silver standard, although from the perspective of more or less Medieval authenticity it does somewhat make sense. I've heard people talk about how the classic D&D economy doesn't stand up to careful scrutiny before, and I understand there have been very many attempts to address this through house rules or even entirely new systems made with the intention of authenticity. It's one of those areas where I choose to overlook the jankiness of the original rules and not personally try to reinvent the wheel from the referee side of the table, but I can certainly sympathize with your reasoning and would like to hear an update on how it works out for you if you get to try it out.
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Post by karaunios on May 11, 2020 23:22:34 GMT -5
Thanks for the reply. If my friends and me ever get to resume our campaign I'll tell you how it goes. We don't play as much as I'd like lately.
And thanks for your answer, too, PD. I was fiddling with the idea since last month and came across and old post of yours that convinced me to post this.
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Post by mao on May 12, 2020 7:00:30 GMT -5
As a follow up to my previous post in which I threw some ideas that are crossing my mind for my campaign (i.e. changing to a silver based economy), I thought I could bring about a similar and related subject but that would be better discussed separatedly, IMO. So, the title says it all. I want to make gold pieces more scarce and silver as the common currency (1gp = 100sp) so I was therefore fiddling with the idea of giving 1xp for 1sp instead of for 1gp. Any experience with this? Thoughts and insights? I think the OD&D gold standard was because in the vicinity of the dungeon so there was a lot of inflation. I have at times used a silver(and even copper) based economy. but I really lked my original system and mostly used that. 30 Copper Days = 1 Silver month 12 silver months = 1 golden year 10 golden years = 1 platinum decade
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Post by mao on May 12, 2020 7:02:51 GMT -5
My one major thought experiment in altering the economy and equipment list of my game world was a one-shot I ran in a Neolithic setting ("New Stone Age", not exactly "caveman" but more like the boundary between hunter-gatherer society and early Agrarian society), where a barter system was used and where sophisticated things like metal armor and weapons were the stuff of fantasy (and a supposed tribe of people with elongated skulls from up North but the players never encountered any). Never considered a silver standard, although from the perspective of more or less Medieval authenticity it does somewhat make sense. I've heard people talk about how the classic D&D economy doesn't stand up to careful scrutiny before, and I understand there have been very many attempts to address this through house rules or even entirely new systems made with the intention of authenticity. It's one of those areas where I choose to overlook the jankiness of the original rules and not personally try to reinvent the wheel from the referee side of the table, but I can certainly sympathize with your reasoning and would like to hear an update on how it works out for you if you get to try it out. I've run "cavemen" For a 1 shot, I found it too restrictive when it comes to tech, especially armor, but your take on neolithic strikes me as very cool.
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ampleframework
Prospector
Searching for the portal to Blackmoor
Posts: 72
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Post by ampleframework on May 12, 2020 7:37:23 GMT -5
If you combine Neolithic with more fantasy or pseudo-scientific concepts like "fire of the gods" type scenarios or something like the background lore for 2001: A Space Odyssey things can be quite interesting. There were hints at things like that in the scenario I ran but it was mostly background fluff and it never directly came up. The quest was relatively simple and involved finding a new water source for the tribe. I was inspired by a video game I played: Far Cry, Primal. I had also read a rules set by Jeff Dee called Cavemaster and used some flavor and a map from that, but I liked the OD&D system of problem resolution more than what that system used, so I kind of Frankensteined it all together. Anyway, barter happens when the tech level is very low or primitive but is quickly replaced by currency a few generations down the line for a number of reasons (they teach entire classes about this stuff so that's the tl;dr version) and the odd thing about Silver and Gold is that the conception we have that Gold is worth more than Silver is not always true in our own history. They have fluctuated back and forth many times. Often, Silver was king. Very early systems of trade favored salt, iron or sometimes silk or linen as currency. It really just depends on your world and the supply/demand chain.
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