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Post by karaunios on May 11, 2020 4:44:58 GMT -5
Hi folks,
I always thought that the prices in M&M are broken beyond believe. Of course, I understand this is a game and therefore and not striving for realism (I'm not fond of headaches!).
But I like my campaign world to have a scarce economy with a FEEL of the Bronze/Iron Age or the Dark Ages, where only the most powerful could afford a chain birnie or a sword, being other types of weapons like the dagger, the short bow and the spear more common (among those made up of metal, at least in part), and staves and slings being the most accessible weapons to the common folk.
So I have been thinking these last weeks of changing the economy to a silver economy.
1gp = 100sp 1sp = 10cp
So the most common items like food, drinks and clothing would cost cp.
Furniture, carts, some boats, foreign/exotic products, cost sp.
Weapons, armor, horses, housing and ships would cost gp.
In most cases the original prices in M&M will be respected, but the kind of coins used will change according to the category of the product. A bud of garlic will cost 1cp instead of 1gp (!), a mule 20 sp and a chain mail shirt 30 gp.
That way you won't be able to pay a chain mail armor with 30 buds of garlic, but with 3,000. Or a mule with 20, but with 200.
Those prices still seem to broken for me. A mule would be more expensive than that for sure and chain armor I'd say even ten times that, but I think the way I proposed will work just fine for my game.
PS - Note that I don't confer the coin type to a mule than to a horse. I'd say horses would cost in gp. Same with a simple boat vs a long ship, etc. PS2- I'm more of a handwave guy than a tables guy, so please, don't ask me for a detailed layout of what would cost how much on the list.
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Post by ripx187 on May 18, 2020 14:22:32 GMT -5
The equipment list and price guide is an odd thing. This version of it catered to one clientele, Dungeoneers. Does this reflect the prices that one finds in a Boom Town of sorts?
Later, the game opened up to Adventurers. The AD&D equipment guide expanded, but again, are these common prices just for Adventurers? For ease of use I always cut the price in half, or doubled/tripled it to reflect what they were buying and from where. This only applied if the scene was roleplayed, or if the player asked me if something was available or not. As the group evolved we found more pleasure in running these small shopping scenes, but back in the day we never did it. You looked in the book and just subtracted what gold you had to refit.
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