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Post by mao on Apr 27, 2020 6:59:02 GMT -5
The first topic for this is a very powerful and confusing cards, R/O 3 Instant Reaction.
What it basically does is replicate a R/?.( any reaction card) If the card is st 3 or less( cards are numbered 1-10),l then you put the Instant Reaction back in your hand. One of the most powerful cards in the game. It's like they never play tested anything. I know I run the game down a lot but w my house rules , we unlocked the games potential. Ah for a banned list. If I outright banned cards, I prob would start w this card
(EDIT I think I got spell check working again!)
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Post by The Perilous Dreamer on Apr 28, 2020 23:55:41 GMT -5
The first topic for this is a very powerful and confusing cards, R/O 3 Instant Reaction. What it basically does is replicart a R/?. If the card is st 3 or less, l then you put the Instant Reaction back in your hand. One of the most powerful cards in the game. It's like they never play-tested anything. I know I run the game down a lot but w my house rules , we unlocked the games potential. Ah for a banned list. If I outright banned cards, I prob would start w this card What does the part in bold mean? Next is that "cart is a stat 3 or less"?
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Post by mao on Apr 29, 2020 5:56:56 GMT -5
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Post by mao on Apr 29, 2020 6:30:31 GMT -5
Edited above
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Post by The Perilous Dreamer on Apr 29, 2020 8:22:54 GMT -5
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Post by mao on Apr 29, 2020 9:10:12 GMT -5
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Post by jasonred3 on Oct 3, 2022 9:59:00 GMT -5
The first topic for this is a very powerful and confusing cards, R/O 3 Instant Reaction. What it basically does is replicate a R/?.( any reaction card) If the card is st 3 or less( cards are numbered 1-10),l then you put the Instant Reaction back in your hand. One of the most powerful cards in the game. It's like they never play tested anything. I know I run the game down a lot but w my house rules , we unlocked the games potential. Ah for a banned list. If I outright banned cards, I prob would start w this card (EDIT I think I got spell check working again!) I disagree that it's one of the most powerful cards in the game for a number of reasons: 1. It has to target a card that's in play. So most Luck cards can't be targeted, they are placed into the discard pile immediately after being played... so they aren't still "in play" to be targeted. 2. It did receive clarification/errata (below) when it was reprinted in Persona... it's limited to once per turn, which does reduce its power a bit. 3. I would agree that returning the card to hand is very powerful, and if I were do to anything about the card, it would be only to address this part... but it would be good to go over all of the possible targets for the card that would allow this, if only to make sure that it isn't a kneejerk reaction to something SEEMING to be powerful, without actually having that effect on the game. (this is a big problem with playtesting where actual in-game results aren't required) J R/O3 Instant Reaction (TG/UE/Per): Here is how it is now worded in Persona: "Played to a reaction card. May only be played once each phase. The reaction card may use its functions in reaction mode, moving to any location. Any reaction card may only be used in reaction once each complete turn. Return this card to the hand if the reaction card is of equal or lesser strength. Otherwise, discard this card after use." To be honest, though... this is a "type" of card. That type, to me, is any card that is very good in multiples, that can potentially affect the game many, many times. The Star Wars CCG made a card to address this sort of thing: cdn3.volusion.com/zybxa.zvknq/v/vspfiles/photos/12076-2T.gif?v-cache=1608287337It would need to work a bit differently in GE, but conceptually, I think being able to play a response to a card to 'suck' that card out of play (maybe placing it into the Time Origin, where it stays until the TO is destroyed, then it goes to your discard pile) would help to prevent these sorts of shenanigans. I wouldn't target anything, just the things that are being abused. As a small part of my dream card cache of things to help balance out the game, I would absolutely make something like this.
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Post by mao on Oct 3, 2022 10:11:54 GMT -5
Think about 8 time skips and 8 crinkles
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Post by jasonred3 on Oct 3, 2022 10:17:09 GMT -5
Think about 8 time skips and 8 crinkles Time cards are another issue entirely.... but basically anything that is so abusive in multiples... my card idea would suck it down and make it a Persona, so you couldn't play another while one was sitting in the TO. It would effectively block the combo. The other thing is, you still have to draw the cards. This is why messing with the number of cards drawn at the end of the turn can have unintentded consequenses. By allowing players to draw more cards, you're allowing them to draw into more dupes. At any rate, the game pre-dates some generally accepted game design concepts... and MOST cards should not be unlimited in a deck. 4/card max (with specific exceptions) would go a long way in GE.
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Post by jasonred3 on Oct 3, 2022 10:22:02 GMT -5
(Time Skip should be banned as written... it needs a significant cost, and should be limited in the deck... and the card should actually be discarded immediately so that it cannot be targeted by Instant Reaction)
I think Crinkle is 100% fine. It doesn't stay in play, so it can't be targeted by Instant Reaction. It also can't target the base card of a stack, so it's easy to protect cards from it by playing something else on it (a crew, equipment, etc.) or just play something onto the targeted card as a reaction, and Crinkle would fizzle for no effect.
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