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Post by hengest on Oct 21, 2019 18:35:28 GMT -5
I've never made a real map. I am a little slow these days, so I need to plan. May as well do it here, see if anyone has advice, etc. Here is my plan: - find some kind of scalable terrain map of a real section of the world
- scale it to what turns into six miles per hex
- "trace" the types, however roughly, onto a sheet of hex paper
- see how the types run into each other
- maybe make some sort of system by which I avoid total randomness in terrain type, and then generate a new map using that
- see how it goes.
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Post by hengest on Oct 21, 2019 21:10:23 GMT -5
Wow, I never saw before just how "zoomed out" 6 miles per hex is. That's pretty crude. I guess overland travel isn't so detailed as I imagined...hm.
I'm not sure how to go about this now. I like my idea above, but maybe it won't work out. I was thinking I could crudely imitate "real" shifting of one terrain type into another in this way and make a less-random random generator...
Interesting. I know people will tell me not to go into too much detail, but I would like to figure out some of these basics. Maybe I'll simply copy a terrain and topo map and try working from there for a bit. Uncertain.
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Post by hengest on Mar 27, 2024 13:55:50 GMT -5
4.5 years later, and I've done none of this!
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