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Post by mao on Oct 12, 2019 11:33:18 GMT -5
The Village of Sunnydale
The 40ish number of inhabitants seem unusually happy to the point of exaggeration. They whistle and are very very very friendly, so of course they are cultists.they worship an unnamed god that demands blood so they often raid the other villages for sacrifice. Carrying stone daggers they are the primary bane of existence on Mote for the rest of the human population. The Anubaji village doesn't try to mess w them as they have sort of a mutual nonaggression pack(unspoken of)
All the buildings are very crude stonework with no roofs and a sign above the doorway(no doors or furniture)indicating it is a shop, bakery, Grocer, doctor. If the PCs go in they will be greeted by a child who says the owner will be right in. The owner never shows.If pressed, the child will leave and not return.This will be repeated over and over, no change.The 3 "Magic Shops are a little diff. There the owner will be present, They will try to sell a pile of rocks that they will say are incredibly powerful artifacts, of course they are just rocks.
Names
The villagers will all express a resistance to telling their names and just will ignore the question. The PCs will only start hearing nna,es when the call each other in front of the PCs " Have you seen my daughter "Dark Demon, she'e 6 will dark red hair?. Do this after they see the shop gag, and yea it's ok if you do it funny
Bloodletting Skull breaker Evil Itself Very Dark Desires Murderess Vile Beast Evil High Priest or EHP for short, he's not , he however in charge
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Post by mao on Oct 12, 2019 12:02:10 GMT -5
The Fight
It will start the the first time the PCs raise there voices or threaten someone OUTSIDE one of the shops. At first 1D6 villagers will show up with their stone knives screaming. All the villagers will show up and encircle the party but will not join in. The circle will break into little groups(D4 of them, if you wanna roll it) Once the Original attackers are killed a group of 2d3 villagers will break off the conversations and attack. after the second group is killed a third group of 2d3 will attack when this group is killed the villages left will get together in a group and calmly discuss whether of not they are going to continue the attack.At this point as DM you make a judgment call as to whether or not the attack continues, How many PCs are dead or down? If they are down to only one or two standing then they will all attack. At no point will they kill the PCs if they are down and will accept the PCs surrender. If the PCs try to run for it 2d3 will follow, ther will be no chase after this.
If the PCs win
They get clean away
If the PCs lose
They are tied up and held for sacrifce, alll the PC possesions will be taken except for armor and spellbooks. It will be very easy to escape. There stuff will be in a Magic Shoppe next door,he villages will not chase.
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Post by mao on Oct 12, 2019 12:06:17 GMT -5
The Villagers
AC10(9) 1-1 HD( 3 HP) Damage D3 (Stone Dagger)
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