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Post by mao on Oct 10, 2019 21:20:47 GMT -5
New Cantrip, Power Word Swear
This cantrip is emptied from slot when used
Does d10 necrotic damage to caster and two other targets. Damage is rolled separately for all targets. although casting is a free action the caster can't cast another spell in same round. This spell is considered evil and may attract some unwanted attention from the nameless god whose name you invoke.........
Cardiac Extraction L3 evocation evil descriptor
Casting time is full round, range 50' +10' L Does D8 per L. ( save fort for half)if target reaches -4 hp then you rip his/her beating heart out of their chest Spell does not work on undead/constructs/ oozes etc. Max of 7D8.
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Post by mao on Oct 10, 2019 21:22:28 GMT -5
Speed
Speed Spell
L3 Divination(cause div school needs love) and Metamagic schools This spell is cast attached to any other spell. It allows the second spell to be cast as a free action. This cannot be combined with Time spells(some to follow). This spell is totally for low level games(max of 7th L caster) It is very unbalanced for higher L campaigns. User takes 2d6 back lash at end of round, this does not effect any other casting in round
NOTE: A free action spell allows you to cast the spell on your turn but does not count for your action that round
Healing spells for wizards
Gem Healing L2 Conjuration Good descriptor Heals d6 +L HP(max D6 +7) material component 100 GP gem that is consumed by casting(double this if a 500 gp gem is used)
Flying Bandages L1 Conjugation Holy descriptor creates healing bandages that fly and wrap at a range of 20' Heals as Cure Light. Target loses 2d3 DX and suffers -1/-1 ro melee attacks for 1 hour, if bandages are removed before the hour is up, healing is lost Caster must be pious worshiper of good or neutral deity
Hitram Dringles Highly Restricted Yet Mostly Useful Healing Spell This may be memorized as a cantrip, L1 , L 2 or L3 spell, granting 1,4 , 6 or 10 rolls respectively) Roll indicated number or D6 , each one that comes up 6, a single point is cured
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Post by mao on Oct 10, 2019 21:25:18 GMT -5
Flesh Cloak
L0 Necromancy this cantrip is consumed in casting
When cast with in 90" feet of a corpse ,the caster is granted 2D2 Temporary Hp. Healing spells may not be cast on caster for # of temp HP gained Min. If the corpse in question is undead it gets a fort save or takes same number in damage. Does not work on undead controlled by caster or with more than 5 HD.
EDIT OOPS if undead makes saving throw, spell has no effect, does not effect skeletons
Implosion
L3 Evocation
range= Fireball D6 per L to single target Spell is at -3 to save or +3 DC (Fort for 1/2) 25% reduction in Spell Resistance untyped magic damage Full round action to cast +3 to spellcraft to detect what is being cast +2 DC to concentration checks to resist spell failure(very difficult spell to cast)
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Post by mao on Oct 10, 2019 21:58:00 GMT -5
Mage Gift L2 Transmutation You become paralyzed and are unable to do anything at all(cant even talk). Spell target can make an extra attack or cast an extra spell for as long as you concentrate.
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Post by mao on Oct 10, 2019 21:59:41 GMT -5
Enhanced Detect Magic
L1 wiz
This spell is a lost treasure of the elves, it will be found in a single lost even city.. This Superior spell can function as Detect Magic From the common spell list or It will slice a small amount of arcane energy found in any living being(d6 damage) at a range of 20 feet.
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Post by mao on Oct 11, 2019 8:52:17 GMT -5
Time Gait
L2 Time and Transmutation cast as a free action, allows the caster an extra move action that must be an actual move (not a concentration or other action) May not be combined w/ Fly, spider climb etc. casting two time spells in same round is always a BAD idea..... Soften
Mercy
L0 Metamagic this cantrip is consumed when cast This cantrip is cast with another spell making it a full round action, damage done is converted to subdual damage. save/DC is -1/+1
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