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Post by mao on Oct 9, 2019 6:08:50 GMT -5
To escape his dozens of enemies . a powerful magic fabricated a microscopic world for his safety. A strange culture has emerged in the population and the tiny world has strange rules Magic is truly weird here
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Post by mao on Oct 9, 2019 6:39:26 GMT -5
The void Creatures
Very little is known about these extra-planer warriors, they look like a modern store manikin with their face replaced by an outer space looking view. The carry a bird cage that houses a piranhakeet, half yellow bird with an over sized mouth lined w sharp teeth. the Void Warrior swings the birdcage around as their method of attack.
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Post by mao on Oct 9, 2019 6:40:38 GMT -5
Womoids
Wormoids are vaguely humanoid with a round , tubular head head that is filled w fangs, their fingers are fused together with a distinct thumb. They are of Farrealms ish origins. 2-3 ish hit die, chain ish AC. Their right arms are capable of transforming into up to 3 dif types of weapons(For example, mace short sword , Longsword is rather common). Individual bands of Wormoids will all have the same assortment of weapons. Common foot soldiers of evil types. There is a Wormoid crystal from their dimension that can be left as a trap. When any sapient lifeforms gets within 30 feet of it 2d6 wormoids are summoned
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Post by mao on Oct 9, 2019 16:41:36 GMT -5
About Magic here
Magic here is exactly the same as normal........sort of. You see,the problem is range and area effected, Range on all spells (with a range) is to the horizon and any spell w an area effect is the whole world, this is REALLY fun when PC spellcasters cast their first couple of spells. Remember this world is the size of a mote of dust.
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Post by mao on Oct 10, 2019 5:02:24 GMT -5
Anubaji(name and idea is based on old Grenadier figure from the Creature Catalog(?))
Black furred cousins to the gnoll in Egyptian kilts with mace and shield AC 13 2HD
In combat these cowardly creatures will hide behind their shields skillfully 50% of the time. If behind shield there is a 50/50 chance you will hit shield(which takes 10 points to destroy) or hit them. They are minus 1 to attack on rounds they do attack. 1 in 6 of them is a cleric that will have 3 HD and 2x cause light wounds and one CLW and dagger (they will use spells first)
they will attempt to run when 50% of them are dead
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Post by mao on Oct 10, 2019 6:10:06 GMT -5
Weather and Day/night
Weather is sunny and warm a constant 72 degrees. Day/day night is like switching a light switch(which it is in fact). Day is 16 hours of high noon. Night is 8 hours of absolute darkness. It Rains every 4 days in a torrent of d4 damage water "droplets, it only rains for 1/2 hour
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Post by mao on Oct 10, 2019 6:19:01 GMT -5
There is a gate at the south poll that lets in creatures from other planes. It was made to bring in creaters to kill for the creator so he didn't get bored. it brings in things on the 4th day of the week right after it rains about 9 O'clock am
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Post by mao on Oct 10, 2019 6:22:39 GMT -5
On a side note this is the only one of my One Threads that is old in real life, but never fleshed it out, only used it a handful of times
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Post by mao on Oct 10, 2019 6:30:32 GMT -5
I'm gonna post a few monsters that will def be repeated(for the South Gate monsters) Mist Folke gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=118918These shadowy killers are the acme of evil. They slaughter for the fun of it, making orcs look like choir boys. Once per turn may turn invisible Backstab as thief attacks with hardened mists for D10 4 hit die ac 0
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Post by mao on Oct 10, 2019 6:33:35 GMT -5
iMirror Mirror Creatures
When a twisted individual dies in front of a mirror, they turn into this relative of the doppelganger They are trapped in the mirror until a humanoid stres directly into that mirror. At that point the being is freed to do it's nastiest.. Any attacks that hit it ,reflects 1/2 of that damge to the one that freed them. It cannot be reasoned with and also has a melee attacka
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Post by mao on Oct 10, 2019 6:38:08 GMT -5
Coat Lizard gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=21363this outlandish looking critter makes for very exclusive women's wardrobe. The creature is being hunted to near extinction.. It has fairly high int for a lizard(3 Int) It has a mental attack that is similar to Charm Person. and can cast it at will but only 1 being can be controled at a time, it also has a fearsome bite. It is wary of humanoids and will try to flee leaving the charmed person as rear guard.
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Post by mao on Oct 10, 2019 7:38:33 GMT -5
"The Map"
ok my map fu is very very weak so this is all you get
Mote is shaped like an 8 sided die, oriented with to north pole the pointy end w the lower numbers in he northern hemisphere
The eastern hemisphere is 1,2 in the north and 5,6 in the south
The Western hemisphere is 3, 4 in the north and 7,8 in the south w 3s western edge attached to attached to 2 in the north
I"m not sure if this makes any sense even to me!
Move along nothing to see here
I;\'m really tempted to take this down but I think this will cause a lot of Laffs
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Post by mao on Oct 10, 2019 8:29:53 GMT -5
I'm gonna have the Admin open this in its own sub forum so I can format it better, I'm gonna do that with all the One Threads that get big, I'm gonna be running this one so it definitely needs a new home.
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Post by mao on Oct 10, 2019 9:25:45 GMT -5
Hirelings at start of game
Sunny(Walter
torch bearer
Walter took the nickname Sunny as a pun on being a torch bearer. He happily goes about his duties, cracking jokes and just being a pleasant person. He has a short sword and Ring mail (ac14,) 5 HP
Lefty
man at arms HP 7/chain and shield(shield is bolted to armor/AC 15 +1 to hit Bitter about his missing right hand, death wish
Marcus Archer /Medic Naive farm boy seeing the universe AC 5/chain and shield)? short bow and short sword) 5 HP Bind woulds D4(max of -1,once per fight, 2 rounds)
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