ampleframework
Prospector
Searching for the portal to Blackmoor
Posts: 72
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Post by ampleframework on May 3, 2020 9:01:46 GMT -5
I like the idea of a stealth barbarian. It not only suits Conan more but it's slightly more historically accurate. In most cases the tribes that got labeled "Barbarians" by whoever the status quo was at the time had to rely on guerrilla tactics in skirmishes against this or that Empire or Kingdom, either because the settled people had the numbers or the technological superiority. So the guerrillas had to know how to strike hard and fast and disappear into the terrain they're familiar with. This sort of combines the concept of "barbarian" and "ranger" in a believable way.
I enjoy a bit of cheeky humor or re-interpretation of classes so my version of these guys would be "The Locals".
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Post by mao on May 4, 2020 5:22:34 GMT -5
I like the idea of a stealth barbarian. It not only suits Conan more but it's slightly more historically accurate. In most cases the tribes that got labeled "Barbarians" by whoever the status quo was at the time had to rely on guerrilla tactics in skirmishes against this or that Empire or Kingdom, either because the settled people had the numbers or the technological superiority. So the guerrillas had to know how to strike hard and fast and disappear into the terrain they're familiar with. This sort of combines the concept of "barbarian" and "ranger" in a believable way. I enjoy a bit of cheeky humor or re-interpretation of classes so my version of these guys would be "The Locals". The White Dwarf barbarian has Move silently and climb walls. He also has danger sense, catch missiles, sign language. Thy have significant armor restrictions.
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Post by The Perilous Dreamer on May 5, 2020 14:22:45 GMT -5
I like the idea of a stealth barbarian. It not only suits Conan more but it's slightly more historically accurate. In most cases the tribes that got labeled "Barbarians" by whoever the status quo was at the time had to rely on guerrilla tactics in skirmishes against this or that Empire or Kingdom, either because the settled people had the numbers or the technological superiority. So the guerrillas had to know how to strike hard and fast and disappear into the terrain they're familiar with. This sort of combines the concept of "barbarian" and "ranger" in a believable way. I enjoy a bit of cheeky humor or re-interpretation of classes so my version of these guys would be "The Locals". The White Dwarf barbarian has Move silently and climb walls. He also has danger sense, catch missiles, sign language. Thy have significant armor restrictions. I am working my way through both articles (#4 and Best of). These are some things I will eventually post about on my blog. Right now I feel like if I could write fast enough I could do five blog posts a day instead of one forever.
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Post by mao on May 9, 2020 6:15:23 GMT -5
(Ok I think This was the thread where we talked about wizs)
One of the other thing I have done for mages, is to create perm B spells. They are spells that you can cast always and never empty from its spell slot(in fact I had rules that say that they are difficult to extract from your head if you leave then in the same"slot" for too long) My go to for a first level one is to compare it to the short bow. So in that realm:
Raw Magic Blast
Wizard spell, Level 1
A ray of sparkling energy erupts from your hand and you must roll to hit for D6 damage out to short range. This is a Perm B spell and is not empityed from your memorized spell An alternate verison could be a save for zero damage, but this is a much more powerful version..
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Post by karaunios on May 19, 2020 5:53:44 GMT -5
I've thought about coming with new classes for my games. For instance, I don't quite like the original rendition of the paladin and much less the weird choice of abilities for the ranger.
But later on I decided that I just prefer to go with the three original classes and start from there. Every player, if creative enough, or through their actions, will get their character class personalise.
My girlfriend for instance started with a fighter, but she always wanted to use only leather armor, gave preference to bows vs. melee and had a predilection for the woods.
So I started giving her a bonus to surprise that would progress little by little (wearing metal armor would cancel the bonus), made easier for her to track in the wilderness and survive in it too (don't ask me about rules, I handwave it), got the ability to speak with animals once per day (sprites gave her to her as appreciation for saving a sacred well in the forest that was about to be corrupted by evil clerics) and thought about giving her a future animal companion that, as a rule of thumb, would always be half her level rounded down.
The latter never came to happen as she got tired of the game at level 4. It was a solo adventure and I was way too focused on mechanics instead of in story, NPCs and setting, and I understand that can put off a novice. It was with Mentzer's Basic/Expert.
I learnt from it and every time I think of it makes me love OD&D even more.
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Post by Hexenritter Verlag on May 25, 2020 1:47:01 GMT -5
In my recent blog posts I have been doing overviews on my house ruled classes and races. I got rid of the thief and gave d6 based thief abilities to my Elves and Smarag races. Everything is rooted in OD&D but given a tweak to best fit my developing campaign setting.
I plan to do a similar thing when I develop my gonzo Post Apocalyptic Science Fantasy OD&D setting and house ruled OD&D system. It will be inspired visually by Frank Frazetta, Mike Ploog, Tim Truman, Wizards, He-Man, the Herculoids, Thundarr the Barbarian and Thundercats.
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