Sessions 009-010 Play Report
Mar 29, 2019 1:11:34 GMT -5
The Perilous Dreamer and oldskolgmr like this
Post by bravewolf on Mar 29, 2019 1:11:34 GMT -5
Campaign: Arduous Adventures in the Kingdom of Arduin
Rule Sets: AD&D 1e - PHB, DMG, MMI&2, UA, & TDSG; Arduin Trilogy & Vols. IV & V for additional classes, races, special abilities, & gear; The Complete Alchemist
Setting: Kingdom of Arduin & Stonehell Megadungeon
Bwah! I fell way behind in our play report & here we are in the 30s . Consequently, this entry attempts to summarize sessions 9 & 10. I expect a certain amount of brevity owing to the vagaries of memory.
The Crew:
Skip: Blasto Slamo, the laser pistol-toting, half-Orc fighter 1 & Holly Morningwood, a half-Elven Druid 1 who speaks about 20 languages. Blasto & Holly are half-siblings, having the same father. Skip also fielded Connor McGill, a dual-class Irish F1/M-U3, & McGill’s staunch henchman Günther (human F1). He also played the Stoutish hobbitt thief 1 named Bibbo Quickstudy. Bibbo dresses extravagantly & rides a war boar.
Tim: Wayne, a human cleric of Favora, level 1. He is quite a beast-tamer & currently is accompanied by Surprise the mountain lion. Wayne borrowed Flardin’s - the dwarven alchemist - porters, cart & horse. They are still parked outside the entrance to Stonehell...hopefully!
Adam (just returned from Myanmar!): Grarl, the trollborn F1 with demonic ancestry & a wicked reverse forward kick. Grarl wears as a necklace the head of an Orc that he killed in Stonehell.
Aaron: Aaron brought back his trollborn Barbarian (level 1) Fljörn & Kelfi, a human T1 that he caught trying to lighten his purse...so Fljörn dragged the thief with him to Stonehell.
Sessions 9 & 10 Recaps
Our ninth session occurred on September 10, 2017 - commencing in the afternoon of 25 Kos in game time. Session 10 occurred on September 17, 2017 and ended in the evening of 26 Kos in game time.
Session 8 had ended with a tense conversation in orcish with the sentry for a 10-strong kobold work crew. Our heroes learned that the kobolds’ job was to reset & repair traps as well as the dungeon environment itself. The kobolds invited the party to accompany them back to the Kobold Korners Market, where they could do business & maybe obtain an audience with Trustee Sniv, the kobold leader.
No shrinking violets, the crew accepted the invitation. The Kobold laborers surrounded the PCs & led them east & southward, encountering Stonehell’s grand staircase to the surface along the way. Here, the PCs beheld Grarl, Fljörn, & Kelfi descending the stairs into the dungeon.
Kelfi saluted Blasto, “Hey, ugly, what’s up?” Blasto gave him the finger & guffawed.
“Friends of yours?” The labor gang muttered suspiciously & fingered tools & blades.
Holly & Blasto, the only orcish-speakers among the PCs, assured the kobolds that the three recent arrivals are friends who have come to trade. The trollborn blurted, “We heard you was down here again and dint wanna miss all the fun!” The kobolds waved the trio over to join the pedestrian convoy, which now numbered twenty, counting the cougar.
From the grand staircase, the mixed troupe passed through chambers & passages familiar to the PCs from previous antics in the night-haunted halls. The room containing opulent dwarven statues & bas reliefs was now still, the dwarven scholars having departed since the party’s last visit. Soon, the kobolds had the PCs beyond points they had mapped, and, moving at double-time, Wayne was unable to map effectively.
The party had a few mishaps on the way to the kobold market. First, they observed a kobold child wandering the corridor south of the party. The kobold work party, after some discussion among themselves, seemed unconcerned about the unsupervised Kind. Grarl decided to run after the diminutive humanoid but succeeded only in falling into a pit trap as the kobold ran away. The work party thought this all great fun.
The second mishap occurred a turn later when the combined party entered Open Sore Orc territory & I rolled a wandering encounter. Five orcs barged out of their guardroom & confronted the travelers. Already suspicious & churlish, the orcs became agitated when they observed Grarl’s Orc-head pendant. Speaking in orcish, the kobolds explained that they were taking the adventurers to see Trustee Sniv & throw them in the lockup for causing trouble in Stonehell. At this, the sentries grudgingly gave passage to the group.
Shortly thereafter, the kobolds led the PCs into a weapons-check room. Grarl & Fljörn bristled at the notion of handing over their weapons before proceeding to the market. Blasto & Holly began quietly urging the rest of their crew to go on the attack - twenty kobolds seemed like good odds - having taken the kobolds’ fast-talk with the Orc sentries as indicating the work party’s true intentions! Only after Wayne gave over his sling & scouted ahead did the PCs simmer down & (mostly) comply.
The crew explored the market, tavern, rat cafe, storage & sorting area, & inn. A few poisonous snakes were purchased, some rats, & an Orc unwisely challenged Grarl to a fistfight over Grarl’s “necklace”. The trollborn ended the fracas with a single kick to the goblinoids nads. Bugbear guards hustled in to prevent a larger fight from developing.
A kobold page called the party to a meeting with Trustee Sniv, leader of the Kobold Korners. There the PCs learned the kobolds’ position as custodians, superintendents, merchants, & brokers of parley within Stonehell. Sniv offered the party 1,000 pieces of gold for information about the dungeon’s most recent arrivals, the hobgoblins. He wanted numbers, intent, capabilities, & a map. The party readily agreed & Sniv appointed a scout to take the party to the second level, where the hobgoblins dwelled.
A night in the inn did not endear the Korners to our adventurous friends: flea-ridden blankets & straw piles separated by makeshift cloth partitions. Still, for a copper & remaining near all the action, most party members expressed that they could live down here part time. Not Holly, of course.
On the morrow, a young kobold led the party to the stairs that descended to the hobgoblin demesne. Bibbo asked everybody to hang back while he scouted down the steps. He went slowly, using a pole to check for traps. Fljörn grew tired of the waiting & muscled right past Bibbo, who promptly dropped his pole & hopped on the trollborn’s back. Upon reaching the bottom of the stair, two hobgoblins stood with bows drawn, looking displeased at their new visitors. After shouting back & forth, the goblinoids unleashed their arrows at the trollborn. Bibbo dropped off Fljörn’s back & into the anonymity of the gloom. Barbarian & thief managed to take down one sentry while the other ran for reinforcements. Fljörn grabbed the dead hobgoblin & said, “Let’s beat it before that guy brings the whole lot down on our heads.” The twain rejoined the group on the stairs.
Rule Sets: AD&D 1e - PHB, DMG, MMI&2, UA, & TDSG; Arduin Trilogy & Vols. IV & V for additional classes, races, special abilities, & gear; The Complete Alchemist
Setting: Kingdom of Arduin & Stonehell Megadungeon
Bwah! I fell way behind in our play report & here we are in the 30s . Consequently, this entry attempts to summarize sessions 9 & 10. I expect a certain amount of brevity owing to the vagaries of memory.
The Crew:
Skip: Blasto Slamo, the laser pistol-toting, half-Orc fighter 1 & Holly Morningwood, a half-Elven Druid 1 who speaks about 20 languages. Blasto & Holly are half-siblings, having the same father. Skip also fielded Connor McGill, a dual-class Irish F1/M-U3, & McGill’s staunch henchman Günther (human F1). He also played the Stoutish hobbitt thief 1 named Bibbo Quickstudy. Bibbo dresses extravagantly & rides a war boar.
Tim: Wayne, a human cleric of Favora, level 1. He is quite a beast-tamer & currently is accompanied by Surprise the mountain lion. Wayne borrowed Flardin’s - the dwarven alchemist - porters, cart & horse. They are still parked outside the entrance to Stonehell...hopefully!
Adam (just returned from Myanmar!): Grarl, the trollborn F1 with demonic ancestry & a wicked reverse forward kick. Grarl wears as a necklace the head of an Orc that he killed in Stonehell.
Aaron: Aaron brought back his trollborn Barbarian (level 1) Fljörn & Kelfi, a human T1 that he caught trying to lighten his purse...so Fljörn dragged the thief with him to Stonehell.
Sessions 9 & 10 Recaps
Our ninth session occurred on September 10, 2017 - commencing in the afternoon of 25 Kos in game time. Session 10 occurred on September 17, 2017 and ended in the evening of 26 Kos in game time.
Session 8 had ended with a tense conversation in orcish with the sentry for a 10-strong kobold work crew. Our heroes learned that the kobolds’ job was to reset & repair traps as well as the dungeon environment itself. The kobolds invited the party to accompany them back to the Kobold Korners Market, where they could do business & maybe obtain an audience with Trustee Sniv, the kobold leader.
No shrinking violets, the crew accepted the invitation. The Kobold laborers surrounded the PCs & led them east & southward, encountering Stonehell’s grand staircase to the surface along the way. Here, the PCs beheld Grarl, Fljörn, & Kelfi descending the stairs into the dungeon.
Kelfi saluted Blasto, “Hey, ugly, what’s up?” Blasto gave him the finger & guffawed.
“Friends of yours?” The labor gang muttered suspiciously & fingered tools & blades.
Holly & Blasto, the only orcish-speakers among the PCs, assured the kobolds that the three recent arrivals are friends who have come to trade. The trollborn blurted, “We heard you was down here again and dint wanna miss all the fun!” The kobolds waved the trio over to join the pedestrian convoy, which now numbered twenty, counting the cougar.
From the grand staircase, the mixed troupe passed through chambers & passages familiar to the PCs from previous antics in the night-haunted halls. The room containing opulent dwarven statues & bas reliefs was now still, the dwarven scholars having departed since the party’s last visit. Soon, the kobolds had the PCs beyond points they had mapped, and, moving at double-time, Wayne was unable to map effectively.
The party had a few mishaps on the way to the kobold market. First, they observed a kobold child wandering the corridor south of the party. The kobold work party, after some discussion among themselves, seemed unconcerned about the unsupervised Kind. Grarl decided to run after the diminutive humanoid but succeeded only in falling into a pit trap as the kobold ran away. The work party thought this all great fun.
The second mishap occurred a turn later when the combined party entered Open Sore Orc territory & I rolled a wandering encounter. Five orcs barged out of their guardroom & confronted the travelers. Already suspicious & churlish, the orcs became agitated when they observed Grarl’s Orc-head pendant. Speaking in orcish, the kobolds explained that they were taking the adventurers to see Trustee Sniv & throw them in the lockup for causing trouble in Stonehell. At this, the sentries grudgingly gave passage to the group.
Shortly thereafter, the kobolds led the PCs into a weapons-check room. Grarl & Fljörn bristled at the notion of handing over their weapons before proceeding to the market. Blasto & Holly began quietly urging the rest of their crew to go on the attack - twenty kobolds seemed like good odds - having taken the kobolds’ fast-talk with the Orc sentries as indicating the work party’s true intentions! Only after Wayne gave over his sling & scouted ahead did the PCs simmer down & (mostly) comply.
The crew explored the market, tavern, rat cafe, storage & sorting area, & inn. A few poisonous snakes were purchased, some rats, & an Orc unwisely challenged Grarl to a fistfight over Grarl’s “necklace”. The trollborn ended the fracas with a single kick to the goblinoids nads. Bugbear guards hustled in to prevent a larger fight from developing.
A kobold page called the party to a meeting with Trustee Sniv, leader of the Kobold Korners. There the PCs learned the kobolds’ position as custodians, superintendents, merchants, & brokers of parley within Stonehell. Sniv offered the party 1,000 pieces of gold for information about the dungeon’s most recent arrivals, the hobgoblins. He wanted numbers, intent, capabilities, & a map. The party readily agreed & Sniv appointed a scout to take the party to the second level, where the hobgoblins dwelled.
A night in the inn did not endear the Korners to our adventurous friends: flea-ridden blankets & straw piles separated by makeshift cloth partitions. Still, for a copper & remaining near all the action, most party members expressed that they could live down here part time. Not Holly, of course.
On the morrow, a young kobold led the party to the stairs that descended to the hobgoblin demesne. Bibbo asked everybody to hang back while he scouted down the steps. He went slowly, using a pole to check for traps. Fljörn grew tired of the waiting & muscled right past Bibbo, who promptly dropped his pole & hopped on the trollborn’s back. Upon reaching the bottom of the stair, two hobgoblins stood with bows drawn, looking displeased at their new visitors. After shouting back & forth, the goblinoids unleashed their arrows at the trollborn. Bibbo dropped off Fljörn’s back & into the anonymity of the gloom. Barbarian & thief managed to take down one sentry while the other ran for reinforcements. Fljörn grabbed the dead hobgoblin & said, “Let’s beat it before that guy brings the whole lot down on our heads.” The twain rejoined the group on the stairs.