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Post by Colinouchou on Aug 10, 2018 10:35:57 GMT -5
Speaking of thieves I am slowly working on Variant Classes for a Heroic Campaign and I wanted to get everyone opinion. I am doing a variant thief replacement class I am gong to call Rovers. Here are some names that I want to use for the Class Level Names and I want help picking the best ones and to place them in order by levels.
I have placed the first one and the last one, please pick and order the following
Rambler Wayfarer Wanderer Roamer Traveler Itinerant Meanderer Adventurer Scouter Journeyer Explorer Scrambler Swagman Comber Blackthorn Patroller Traverser Scourer Whitethorn Hawthorn Mudlark Tramper Spotter Outrider
Level 1 Tatterdemalion Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Rover
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Post by mao on Aug 10, 2018 10:55:01 GMT -5
Speaking of thieves I am slowly working on Variant Classes for a Heroic Campaign and I wanted to get everyone opinion. I am doing a variant thief replacement class I am gong to call Rovers. Here are some names that I want to use for the Class Level Names and I want help picking the best ones and to place them in order by levels. I have placed the first one and the last one, please pick and order the following Rambler Wayfarer Wanderer Roamer Traveler Itinerant Meanderer Adventurer Scouter Journeyer Explorer Scrambler Swagman Comber Blackthorn Patroller Traverser Scourer Whitethorn Hawthorn Mudlark Tramper Spotter Outrider Level 1 Tatterdemalion Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Rover Tell us a little more about the Class and I would happy to do this
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Post by Colinouchou on Aug 10, 2018 14:08:23 GMT -5
I view the Rover as a Jack of All Trades as typified by Fafhrd and the Gray Mouser, Conan and all of those types. Rovers can a little of everything, but each one is different, so one may have a tiny bit of magic and another may not. They are good at a variety of things, but not just a common Jack of All Trades, they can specialize and be very good at somethings more than others. The better the stats the better they are at a wide variety of things, but even with average stats they can be good at a lot of things. The character is for the DM and the player to work together to customize based on the players vision and the numbers dealt by the dice.
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Post by ripx187 on Aug 10, 2018 16:33:37 GMT -5
I'll be up front with you, Colinouchou, I've got no idea. I think that the thief class has always defied classification. Part of the d% Thieves that I did like was that you could define the character. As a player, I really enjoyed playing it. It was a high risk, high reward class! If there was a deep dark pit that was snoring, of course I'd want to be lowered down first so that I got a better choice of the treasure. A chance to see what is down there before the fighters have a chance to muck it all up. I didn't like 1st Edition AD&D's take on the class, which stated that it had to be some kind of evil. I could play evil, but I didn't prefer to. Before I showed up to the group, the thief was always a specific thing, primarily he would steal from the party while they slept; I never wanted to play THAT character. I started with 2e and it was a class that was very up to player interpretation. We were still doing the Dungeon Delving style games, and I played my character as a trouble-shooter. Later I created another one that was more of a scout. I've had NPCs that claimed to be wizards, but they were just thieves who had no magical ability what-so-ever and were just using the Pick Pocket skill to manipulate objects. This class was just as open to role-playing decisions as the Fighters were! You could specialize in burglary, or you could get an honest job and contribute something worth while to the party. On a mechanical level, this opened up a needed class type, one that was skill based. I think that it is larger than Thief. Blacksmith, miner, artist, noble, these are all skill sets, and very specific skill sets, but it is these guys who actually allow the world to function. This means that this class is the most popular one, and identifies a humongous demographic of people, thief being just one aspect of it. The skills listed for adventurers are just ideas, granted, they are much more entertaining to play than 'Black Smith Jim', but it also hints on mechanics and methods which we can use to simulate efforts rather than just predicting them. This system helps us with all hirelings, and lets us quickly invent systems to produce a class-like structure which functions. You can pay this captain 5gp to take you someplace that he says that he doesn't want to go to, or you can pay this other captain 500gp to take you on the same journey, who are you going to pick? I think that it should matter. If we were going to structure the thief, this would imply a Thieves Guild structure. Those guys can be lots of fun too! When we name classes, it does assume structure, be it military, church, or social, but it implies structure. A scout who serves the military would follow that structure, while a trouble-shooter would follow more of an independent social structure. It really depends on what the player is playing. I hope that I am not sounding like a jerk. That isn't my intentions. I am having difficulty understanding the structures which Gary put into the handbook. Was this just something to sell Chainmail? If it was, we should throw it out. However if it means something to us now, maybe these should be individualized plans? It reminds me of that scene in Goodfella's where the made-guy disrespects Joe Pesci's character and the consequences of it for both characters. Is there a structure, and if so, who is enforcing it? These could be important world-building points. A General I suppose could throw his boots at a Colonel and tell him to clean them, and that would definitely tell the Colonel something important. Maybe he will, or maybe he'll throw them at the man which let him down, but a General who does that just because, that says something else. If a Player Character is ordered about by a higher level NPC does that PC have to follow orders?
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Post by Hexenritter Verlag on Aug 10, 2018 16:51:48 GMT -5
Speaking of thieves I am slowly working on Variant Classes for a Heroic Campaign and I wanted to get everyone opinion. I am doing a variant thief replacement class I am gong to call Rovers. Here are some names that I want to use for the Class Level Names and I want help picking the best ones and to place them in order by levels. I have placed the first one and the last one, please pick and order the following Rambler Wayfarer Wanderer Roamer Traveler Itinerant Meanderer Adventurer Scouter Journeyer Explorer Scrambler Swagman Comber Blackthorn Patroller Traverser Scourer Whitethorn Hawthorn Mudlark Tramper Spotter Outrider Level 1 Tatterdemalion Level 2 Spotter Level 3 Rambler Level 4 Tramper Level 5 Adventurer Level 6 Explorer Level 7 Journeyer Level 8 Outrider Level 9 Wayfarer Level 10 Patroller Level 11 Mudlark Level 12 Blackthorne Level 13 Hawthorne Level 14 Whitethorne Level 15 Rover Just arbitrary choices for titles based on your list.
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Post by Colinouchou on Aug 10, 2018 16:55:39 GMT -5
I hope that I am not sounding like a jerk. That isn't my intentions. I am having difficulty understanding the structures which Gary put into the handbook. Was this just something to sell Chainmail? I'm not sure what this whole thing was about, I just wanted some feedback on the level names.
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Post by Colinouchou on Aug 10, 2018 16:57:18 GMT -5
Just looking for feedback on the level names.
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Post by Colinouchou on Aug 10, 2018 16:58:58 GMT -5
Level 1 Tatterdemalion Level 2 Spotter Level 3 Rambler Level 4 Tramper Level 5 Adventurer Level 6 Explorer Level 7 Journeyer Level 8 Outrider Level 9 Wayfarer Level 10 Patroller Level 11 Mudlark Level 12 Blackthorne Level 13 Hawthorne Level 14 Whitethorne Level 15 Rover Just arbitrary choices for titles based on your list. Thank you for the reply to my request. Any particular reason you added the e to the end of 12, 13 and 14?
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Post by ripx187 on Aug 10, 2018 17:06:43 GMT -5
I hope that I am not sounding like a jerk. That isn't my intentions. I am having difficulty understanding the structures which Gary put into the handbook. Was this just something to sell Chainmail? I'm not sure what this whole thing was about, I just wanted some feedback on the level names. An exalt for putting up with my nonesense
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Post by Hexenritter Verlag on Aug 10, 2018 18:19:59 GMT -5
Level 1 Tatterdemalion Level 2 Spotter Level 3 Rambler Level 4 Tramper Level 5 Adventurer Level 6 Explorer Level 7 Journeyer Level 8 Outrider Level 9 Wayfarer Level 10 Patroller Level 11 Mudlark Level 12 Blackthorne Level 13 Hawthorne Level 14 Whitethorne Level 15 Rover Just arbitrary choices for titles based on your list. Thank you for the reply to my request. Any particular reason you added the e to the end of 12, 13 and 14? I do it all the time but this time I didn't catch it. For some reason my brain thinks a 'e' should be an ending to words that combine thorn at the end. I must have seen it written that way some time & thought it is the way it is spelled, so it stuck.
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Post by Colinouchou on Aug 10, 2018 20:03:57 GMT -5
Thank you for the reply to my request. Any particular reason you added the e to the end of 12, 13 and 14? I do it all the time but this time I didn't catch it. For some reason my brain thinks a 'e' should be an ending to words that combine thorn at the end. I must have seen it written that way some time & thought it is the way it is spelled, so it stuck. I like it, one way is British and one way is American, but I don't know which is which, which is terrible.
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Post by Hexenritter Verlag on Aug 10, 2018 20:23:07 GMT -5
I do it all the time but this time I didn't catch it. For some reason my brain thinks a 'e' should be an ending to words that combine thorn at the end. I must have seen it written that way some time & thought it is the way it is spelled, so it stuck. I like it, one way is British and one way is American, but I don't know which is which, which is terrible. In my 1960 Webster's Dictionary Hawthorne is Middle English variant spelling of Hawthorn & also the spelling of the last name of American novelist Nathaniel Hawthorne (1804-1864). I use the dictionary A LOT looking up proper meanings of words so I likely saw the Middle English Spelling & my brain goes "Yeah, that is the correct usage". Like other archaic spellings such as Olde Tyme popular in business names, the British or Old West entrepreneurs naming their business in old world sounding spellings probably taken from a Middle English poetry book their wife had in the bookcase.
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Post by Colinouchou on Aug 10, 2018 23:32:39 GMT -5
OK the writeup for the Paladin is complete and the writeup for the Cleric is about 70% complete.
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Post by mormonyoyoman on Aug 11, 2018 0:35:31 GMT -5
My only worthwhile comment is that since 1977, the word "traveler" looks funny with only one L. Or is it just me?
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Post by Q Man on Aug 12, 2018 17:07:08 GMT -5
My only worthwhile comment is that since 1977, the word "traveler" looks funny with only one L. Or is it just me? No you are right, it does look weird with only one L.
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Post by Q Man on Aug 12, 2018 17:07:54 GMT -5
Colinouchou, I like what you are doing with these and I can't wait to see what you do with the Rover and with the other classes.
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