Post by ripx187 on Aug 6, 2018 17:54:49 GMT -5
I had originally planned on Durn being a Germain model, but the more I think about it, the more I think that I should stay with the traditional English fantasy and have the Germans be a neighbouring rival kingdom. This way I can use that Language like Tolkien did. Start off with a known English language, but the further away from the Kingdoms you get the odd languages pop up and it is easier to bastardize know languages than it is to come up with my own.
I think that I am about ready to start drawing my prototype map; this part is the scariest for me. The scale is an issue, but I noticed that Robert E. Howard didn’t scale his map of Hyboria, it just was. I think that this is the way to go. We’ll only worry about scale later; the prototype will be a general idea of things that I can fill in when the ideas come to me.
The Kingdom of Durn, I think, is very large and will be able to support many adventures, but I would like to get an idea of Durn’s neighbours. The South I almost have, as the current game city is on this Southern border.
Now, a time-line is also a problem. I am going to set a year one of the standard calendar as the year that people claim to be free of the Eastern Empire. That is kind of weak though. Perhaps it should be the year that Steal was discovered? Probably stolen from the Dwarf, but the people can claim what they want. It was Steal that allowed them to defeat and run off their Empirical enslavers. That nation is still trapped in the Iron Age.
The Elvan time-line must be revised. I think that I will have some active Silvan Elves out in the wild territories, but in Durn they are neutralized. Maybe 200 years ago a tribe of rebels sacked a city and spawned a 50-year war against the Elves, the Silvan King was executed or something and the elves left behind are in a serious depression. The life-span of new born elves is much faster, dying of old age at 65, but this is more of a matter of nutrition and being cut off from their life-style. The existing government of the Elf took a stance that we wait it out, and though it was wrong they fail to see it. One or two elders are proper Wood Elves, and while the young have either excepted their fate or attempt adopt human ways, the true wood elf, who can have a lover’s tiff last for centuries, they are unperturbed by these events. Eventually, all these people will kill themselves with all of their short-term wars and plans. What does disturb them is the dramatically short life-span of their children! This idea will have to be developed, but it is solid enough a premise to work with.
I think that I am about ready to start drawing my prototype map; this part is the scariest for me. The scale is an issue, but I noticed that Robert E. Howard didn’t scale his map of Hyboria, it just was. I think that this is the way to go. We’ll only worry about scale later; the prototype will be a general idea of things that I can fill in when the ideas come to me.
The Kingdom of Durn, I think, is very large and will be able to support many adventures, but I would like to get an idea of Durn’s neighbours. The South I almost have, as the current game city is on this Southern border.
Now, a time-line is also a problem. I am going to set a year one of the standard calendar as the year that people claim to be free of the Eastern Empire. That is kind of weak though. Perhaps it should be the year that Steal was discovered? Probably stolen from the Dwarf, but the people can claim what they want. It was Steal that allowed them to defeat and run off their Empirical enslavers. That nation is still trapped in the Iron Age.
The Elvan time-line must be revised. I think that I will have some active Silvan Elves out in the wild territories, but in Durn they are neutralized. Maybe 200 years ago a tribe of rebels sacked a city and spawned a 50-year war against the Elves, the Silvan King was executed or something and the elves left behind are in a serious depression. The life-span of new born elves is much faster, dying of old age at 65, but this is more of a matter of nutrition and being cut off from their life-style. The existing government of the Elf took a stance that we wait it out, and though it was wrong they fail to see it. One or two elders are proper Wood Elves, and while the young have either excepted their fate or attempt adopt human ways, the true wood elf, who can have a lover’s tiff last for centuries, they are unperturbed by these events. Eventually, all these people will kill themselves with all of their short-term wars and plans. What does disturb them is the dramatically short life-span of their children! This idea will have to be developed, but it is solid enough a premise to work with.