|
Post by True Black Raven on Jul 28, 2018 16:03:30 GMT -5
|
|
|
Post by mao on Jul 29, 2018 5:17:14 GMT -5
Great post!
|
|
|
Post by El Borak on Jul 29, 2018 16:11:48 GMT -5
Six, ten, twelve and thirteen are the four basics that should be embedded in every players mind as a basic starting point. Few players learn all thirteen and most players lose several characters to get a few of these figured out. I've always wanted a player that had a navy seal type background, I've always wanted to know if this is where he would start(with all 13)?
|
|
|
Post by Q Man on Jul 29, 2018 20:48:16 GMT -5
I have always given a high risk of disaster if you insist on shooting arrows into melee or throwing spells into melee.
|
|
|
Post by colinouchou on Jul 30, 2018 16:46:17 GMT -5
Number 13 covers the whole gamut and these days it is the rare player that starts with that ability.
|
|
|
Post by El Borak on Jul 30, 2018 23:02:50 GMT -5
Number 13 covers the whole gamut and these days it is the rare player that starts with that ability. True! That really should be number one.
|
|
|
Post by Jakob Grimm on Aug 2, 2018 14:24:29 GMT -5
I like number 10. Players often have their characters blabbing way too much information to NPCs or talking in areas where they can be overheard.
|
|
|
Post by Mighty Darci on Aug 4, 2018 18:57:23 GMT -5
If you were just going to pick one, number 8 is a really good one.
|
|