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Post by Hexenritter Verlag on Jul 14, 2018 14:26:33 GMT -5
This is place for raikenclw to post his characters.
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Post by raikenclw on Jul 15, 2018 19:11:39 GMT -5
This is place for raikenclw to post his characters. Are the stat blocks we're choosing from the eight choices listed in the "Day #4" post by Admin, about midway down on the second page of the thread linked from Character Creation? As to race and class, is it possible to play a human paladin from the start? Or are we using one of the older rules sets, where paladins are considered a specialty class of fighter? UPDATE: And I just noticed the plural form is used above. Are we supposed to create more than one character? Perhaps a character and a sidekick? OOG: I apologize if the above matters have already been addressed elsewhere.
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Post by Hexenritter Verlag on Jul 15, 2018 19:30:48 GMT -5
This is place for raikenclw to post his characters. Are the stat blocks we're choosing from the eight choices listed in the "Day #4" post by Admin, about midway down on the second page of the thread linked from Character Creation? As to race and class, is it possible to play a human paladin from the start? Or are we using one of the older rules sets, where paladins are considered a specialty class of fighter? UPDATE: And I just noticed the plural form is used above. Are we supposed to create more than one character? Perhaps a character and a sidekick? OOG: I apologize if the above matters have already been addressed elsewhere.We are using Delving Deeper, I can kitbash you a Paladin easy enough - give me a couple hours as I'll be cooking dinner soon. I'll check some OSR versions that are compatible to use as a guide. My philosophy is say yes if possible. Now to stats, you can pick any from the 3d6 thread that TPD posted. If I allow one player to do so all players can. On the plurals, this thread is for all your characters you play. If one dies, you add your knew on here as well. Darci chose to have two characters as we only have three players, if you want you can make a second or simply hire hirelings if you have the gold.
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Post by raikenclw on Jul 15, 2018 20:52:57 GMT -5
We are using Delving Deeper . . . I googled it. Are we using Version 4 (which appears to be the latest)? Or something earlier? you can pick any from the 3d6 thread that TPD posted. Okay. I won't worry about "copying" someone else, then. if you want you can make a second . . . I rather liked my Tiefling paladin and his human henchman, from PD's now-dead game. But since I'm guessing you probably don't have Tieflings, I'm okay with both being human.
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Post by Hexenritter Verlag on Jul 15, 2018 22:22:18 GMT -5
I have zero problem with Tieflings, I just have yet to stat them out. If you want to be a Tiefling let me kit-bash one but understand it must be Lawful.
We are using v. 4 of Delving Deeper, as it is the one I've read as I figured it is the one most people would be using.
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Post by Hexenritter Verlag on Jul 16, 2018 4:39:43 GMT -5
If you are a Fighter with a Cha of 17 to 18 you can be a Paladin, just choose a stat block with high Str & Cha. Here is a stat block that I rolled that you can use if you desire or you can choose one from that thread raikenclw : Str 16 Int 12 Wis 11 Con 16 Dex 8 Cha 17 Gold 120 Here is a quote from the rules I posted in the Class & Race thread in the Character Creation folder: I interpret this rule as you must be able to maintain yourself and your hirelings, plus you can save money towards a modest stronghold for once you reach the appropriate level. You'll also need to give 10% of your treasure to your Temple/Order or not near it or one of their aligned temples/shrines you donate it to taking care of the poor, especially the widows and orphans. Also note that Mighty Darci will be playing a Half-Orc & a Half-Ogre, though most of society looks down on these ancestries as their humanoid kin are often Chaos aligned but you know not all are, as you likely trained with a at least one Half-Orc orphan taken in by your Order & likely fought beside them and the occasional Half-Ogre during your service as a Squire to your former Paladin Knight before you were granted your leave of his or her service. Also you are likely in Lost Hope Township on orders from your superiors to investigate the growing disorder in the Vale of Dorgand & thus are looking for potential aid in your investigations as you heard the Vale can be a dangerous place now days.
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Post by raikenclw on Jul 16, 2018 20:54:34 GMT -5
Thanks for the reply above. Just checking in, to show my continued interest. Hope to have more time to respond tomorrow.
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Post by Hexenritter Verlag on Jul 17, 2018 22:35:54 GMT -5
Thanks for the reply above. Just checking in, to show my continued interest. Hope to have more time to respond tomorrow. That is fine, we are still waiting on Darci to finish her second character & Mormonyoyoman to do his.
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Post by raikenclw on Jul 19, 2018 21:13:48 GMT -5
Are the following characters [from PD's on-hiatus game] acceptable? The stats were originally generated by PD. Sora darn-o-cleese, Reptilian (Tiefling) Fighting Man (Player Character)Strength 13 Intelligence 11 Wisdom 8 Constitution 14 Dexterity 13 Charisma 18 Gold 0 Silver 46 [Reduced by 10 silver from beginning total of 56, to account for pre-game-start donations noted elsewhere.] Copper 0 Sora is a reptilian humanoid, reddish in color and scaly, with a long, twisted horn growing out of each temple and a long, slender tail - tipped with a heart-shaped meaty "barb" - that is used mainly for balance. Sora's thick skin currently gives him a natural armor class of 9 (as he ages this will improve to a potential maximum of 5 but such improvement takes decades). Sora's heritage also offers him increased protection versus fire-based attacks: he takes no damage from normal fire and against even magical fire he takes half damage (no damage on a successful save). However, this protection comes at a price: Sora takes triple damage from cold-based attacks [although he can still save to suffer only half of this modified damage] and at temperatures below 60°F he suffers -1 to all combat rolls and -1 to his AC due to being sluggish; below 50°F these penalties increase to -2 and below 40°F he goes dormant until the effective temperature increases. Wearing additional clothing (so as to raise his effective temperature) prevents the onset of dormancy but the other effects still apply (due to the increased encumberance of such clothing). The current adventuring area is further north - and thus slightly cooler - than Sora would usually range. Arms: Long Sword, Light Crossbow (+30 Quarrels) and two (2) High Quality Knives Armor: Studded Leather, Helm with nasal bar, Round Shield Other Gear: Leather Backpack, two (2) Water/Wine Skins (Cheap Wine in one, boiled water in the other), Wooden Holy Symbol, Low Quality Rations [Hardtack, Hard Cheese, Spicy Sausages], Homemade Travelling Chess Set [square of rough cloth painted with a chessboard layout, plus a set of chessmen carved from bits of suitable bone, stone and wood] Mount: War Horse with Standard Saddle/Bridle/Tack Set. Josiah Planchet, Human Fighting Man (NPC Manservant/Bodyguard)Strength 18 Intelligence 7 Wisdom 9 Constitution 14 Dexterity 14 Charisma 6 Gold: 0 Silver: 0 Copper: 0 Arms: Two-Handed Sword, Heavy Crossbow (+30 Quarrels), High Quality Knife Armor: Studded Leather, Helm with nasal bar Other Items: Leather Backpack, Two (2) Water/Wine Skins (one filled with Cheap Wine, the other with boiled water), Wooden Holy Symbol, Low Quality Rations (Hardtack, Hard Cheese, Spicy Sausage), Rope (50'), Firestarter Set (a waxed leather box containing a sharp flint shard, a U-shaped bar of fine steel and a tightly-closing tin of char cloth).
Mount: Mule with Standard Saddle/Briddle/Tack Set
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Post by Hexenritter Verlag on Jul 20, 2018 0:23:29 GMT -5
Sure but you can edit out the affinity and Sora gets a War Horse for free.
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Post by raikenclw on Jul 21, 2018 20:36:37 GMT -5
Sure but you can edit out the affinity and Sora gets a War Horse for free. Okay. If Sora gets a War Horse (his summoned steed?) for free, can he and Josiah then have 30 quarrels each? They were splitting the contents of a full regular quiver between them, since they didn't have the funds for one apiece (after buying their mules). Update: I gave both mounts a standard set of harness, with the above rationale (having to buy only one mule frees up a little of the pair's previously-spent capital).
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Post by raikenclw on Jul 21, 2018 20:37:24 GMT -5
Oh! And I initially forgot to list the homemade chess set that Sora carries. I've now fixed that.
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Post by Mighty Darci on Jul 22, 2018 19:57:36 GMT -5
Note that PD was running a Silver standard game instead of Gold Standard so that 56 SP might be 56 GP in this game. What do you say Hexenritter Verlag? How much coin does he have?
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Post by Hexenritter Verlag on Jul 22, 2018 20:35:31 GMT -5
It will be GP as standard for this campaign, good catch Mighty Darci.
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Post by Hexenritter Verlag on Jul 22, 2018 20:38:18 GMT -5
Sure but you can edit out the affinity and Sora gets a War Horse for free. Okay. If Sora gets a War Horse (his summoned steed?) for free, can he and Josiah then have 30 quarrels each? They were splitting the contents of a full regular quiver between them, since they didn't have the funds for one apiece (after buying their mules). Update: I gave both mounts a standard set of harness, with the above rationale (having to buy only one mule frees up a little of the pair's previously-spent capital). Since you get a free War Horse, you can take the funds spent on the mules and spend as you like, be it a mount for Josiah & quarrels.
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Post by Hexenritter Verlag on Jul 22, 2018 21:25:43 GMT -5
raikenclw, I'll need to know what kind of Lawful Deity you want to have Sora aligned to. Lawful deities hold sway over civilizations and those aspects that pertain to upholding Order. Most Clerics are members of Militant Cults, while Paladins serve Religious Knightly Orders who act as protectors over the faithful and defenders of Temples. Those who serve Militant Cults, often serve High Ranking Clerics of their deities. If Sora is from theocratic Merchant Kingdom of Falcarn to the West he would serve Môlvigg, the Wanderer - Lord of Trade and travelers; otherwise things more open.
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Post by raikenclw on Jul 23, 2018 21:31:06 GMT -5
Okay. If Sora gets a War Horse (his summoned steed?) for free, can he and Josiah then have 30 quarrels each? They were splitting the contents of a full regular quiver between them, since they didn't have the funds for one apiece (after buying their mules). Update: I gave both mounts a standard set of harness, with the above rationale (having to buy only one mule frees up a little of the pair's previously-spent capital). Since you get a free War Horse, you can take the funds spent on the mules and spend as you like, be it a mount for Josiah & quarrels. Cool! Funds were very closely balanced in the other game but since we got the fine knives as part of the adventure setup, I think just getting a full quiver of 30 quarrels for each of us will re-balance things sufficiently (without going into tedious detail).
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Post by raikenclw on Jul 23, 2018 21:40:19 GMT -5
If Sora is from theocratic Merchant Kingdom of Falcarn to the West he would serve Môlvigg, the Wanderer - Lord of Trade and travelers. That makes sense on the face of it, since we're going to be travellers ourselves. I'm assuming - since he was raised by a militant order (as per your post to another thread) - that we're looking at something like the Knights Hospitalers - a military order charged with the safety of travellers, with each chapterhouse taking responsibility for this within a specific region. I'm also assuming that someone specific founded this Order, because (in keeping with it's real-world counterpart) this makes the most common battlecry of the Order's members, "Saint [Whomever]!"
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Post by raikenclw on Jul 23, 2018 21:43:33 GMT -5
NOTE: I'm assuming that the quarrels Sora and Josiah carry are the same, with the difference in weapon damage coming from the differing force with which they're driven, rather than the shape/size of the quarrel itself.
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Post by raikenclw on Jul 25, 2018 23:10:51 GMT -5
Just a thought . . .
While I'm aware that all weapons do d6 damage, would it be reasonable for Josiah two-handed sword to do slightly better than this? After all, he's giving up the ability to use a shield in order to wield it.
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Post by Hexenritter Verlag on Jul 25, 2018 23:48:23 GMT -5
If Sora is from theocratic Merchant Kingdom of Falcarn to the West he would serve Môlvigg, the Wanderer - Lord of Trade and travelers. That makes sense on the face of it, since we're going to be travellers ourselves. I'm assuming - since he was raised by a militant order (as per your post to another thread) - that we're looking at something like the Knights Hospitalers - a military order charged with the safety of travellers, with each chapterhouse taking responsibility for this within a specific region. I'm also assuming that someone specific founded this Order, because (in keeping with it's real-world counterpart) this makes the most common battlecry of the Order's members, "Saint [Whomever]!" You are correct on both points & the founder of the Order of Saint Beoshar was Sir Beoshar of Wôlkûn, who sacrificed his life defending Falcarn defeating the Worm Beruvorax months before the Empire fell. The Order of Falcarn was renamed after him by the head of the local Temple of Môlvigg to which it was aligned. The local populace & Merchant Houses saw this as a blessing by Môlvigg, thus leading to Falcarn dedicating itself to the cult of Môlvigg after the Empire fell. The city was already a center of trade and Môlviggish worship in this region of the Empire and remained so as it was saved from ruin by Sir Beoshar, his fellow knights and the Priests of the local Temple of Môlvigg. Statues of these heroes stand in the Saint Beoshar Memorial Park in the center of the city in between the Palace of the Priest-King and Grand Temple of Môlvigg and its adjacent shrine to Saint Beoshar and the Fallen of Falcarn.
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Post by raikenclw on Jul 28, 2018 19:31:24 GMT -5
Just a thought . . . While I'm aware that all weapons do d6 damage, would it be reasonable for Josiah two-handed sword to do slightly better than this? After all, he's giving up the ability to use a shield in order to wield it. GM, I think you missed this question?
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Post by Hexenritter Verlag on Jul 28, 2018 23:10:02 GMT -5
Two-handed Swords get a +1 on DMG & To-Hit. Sorry about missing that. This seems to be the common house-rule I've seen elsewhere concerning Two-Handed Swords.
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Post by Hexenritter Verlag on Jul 30, 2018 14:04:33 GMT -5
Here is some info on Môlvigg. Môlvigg is a Lawful God of Trade & Travelers. As trade is one of the pillars of civilization, Môlvigg oversees merchants, caravans and commerce in general; yet since trade is often encompasses travel Môlvigg seeks to aid travelling merchants and other travelers. His Clerics & Paladins travel the trade ways protecting caravans, merchant ships and those in need while on these travels. Môlvigg is often envisioned in dreams and art as a fit man (or Dwarf) with gray lined red beard with a hooded traveler's cloak with a walking stick, a mace and his scales for weighing transactions either on foot or a in a small cart pulled by a find draft horse. He is often seen grinning with either a pipe between his teeth or a piece of straw.
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Post by raikenclw on Jul 30, 2018 20:03:56 GMT -5
Small cart pulled by a fine draft horse?
That's gotta be a dead giveaway that you're encountering Molvigg . . . as most such are pulled either by worn-out nags or mules. If you can afford a fine draft horse, why is it pulling only a small cart?
[Bet the cart is a lot bigger on the inside than it appears to be on the outside.]
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