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Post by mao on Jul 12, 2018 8:35:50 GMT -5
I have always used both but often make changes> When last I ran, I uses double damage on a hit and break weapon on a 1(cruel and unusual, I know) So tell me what you do ?
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Post by Deleted on Jul 12, 2018 10:23:06 GMT -5
I don't care for them and don't use them IMC but I have no problem with crits/fumbles beyond that.
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Post by Hexenritter Verlag on Jul 12, 2018 12:01:39 GMT -5
As I come from being a Rolemaster player I used to love criticals & fumbles but I tend to not fuss with them now. I might end up using them again, but if I do it'll be based on the situation and how the a critical or fumble would effect play.
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Post by mao on Jul 12, 2018 12:08:24 GMT -5
As I come from being a Rolemaster player I used to love criticals & fumbles but I tend to not fuss with them now. I might end up using them again, but if I do it'll be based on the situation and how the a critical or fumble would effect play. you mean RULE Master right?
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Post by Deleted on Jul 12, 2018 12:10:22 GMT -5
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Post by Hexenritter Verlag on Jul 12, 2018 12:53:08 GMT -5
As I come from being a Rolemaster player I used to love criticals & fumbles but I tend to not fuss with them now. I might end up using them again, but if I do it'll be based on the situation and how the a critical or fumble would effect play. you mean RULE Master right? Or Chart Master, take your pick. LOL
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Post by bravewolf on Jul 12, 2018 18:56:14 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy.
Triggered by the usual nat 1 & 20.
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Post by ripx187 on Jul 12, 2018 19:22:23 GMT -5
I tried to get away from them. As DM I roll more attacks than anybody else, the odds of me getting more twenties is higher for me than for the players. I explained this and tried to abandon them, but they out-voted me as they found them too fun to give up. I don't have a specific thing that happens, we've reached a compromise where it is a situational thing and that seems to work better than just double damage or whatever.
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Post by Deleted on Jul 12, 2018 19:47:32 GMT -5
Ultimately it’s your players’ game. If they want critical hits, put them in. Have an exalt for being a flexible referee (flexref).
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Post by bravewolf on Jul 12, 2018 19:58:31 GMT -5
Flexref - hella lolz!
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Post by Hexenritter Verlag on Jul 12, 2018 20:00:58 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy. Triggered by the usual nat 1 & 20. I'll need to reread those asap.
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Post by bravewolf on Jul 12, 2018 22:47:10 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy. Triggered by the usual nat 1 & 20. I'll need to reread those asap. They are pretty brutal & I think intended to be used with DAH's hit point conventions, judging by the damage scale.
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Post by Hexenritter Verlag on Jul 12, 2018 23:52:28 GMT -5
I'll need to reread those asap. They are pretty brutal & I think intended to be used with DAH's hit point conventions, judging by the damage scale. Oh I am sure they are on both accounts.
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Post by mao on Jul 13, 2018 8:29:24 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy. Triggered by the usual nat 1 & 20. I don't have accses to those books. Can you post some examples?
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Post by bravewolf on Jul 13, 2018 10:07:02 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy. Triggered by the usual nat 1 & 20. I don't have accses to those books. Can you post some examples? Yeah, I can do that tonight (on Pacific time).
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Post by mao on Jul 13, 2018 10:34:02 GMT -5
I don't have accses to those books. Can you post some examples? Yeah, I can do that tonight (on Pacific time). Thanx, I have been looking online for a Table of crits
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Post by Hexenritter Verlag on Jul 13, 2018 12:52:48 GMT -5
Yeah, I can do that tonight (on Pacific time). Thanx, I have been looking online for a Table of crits Here you go another Critical Hit chart & rules can be legally downloaded from here mao.
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Post by bravewolf on Jul 14, 2018 1:26:38 GMT -5
I use the critical hits & fumbles from The Arduin Trilogy. Triggered by the usual nat 1 & 20. I don't have accses to those books. Can you post some examples? You can stop crying - I'm back! Here are are a couple examples of critical hits & fumbles from The Arduin Trilogy (originally in The Arduin Grimoire, Vol. 1): If a critical hit is scored, somebody rolls percentile dice. On 35-36, one gets gashed in the forehead for d3 damage & cannot see for 1d10 rounds. Rather humorously, another 2-percent spread results in a lost buttock. Less amusingly, the victim suffers a permanent loss to Dex or agility as well as hp loss. Fumbles are also rolled on percentile and effects range from a glancing, 1/2-damage blow (not bad, actually!) to hitting the wrong target to hitting oneself. I believe that the online crit generator that was posted here earlier uses the Arduin crit charts.
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Post by mao on Jul 14, 2018 8:10:04 GMT -5
I don't have accses to those books. Can you post some examples? You can stop crying - I'm back! Here are are a couple examples of critical hits & fumbles from The Arduin Trilogy (originally in The Arduin Grimoire, Vol. 1): If a critical hit is scored, somebody rolls percentile dice. On 35-36, one gets gashed in the forehead for d3 damage & cannot see for 1d10 rounds. Rather humorously, another 2-percent spread results in a lost buttock. Less amusingly, the victim suffers a permanent loss to Dex or agility as well as hp loss. Fumbles are also rolled on percentile and effects range from a glancing, 1/2-damage blow (not bad, actually!) to hitting the wrong target to hitting oneself. I believe that the online crit generator that was posted here earlier uses the Arduin crit charts. Wow I see what you mean.
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Post by Deleted on Jul 14, 2018 9:26:49 GMT -5
A handy-dandy idea for speeding up application of critical hit/fumble results. Keep in mind I don't use them and therefore have not play-tested this. At all. Have full page printout of human body silhouette. Pitch a penny, roll a dice, etc., onto the figure and apply some sort of result to that area (or the closest one). Some suggestions include: + Abdomen: damaged armor decreases AC by -1 + Arm: lose use of limb by d4 rounds followed by DEX -1 x 6 turns + Leg: movement reduced by 3" for 1 day + Head: scar reducing CHA -2 while healing for 1 week then -1 permanently
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Post by mao on Jul 14, 2018 9:40:42 GMT -5
A handy-dandy idea for speeding up application of critical hit/fumble results. Keep in mind I don't use them and therefore have not play-tested this. At all. Have full page printout of human body silhouette. Pitch a penny, roll a dice, etc., onto the figure and apply some sort of result to that area (or the closest one). Some suggestions include: + Abdomen: damaged armor decreases AC by -1 + Arm: lose use of limb by d4 rounds followed by DEX -1 x 6 turns + Leg: movement reduced by 3" for 1 day + Head: scar reducing CHA -2 while healing for 1 week then -1 permanently
Fun Idea
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Post by Hexenritter Verlag on Jul 14, 2018 12:18:11 GMT -5
I don't have accses to those books. Can you post some examples? You can stop crying - I'm back! Here are are a couple examples of critical hits & fumbles from The Arduin Trilogy (originally in The Arduin Grimoire, Vol. 1): If a critical hit is scored, somebody rolls percentile dice. On 35-36, one gets gashed in the forehead for d3 damage & cannot see for 1d10 rounds. Rather humorously, another 2-percent spread results in a lost buttock. Less amusingly, the victim suffers a permanent loss to Dex or agility as well as hp loss. Fumbles are also rolled on percentile and effects range from a glancing, 1/2-damage blow (not bad, actually!) to hitting the wrong target to hitting oneself. I believe that the online crit generator that was posted here earlier uses the Arduin crit charts. I swear that Hargrave & his Arduin inspired ICE to create Rolemaster. Ever since I read through that section of the Arduin Trilogy I've felt that way.
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Post by Deleted on Jul 15, 2018 9:05:30 GMT -5
Firstly, Hargrave and Arduin ROCK.
Secondly, IMHO - Critical hits make sense for a skilled, trained warrior, as the game is set up, at least 5% of the time - the Fighter does something great - but to figure that this skilled Fighting Man equally flubbs up 5% of the time makes a mockery of his profession.
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Post by Hexenritter Verlag on Jul 15, 2018 11:41:24 GMT -5
In RoleMaster Fumbles only happened on a roll of usually a 1-4 (depending on the weapon)on a d100 roll. Not sure of Arduin's rules as I forgot to look them up. But a roll of natural 1 on a twenty doesn't bother me too much, as even the greatest warriors can flub up badly; but I come from being a RM player & Cyberspace Ref primarily before getting back into D&D so fumbles are normal to me.
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Post by True Black Raven on Jul 21, 2018 22:07:15 GMT -5
I use both, but on a one you roll the d20 again and a second one means you dropped your weapon, a two means your (non-magical) weapon broke and a three means you tripped and fell. For magical weapons I ignore a roll of two on the second roll.
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Post by Warrior Twin One on Aug 20, 2018 22:56:57 GMT -5
I've always used them both.
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Post by Warrior Twin Two on Aug 22, 2018 10:55:20 GMT -5
I've always used them both. Any time you roll a natural 1 or 20 roll % for that 1% chance.
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Post by oldskolgmr on Nov 4, 2021 22:56:35 GMT -5
When I ran GURPS I did but they were minor. When I ran Runequest 3rd ed. they were far more dangerous. In the future, I would like to run an Arduin Game and that will be ugly (as already discussed, Go Arduin!).
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Post by The Perilous Dreamer on Nov 5, 2021 22:43:27 GMT -5
I have used critical hits since back in 1975 when I was first introduced to the game.
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Post by clooney on May 3, 2022 22:55:10 GMT -5
I use hits only for PCs and monsters both.
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