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Post by Crimhthan The Great on May 16, 2018 9:00:39 GMT -5
Right up front this is not anything I use or am likely too. That said, I know people like to have special classes sometimes and I thought this would be a fun exercise to do. I for instance like the fighter sub(special)-classes of Paladin and Ranger. Some people like Thieves (or something along those lines) and I propose that we throw some possibilities out and look at them. If anything resonates with you, well then throw out some ideas.
First up we consider Paladins (Char 17 -18) Rangers (Int & Wis 12 or better, Con of 15 or better) , Illusionists (Int & Dex 15 or better each), Bards (Str & Int & Dex 12 or better, Char 13) (penalty for below avg Dex). Thieves have Dex as the prime requisite with no min specified and I think they should have a min Dex of 15 and Str of 12 and Int of 13 if you are going to use them. So considering the special requirements just for the stats, I am going to throw out some suggested classes and you tell me what you think the stat requirements should be, if any, and what would that class do, what roll would they fill and the pros and cons of the class. Paladins and Rangers both have limitations, but I don't recall if Illusionists and Bards have a downside. One of my objections to the Thief is that there is no real downside. In fact, well played a high level theif has the edge against most classes. Also keep the writeups simple use the Paladin as a max length writeup.
So here are a few class possibilities and you all are welcome to add more:
Weapons Masters (General) Prime Requisites: Races Allowed: Pros: Cons:
Blade Masters Prime Requisites: Races Allowed: Pros: Cons:
Bow Masters/Archers Prime Requisites: Races Allowed: Pros: Cons:
Witch Hunters Prime Requisites: Races Allowed: Pros: Cons:
The Knight Prime Requisites: Races Allowed: Pros: Cons:
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Post by mao on Jul 23, 2018 11:37:02 GMT -5
How about ones that are OD&D, not first?
Miracle Worker(cleric)
2 extra spells ar 1st, 3rd ,5th etc. Has no armor or weapon skills
Brawler(fighter)
D8 dam+L w HTH Studded leather, no shields -2 to hit w/ weapons
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Post by El Borak on Jul 23, 2018 15:16:30 GMT -5
How about ones that are OD&D, not first? Miracle Worker(cleric) 2 extra spells ar 1st, 3rd ,5th etc. Has no armor or weapon skills Brawler(fighter) D8 dam+L w HTH Studded leather, no shields -2 to hit w/ weapons OK so to put them in the above format we have Miracle Worker (cleric) Prime Requisites: ?? Races Allowed: ?? Pros: 2 extra spells at 1st, 3rd ,5th etc. Cons: Has no armor or weapon skills Brawler (fighter) Prime Requisites: ?? Races Allowed: ?? Pros: 1d8+1 with hand to hand combat Cons: Studded leather, no shields -2 to hit w/ weapons Did I get that all right? Are any of those extra spells, new unique to the Miracle Worker spells?
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Post by mao on Jul 23, 2018 15:34:49 GMT -5
How about ones that are OD&D, not first? Miracle Worker(cleric) 2 extra spells ar 1st, 3rd ,5th etc. Has no armor or weapon skills Brawler(fighter) D8 dam+L w HTH Studded leather, no shields -2 to hit w/ weapons OK so to put them in the above format we have Miracle Worker (cleric) Prime Requisites: Human Only Races Allowed: human Pros: 2 extra spells at 1st, 3rd ,5th etc. Cons: Has no armor or weapon skills Brawler (fighter) Prime Requisites: ?? Races Allowed: Human , dwarf, hobbit Pros: 1d8+L with hand to hand combat Cons: Studded leather, no shields -2 to hit w/ weapons
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Post by El Borak on Jul 23, 2018 15:48:48 GMT -5
OK so to put them in the above format we have Miracle Worker (cleric) Prime Requisites: ?? Races Allowed: human Pros: 2 extra spells at 1st, 3rd ,5th etc. Cons: Has no armor or weapon skills Brawler (fighter) Prime Requisites: ?? Races Allowed: Human , dwarf, hobbit Pros: 1d8+L with hand to hand combat Cons: Studded leather, no shields -2 to hit w/ weapons Prime Requisites ie any min Wis or min in any other stat? I think the MW needs a few special new spells just for their class and they get one of them at third, another one at 5th, etc.
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Post by mao on Jul 23, 2018 15:53:27 GMT -5
Prime Requisites ie any min Wis or min in any other stat? I think the MW needs a few special new spells just for their class and they get one of them at third, another one at 5th, etc. Ok I'll revisit this, love new spells1
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Post by El Borak on Jul 23, 2018 16:00:14 GMT -5
Prime Requisites ie any min Wis or min in any other stat? I think the MW needs a few special new spells just for their class and they get one of them at third, another one at 5th, etc. Ok I'll revisit this, love new spells1 I do too, I will have to see if I can think of any that would fit this.
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Post by mao on Jul 23, 2018 16:06:54 GMT -5
Ok I'll revisit this, love new spells1 I do too, I will have to see if I can think of any that would fit this. I have a bunch of spells here
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Post by xizallian on Jul 27, 2018 22:01:18 GMT -5
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Post by ripx187 on Jul 29, 2018 15:57:23 GMT -5
Bow Masters/Archers
Prime Requisites: Dex 16 Races Allowed: Human, Elf, monsters Pros: +1 while using a bow wearing Leather Armour. +2 while using no armour. Can fire into melee only hitting a random target with a natural d20 roll of 1. Instantly kill targets of like-level or lower on a natural 20. 2 attacks per round. Cons: - 1 while using any weapon that is not a bow. Cannot use swords. Cannot use shields. Chainmail Armor is the best that this class can wear giving up all bonuses.
Sword Masters Prime Requisites: STR 9, DEX 15 Races Allowed: Human, Orc Pros: Passive AC bonus +2, can choose to defend only and can only be hit by a natural 20. Can choose to attack only, +2 to attack and damage and gains 2 attacks per round. Con: No AC bonus when focused on Offense only, -2 while using any weapon that is not a sword. Cannot use shields. Cannot wear armor better than Chainmail.
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Post by ripx187 on Jul 29, 2018 16:23:29 GMT -5
I've always toyed with the idea of a Sage class. A character who could read and cast both clerical and magic-user scrolls, but was unable to cast his own spells. It sounds like it could either be too over powerful or too under powerful or just cause fights at the table which is no good, but it was always just an idea. Somebody who was kind of useless in combat, but if you took care of him he could prove worth while to have around. He could identify magic weapons, know history, be able to brew potions or poisons. This is most probably an NPC but I think that it could be reworked into a Player Character. I'd also like to see him be kind of a bumbler. There would always be this chance for a spell to go crazy or do the opposite of what it was supposed to do, you know, kind of a quack doctor who is really good at self-promotion. THat is more of a rp decision though, cause I can also see somebody playing this character really spooky too.
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Post by El Borak on Jul 29, 2018 16:28:18 GMT -5
Bow Masters/Archers Prime Requisites: Dex 16 Races Allowed: Human, Elf, monsters Pros: +1 while using a bow wearing Leather Armour. +2 while using no armour. Can fire into melee only hitting a random target with a natural d20 roll of 1. Instantly kill targets of like-level or lower on a natural 20. 2 attacks per round. Cons: - 1 while using any weapon that is not a bow. Cannot use swords. Cannot use shields. Chainmail Armor is the best that this class can wear giving up all bonuses. Sword Masters Prime Requisites: STR 9, DEX 15 Races Allowed: Human, Orc Pros: Passive AC bonus +2, can choose to defend only and can only be hit by a natural 20. Can choose to attack only, +2 to attack and damage and gains 2 attacks per round. Con: No AC bonus when focused on Offense only, -2 while using any weapon that is not a sword. Cannot use shields. Cannot wear armor better than Chainmail. I really like both of these. The only change I would make is to let the Sword Master use a shield.
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Post by Hexenritter Verlag on Jul 29, 2018 17:08:33 GMT -5
I've always toyed with the idea of a Sage class. A character who could read and cast both clerical and magic-user scrolls, but was unable to cast his own spells. It sounds like it could either be too over powerful or too under powerful or just cause fights at the table which is no good, but it was always just an idea. Somebody who was kind of useless in combat, but if you took care of him he could prove worth while to have around. He could identify magic weapons, know history, be able to brew potions or poisons. This is most probably an NPC but I think that it could be reworked into a Player Character. I'd also like to see him be kind of a bumbler. There would always be this chance for a spell to go crazy or do the opposite of what it was supposed to do, you know, kind of a quack doctor who is really good at self-promotion. THat is more of a rp decision though, cause I can also see somebody playing this character really spooky too. I always saw sages as either retired magic-users or scholars who offered their knowledge to others able to pay the coin for it.
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