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Post by True Black Raven on Apr 20, 2018 8:55:16 GMT -5
How player characters IMO earn Experience (XP's) Points from Treasure Gained
Players earn XP from treasure gained. Treasure does not include wages, trades or other types of transactions with the exception of gifts. If they rescue someone that they choose to help with no expectation of renumeration and that rescuee gives them a gift that does earn XP. Player Characters earn XP for any treasure obtained during adventures whether in a dungeon, in the wilderness or anywhere else as long as they are able to get it back to a friendly center of population. They receive 1 XP for each 1 GP of value of coins, gems, jewels, or other valuable non-magical items. Non-magical equipment/items that are used do not grant XP, but if sold (never used by the player characters) the GP value adds to the XP total. Magical equipment items that are used or kept to use do not grant XP, but if sold (never used by the player characters) the GP value adds to the XP total.
For all types of XP, the player character may not go up in level more than one at a time. Any XP that is over that amount (which would be quite rare) and can not be used will roll over into an escrow that that is held in reserve to help offset level drain, in a sense it will represent the player characters toughness and strength of will in those situations.
There are other campaign activities that earn XP including, were it ever to happen, the activities of a player character who has a stronghold or tower or is a primary ally of another player character who has a stronghold or tower.
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Post by Malcadon on Feb 21, 2019 2:32:18 GMT -5
I used to not be a fan of that rule until relativity recently, when I found out that the rule originally (prier to D&D's publication) one major stipulation:
In order for the GP to be converted to EXP, the GP must be spent on personal extraneous activities that do not benefit the character's adventures.
That is, the GP cannot be spent on traveling/exploration equipment, transportation or henchmen. Instead, to gain the EXP, the characters must spend it on things like hobbies, charities, business investments, magical research, feasting, gambling, carousing, prostitutes, bribes/court fees (from the last few examples), child-support, etc.
Basically: You play hard; you party hard!
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