Post by The Bloody Nine on Apr 13, 2018 8:55:47 GMT -5
Over at The Nine and Thirty Kingdoms
... now with 35% more arrogance! blog run by Talysman "A Pundit and enthusiast of old-school D&D and a few modern rules-light RPGs" he writes Structure, Focus, Setting: Classifying Game Types and also refers back to Whatchamacallit Games where he refers to this post by Robin D Laws See P. XX: The F20 Era.
It is funny right off the top when Robin wants people to use F20 when you are talking about D&D (undefined though as to which D&D) and the first thing in the comments is a guy saying that he has trademarked F20 for his own game, but doesn't mind it being used.
Then we get into Talysman in the Whatchamacallit Games post saying
He is fine with the F for Fantasy, but thinks referring to the d20 is wrong because he feels it is wrong to put any focus on the dice mechanics.
Then in his latest post he gets back in on this saying
So my question to all of you, does any of this kind of thing serve any useful purpose? I can refer to OD&D, B/X, 1E AD&D, 3E or 5E and everyone knows what I am talking about, I can refer to each clone by name and no confusion.
... now with 35% more arrogance! blog run by Talysman "A Pundit and enthusiast of old-school D&D and a few modern rules-light RPGs" he writes Structure, Focus, Setting: Classifying Game Types and also refers back to Whatchamacallit Games where he refers to this post by Robin D Laws See P. XX: The F20 Era.
It is funny right off the top when Robin wants people to use F20 when you are talking about D&D (undefined though as to which D&D) and the first thing in the comments is a guy saying that he has trademarked F20 for his own game, but doesn't mind it being used.
Then we get into Talysman in the Whatchamacallit Games post saying
In the Pen & Paper RPG Bloggers Community on G+, Tim Baker linked to a blogpost by Robin Laws in which he laments that there’s no easy way to talk about D&D and its descendants, in contrast to non-D&D old school RPGs or modern non-fantasy relatives of D&D, like D&D Modern. For legal reasons, we use circumlocutions, such as one he cites: “d20-rolling fantasy games”. And he suggests the term “F20” as a good shorthand for exactly this.
I, of course, object.
I, of course, object.
I’d almost be tempted to suggest calling D&D derivatives “Class and Level Fantasy Adventure Games” or “CLeF Adventure Games”, or even “A-CLeF Games” if you wanted something really short. But then you run into my biggest objection to the Robin Laws suggestion: clever abbreviations are more trouble than they are worth. If you come up with an abbreviation like “F20” or “CLeF”, no one knows what it means until you explain it to them.
Structure, Focus, Setting: Classifying Game Types
I am shocked I never expanded on my game classification system here.
I was reminded of my old definition of CLEF games (Class and Level Exploration Fantasy,) first hinted at in my criticism of Robin Laws in the Whatchamacallit Games post. (I’m sorry CLEF never caught on, but ecstatic that Robin Laws’s “F20” suggestion didn’t, either.)
Apparently, all my later references to CLEF games were buried in comments on forums. But I did expand on a classification built around three broad parts to any RPG:
Structure: How PCs are defined, particularly in terms of how issues are resolved. For example, “Class and Level”.
Focus: What the PCs do, and how they advance. For example, “Exploration”.
Setting: Where the PCs do it. Genre defined as broad types of location. For example, “Fantasy (Worlds)”.
I am shocked I never expanded on my game classification system here.
I was reminded of my old definition of CLEF games (Class and Level Exploration Fantasy,) first hinted at in my criticism of Robin Laws in the Whatchamacallit Games post. (I’m sorry CLEF never caught on, but ecstatic that Robin Laws’s “F20” suggestion didn’t, either.)
Apparently, all my later references to CLEF games were buried in comments on forums. But I did expand on a classification built around three broad parts to any RPG:
Structure: How PCs are defined, particularly in terms of how issues are resolved. For example, “Class and Level”.
Focus: What the PCs do, and how they advance. For example, “Exploration”.
Setting: Where the PCs do it. Genre defined as broad types of location. For example, “Fantasy (Worlds)”.