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Post by True Black Raven on Mar 25, 2018 18:17:08 GMT -5
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Post by Hexenritter Verlag on Mar 25, 2018 20:33:04 GMT -5
Your links seem to bring me back to the thread in another tab - can some else see if they work?
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Post by True Black Raven on Mar 25, 2018 20:57:14 GMT -5
Your links seem to bring me back to the thread in another tab - can some else see if they work? Not sure what happened, but they work now.
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Post by Hexenritter Verlag on Mar 25, 2018 22:10:26 GMT -5
Your links seem to bring me back to the thread in another tab - can some else see if they work? Not sure what happened, but they work now. They work for me now thanks True Black Raven. I enjoyed the reviews & make me want to look into it even only to mine it for inspiration.
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Post by Dartanian on Mar 26, 2018 23:11:10 GMT -5
Thank you for the review, I prefer reviews that are not full of spoilers. Sounds like a good product.
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Post by robertsconley on Mar 27, 2018 8:50:52 GMT -5
Thanks for taking the time to do this. Good or bad, I appreciate feedback on the material I release. In regards to Part 1, except for Judges Guild place names, the first two section (Men & Magic, and Monsters & Treasure) are open content. In regards to Part 2, while some of their mechanics were inspired in part by later edition barbarians, berserkers are holy warriors of the god Thor. Their main mission being to kill monsters, the bigger the better. In regards to Part 3, Myrmidons are evil by the standard most D&D groups I know of operate under. Because of the handful of times one of my groups decided to play evil PCs, they now got reason for being what they are. I deliberately made their philosophy of life an unpleasant one to live under. As general piece of information, When I was still running AD&D 1st edition back in the early 80s, I ditched alignments early on. The different cultures I was detailing each a point of view even if their morality was unpleasant by our standards. However I still wanted absolute evil; hence demons and the corruption they spread. In regards to Part 4, the starting of many of the details on magic were developed in a campaign where every player was a magic user. Later we did a campaign where every player was a thief type (although one insisted on playing a magic user hence the Mountebank). Then there was a campaign where every players had a character who was a member of the city guard. Which where the Knight Killer crossbow came from (5d4 damage, +4 accuracy bonus, 6 rounds to reload). The reason for the ability system is because a lot of my campaign had adventures where non-combat skills were important. Some characters would be better at those skills than others beyond just what attributes they have. But given this is built on top of OD&D it was best to keep it as uncomplicated as possible. Hence just roll a d20, 15 or better plus modifiers you succeed. Because also it is OD&D and outside of a handful of class abilities any character can attempt anything. I called it a ability system rather than skill. Any character can use any ability, except some are better than others at certain abilities. I am working on a followup to the supplement. If you are interested where things are at now. I updated a set of basic rules that I created to get new players up to speed on my current rules. The main difference is that I ditched a lot of the modifiers and replaced it with 5th edition advantage and disadvantage system. When you have advantage roll 2d20 instead of 1 and take the best. When you have disadvantage roll 2d20 and take the worst. Players seem to "get" in a way that they don't with numerical modifiers. Plus it puts a hard cap on the maximum number you can roll. www.batintheattic.com/downloads/MW%20Majestic%20Fantasy%20Basic%20RPG%20Rev%2008.pdfAgain thanks for taking the time to write this up.
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Post by True Black Raven on Mar 27, 2018 22:54:16 GMT -5
Not sure what happened, but they work now. They work for me now thanks True Black Raven . I enjoyed the reviews & make me want to look into it even only to mine it for inspiration. Yep, I think there is a lot there to mine. Glad you enjoyed the review, because I am a complete amateur.
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Post by True Black Raven on Mar 27, 2018 22:58:05 GMT -5
Thanks for taking the time to do this. Good or bad, I appreciate feedback on the material I release. Snip I am working on a followup to the supplement. If you are interested where things are at now. I updated a set of basic rules that I created to get new players up to speed on my current rules. The main difference is that I ditched a lot of the modifiers and replaced it with 5th edition advantage and disadvantage system. When you have advantage roll 2d20 instead of 1 and take the best. When you have disadvantage roll 2d20 and take the worst. Players seem to "get" in a way that they don't with numerical modifiers. Plus it puts a hard cap on the maximum number you can roll. www.batintheattic.com/downloads/MW%20Majestic%20Fantasy%20Basic%20RPG%20Rev%2008.pdfAgain thanks for taking the time to write this up. It was fun to do the writeup as I have never really looked at anything in precisely that way before. The linked pdf was included in what I received and I wondered what it was, so that is your quick start document but still being polished. I thought the Mountebank was your gem and I will use it in place of the thief.
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Post by Mighty Darci on Mar 30, 2018 22:05:05 GMT -5
Good positive review, but also definitely not a shill review which makes it much more valuable and I took like the hints instead of spoilers.
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