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Post by Hexenritter Verlag on Apr 24, 2018 20:04:48 GMT -5
Ezra jumps to help San with the stick [grunting with exertion].
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Post by makofan on Apr 25, 2018 8:57:48 GMT -5
OOC: I will allow another Pilot roll for this idea. DM +1 for Pilot-1, rolls 2D=5+1=6 failThere doesn't seem to be enough left of the controls to make a difference
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Post by The Red Baron on Apr 29, 2018 11:15:13 GMT -5
M. de Cloudforte was rudely awoken from his daily nap by a pair of explosions. Still stunned by the blasts, Gregoire surveyed the scene in momentary bewilderment, but could not locate Buzz and San amid the chaos.
Gregoire muscled his way through the crowd to the lifeboats, and stood with his fists (and saber?) to defend enough vessels for three escapees (how many does each seat?).
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Post by makofan on Apr 29, 2018 19:04:30 GMT -5
M. de Cloudforte was rudely awoken from his daily nap by a pair of explosions. Still stunned by the blasts, Gregoire surveyed the scene in momentary bewilderment, but could not locate Buzz and San amid the chaos. Gregoire muscled his way through the crowd to the lifeboats, and stood with his fists (and saber?) to defend enough vessels for three escapees (how many does each seat?). Standard air/raft, seats 6
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Post by raikenclw on May 2, 2018 20:56:47 GMT -5
OOC: I will allow another Pilot roll for this idea. DM +1 for Pilot-1, rolls 2D=5+1=6 failThere doesn't seem to be enough left of the controls to make a difference [OOC: I thought we might get a bonus from combining our Strength. It's not really a skill roll, so much as an attribute roll. Ah, well . . .] "She's not budging! Connectors must be fragged! Time to abandon ship!"
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Post by raikenclw on May 2, 2018 21:00:44 GMT -5
M. de Cloudforte was rudely awoken from his daily nap by a pair of explosions. Still stunned by the blasts, Gregoire surveyed the scene in momentary bewilderment, but could not locate Buzz and San amid the chaos. Gregoire muscled his way through the crowd to the lifeboats, and stood with his fists (and saber?) to defend enough vessels for three escapees (how many does each seat?). [OOC: As previously posted by makofan upthread, there is a set of emergency, single person gliders located in the gondola. So the question is: Do the PCs located in the gondola use these or attempt a return to the upper level lifeboats?]
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Post by makofan on May 3, 2018 9:08:45 GMT -5
OOC: I will allow another Pilot roll for this idea. DM +1 for Pilot-1, rolls 2D=5+1=6 failThere doesn't seem to be enough left of the controls to make a difference [OOC: I thought we might get a bonus from combining our Strength. It's not really a skill roll, so much as an attribute roll. Ah, well . . .] "She's not budging! Connectors must be fragged! Time to abandon ship!"This is so tough to adjudicate, isn't it? It's not like the Megatraveller unified mechanic at all. I tried to stick with the basic 8+ saving throw with mods, but yes, maybe this was about brute strength doing the trick. Since it is so abstract, I just handled it all with another pilot roll. No wrong or right, really, but food for thought indeed.
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Post by Hexenritter Verlag on May 3, 2018 23:35:28 GMT -5
San & Buzz, do you want to ride this down or see if we can find M. de Cloudforte and get off this wreck? I vote get off the wreck, as I think we've done as much as we can.
Ezra is straining against the stick until we figure that we cannot get the ship direction changed.
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Post by raikenclw on May 5, 2018 20:00:15 GMT -5
San & Buzz, do you want to ride this down or see if we can find M. de Cloudforte and get off this wreck? I vote get off the wreck, as I think we've done as much as we can. Ezra is straining against the stick until we figure that we cannot get the ship direction changed. [OOC: I doubt makofan is going to retcon the second failed roll, so I think our only decision - as players - is which method we are going to use in abandoning ship. Since Cloudforte was posted as losing track of us during the initial panic, we would have to really metagame to even know he is still alive, much less waiting upon us upstairs.]
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Post by Hexenritter Verlag on May 5, 2018 21:26:31 GMT -5
[OOC: If we are carrying our gear especially our Hostile Environment Kit, do we have a communicator? I know that my Hostile Environment Kit has a commlink. Maybe we can try to contact him that way?]
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Post by makofan on May 6, 2018 21:45:09 GMT -5
[OOC: If we are carrying our gear especially our do we have a communicator? I know that my Hostile Environment Kit has a commlink. Maybe we can try to contact him that way?] Sure you have your communicators
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Post by Hexenritter Verlag on May 6, 2018 22:15:35 GMT -5
"*critz* M. de Cloudforte, where are you? *critz* We need to vacate this falling death trap! *critz*"
"Buzz & San, I hope that he didn't get sucked out a hole or get blown to bits. Should we find a way off this wreck asap - with or without M. de Cloudforte?"
Ezra gathers up his gear & wipes sweat from his brow as he talks to Buzz & San.
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Post by raikenclw on May 14, 2018 15:25:52 GMT -5
Locking the control yoke into position - For all the good THAT might do . . . - San stands up from the remains of the pilot's control station, gestures over at the rack of one-man escape gliders and then with a shrug raises his voice over the background cacophony of the airship breaking up around them:
"I'm fine with those! But I'm also a pilot! So it might be better to try upstairs!"
[OOC: San was in street clothes boarding the craft, with (as determined upthread) a local emergency survival mask in it's pouch on his belt. He never took time to either retrieve his personal baggage or change his clothing. Therefore, he's both not in radio communication with anyone as well as having to shout through the mask.]
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Post by Hexenritter Verlag on May 14, 2018 19:50:27 GMT -5
"Sure lets try to find something sturdier to fly in" [Looks at the flyer things with a great amount of trepidation. Ezra follows San taking care as he does to minimalize chances at falling yet keep up with San.]
[OOC: Since a Hostile Environment Kit is 50x40x15cm, I figured Ezra would take his since the environment is not the best & frankly flying vehicles can crash or you can get stranded he chose to carry his. He just wishes he'd smuggled his pistols after all. Stupid laws & daggers.]
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Post by raikenclw on May 14, 2018 22:27:28 GMT -5
[OOC: The bulk of a folded HEK isn't the issue. All of us could easily have something like it in our carry-on luggage. The issue is whether any of us 1) wore such an article onto the airship (thus getting stares like someone today boarding a plane in an arctic survival suit) or 2) took the time to strip out of street clothing to don it during the chaos of the bombing. My reading of the situation is like a fantasy party coming under surprise attack while carousing at a city inn. Did we *really* wear all of our armor/gear to the party?]
San briefly considers trying to go back to their original seats to reclaim their carry-ons, since there is doubtless some useful gear in those.
But . . .
I have a feeling we're running out of altitude - and thus disposable time - quickly.
Making his decision and hoping he won't regret it later, San heads for the nearest set of escape craft, hoping that their missing compatriot decided to head the same way . . .
"I hope Cloudfort lives up to his name and is saving us all a seat!"
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Post by The Red Baron on May 15, 2018 6:51:23 GMT -5
Gregoire will stay by the escape craft until the last possible moment before taking off, hopefully giving time for the others to find escape craft or reach his own.
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Post by makofan on May 15, 2018 7:26:54 GMT -5
[OOC: The bulk of a folded HEK isn't the issue. All of us could easily have something like it in our carry-on luggage. The issue is whether any of us 1) wore such an article onto the airship (thus getting stares like someone today boarding a plane in an arctic survival suit) or 2) took the time to strip out of street clothing to don it during the chaos of the bombing. My reading of the situation is like a fantasy party coming under surprise attack while carousing at a city inn. Did we *really* wear all of our armor/gear to the party?] San briefly considers trying to go back to their original seats to reclaim their carry-ons, since there is doubtless some useful gear in those. But . . . I have a feeling we're running out of altitude - and thus disposable time - quickly.Making his decision and hoping he won't regret it later, San heads for the nearest set of escape craft, hoping that their missing compatriot decided to head the same way . . . "I hope Cloudfort lives up to his name and is saving us all a seat!" I agree with San - probably in your luggage
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Post by makofan on May 15, 2018 8:38:30 GMT -5
You fight your way up through the screaming and panicking. People are fighting, trying to get into air/rafts
M. de Cloudforte knows the party is coming. He has been holding the mob at bay with an impressive display of swordplay. Nobody has tested his skill yet - his katas have been enough to hold - for now.
You plow through and jump into the air/raft. There are still two seats free.
What do you do?
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Post by raikenclw on May 15, 2018 22:22:29 GMT -5
As he scrambles to Cloudforte's aid and nears the craft berths, San checks out the air/raft and immediate vicinity, trying to simultaneously calculate . . .
1) The absolute maximum number of passengers it could hold - including in any cargo space - and still fly. Eight? Ten? A dozen? (ISTR that a bog-standard air/raft could squeeze in a total of eight individuals, so long as you didn't exceed the maximum load capacity of four tons.)
2) Whether it is advisable to actually try and take aboard this maximum number - preferably of women and children - given the prospect of being overrun by panicked passengers.
3) If splitting the competent PC pilots (How many of us are there, actually?) among available air/rafts seems adviseable or even possible (E.g. is the air/raft Cloudforte chose the only one left in dock?)
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Post by makofan on May 16, 2018 8:46:39 GMT -5
As he scrambles to Cloudforte's aid and nears the craft berths, San checks out the air/raft and immediate vicinity, trying to simultaneously calculate . . . 1) The absolute maximum number of passengers it could hold - including in any cargo space - and still fly. Eight? Ten? A dozen? (ISTR that a bog-standard air/raft could squeeze in a total of eight individuals, so long as you didn't exceed the maximum load capacity of four tons.) 2) Whether it is advisable to actually try and take aboard this maximum number - preferably of women and children - given the prospect of being overrun by panicked passengers. 3) If splitting the competent PC pilots (How many of us are there, actually?) among available air/rafts seems adviseable or even possible (E.g. is the air/raft Cloudforte chose the only one left in dock?) 1) These air/rafts have 6 seats. I would say you could squeeze in up to 10 very uncomfortably (crouched on floor, wedged in the back, etc) 2) Advisability is up to you 3) Pretty much anybody can drive an air/raft, but in high pressure situations like this, actual air/raft skill is a positive DM Cloudforte's Air/Raft is the only one still tethered. There are three others sliding about that people are trying to corral and scramble into. There are still about 60 passengers left. Women and children maybe make up a third
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Post by Hexenritter Verlag on May 17, 2018 19:40:54 GMT -5
[Moving through the melee using bare minimum force to do so, Ezra moves up to his comrades]
"If we can fit a few safely we should attempt to, at least any women & children. The men can fend for themselves. If not lets get this thing out of here. I don't want to crash if I can help it."
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Post by raikenclw on May 20, 2018 21:10:02 GMT -5
So if we can cram all four air/rafts to the max, we're still leaving ~20 people behind . . .
Wait! How many "solo" emergency gliders were on the bridge deck? If there were ~10 and each user strapped a small kid or two in with him/herself, that might get everyone off the doomed craft.
Assuming we (the PCs) could manage to quell the current panic and restore order . . .
What races compose the crowd? The bird folk strike me as a more basically cooperative sort than your typical humans. Maybe a genetic remnant of flocking behavior?
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Post by raikenclw on May 20, 2018 21:13:08 GMT -5
[Moving through the melee using bare minimum force to do so, Ezra moves up to his comrades] "If we can fit a few safely we should attempt to, at least any women & children. The men can fend for themselves. If not lets get this thing out of here. I don't want to crash if I can help it." "I second that motion. But maybe there's a way we can at least try to save everybody . . ."OCC: Waiting upon the GM's reply to my above information requests, before having San actually offer his idea to the group.
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Post by makofan on May 22, 2018 9:06:15 GMT -5
So if we can cram all four air/rafts to the max, we're still leaving ~20 people behind . . . Wait! How many "solo" emergency gliders were on the bridge deck? If there were ~10 and each user strapped a small kid or two in with him/herself, that might get everyone off the doomed craft. Assuming we (the PCs) could manage to quell the current panic and restore order . . . What races compose the crowd? The bird folk strike me as a more basically cooperative sort than your typical humans. Maybe a genetic remnant of flocking behavior? There were six gliders. No bird folk (unless I mistyped something - human, and cat-folk)
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Post by raikenclw on May 25, 2018 0:51:33 GMT -5
OOC: Sorry. My bad. I must have been remembering another game. Anyway . . .
San assesses the confusion filling the deck, trying to thing of how to best calm the chaos . . .
{Anybndt else have an idea? RL has been hectic lately and I'm fresh out at the moment.]
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Post by Hexenritter Verlag on May 25, 2018 1:34:22 GMT -5
"San, let's get the women & any children stowed aboard if we have room, we can let any men that are too feeble to swim as best we can reckon."
[OOC: I am assuming there are women & children. If only women & men, amend the above to women first.]
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Post by makofan on May 29, 2018 9:47:23 GMT -5
I am going to be stepping down. I am finding the strain of online gaming too much with my changed work and life situations. I need to notify a few boards of my changes, but thanks for the fun I had here. I learned a lot Sorry to get everybody revved up again I get to the point where I am so stressed by the thought of even checking my boards that I don't want to do it anymore
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Post by raikenclw on May 29, 2018 20:27:50 GMT -5
I am going to be stepping down. I am finding the strain of online gaming too much with my changed work and life situations. I need to notify a few boards of my changes, but thanks for the fun I had here. I learned a lot Sorry to get everybody revved up again I get to the point where I am so stressed by the thought of even checking my boards that I don't want to do it anymore Too bad. Such is life. I'll miss you and this game. I can't say that I can remember not wanting to GM a particular pbp any longer, but I've definitely felt that way as a player (usually as a result of personal conflict). I have gotten *bored* during a pbp as a GM, usually when attempting to run combats. If I ever run another pbp, I'll likely use something called "Impulse Drive" - a variant of Apocalypse World - which a friend of mine on another board introduced me to recently: Impulse Drive Free Preview
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Post by Hexenritter Verlag on May 29, 2018 20:35:12 GMT -5
Dang, I was enjoying this so I'll miss this game. I might have to consider running a PbP in the near future. Take care makofan .
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