Post by Hexenritter Verlag on Feb 14, 2018 3:40:37 GMT -5
The Wilds of Drun [If you read the other write ups I have posted you'll notice a few apparent omissions - this is because this was one of the initial versions of the Wilds of Drun. This region had been meant to be the core of my campaign's initial setting, a kind of points of light area. Those Metalheads who read this might notice a few place names from bands or song titles; I'll let you figure out which ones they are.]
The core of the Wilds of Drun is based on the continent Khalodan, upon which also lies the Kingdoms of O’roon Vale, the Wastes of Gojira & the Empires of Arkhon & Khalidûr. The wilds of Drun are a vast primal wilderness home to an unruly collection of outlaws, barbaric goblin-kind and elves. It is also home to many a dire beast, such as the small but deadly cockatrice to the mighty and terrible dragons that roost in the surrounding mountains that border the wilds.
To the east of the wilds of Drun lie the border kingdoms of the O’roon Vale. These small kingdoms, if they can be really described as such, are a collection of minor independent realms that lie within the great O’roon River valley. The border between the wilds of Drun and the O’roon Vale is formed by the Crooked Spine Mountains. These mountains are eventually joined in the north by the Crimfall Peaks creating a barrier between the Wilds of Drun and the frozen Wastes of Gojira.
To the south west beyond the Witchhammer Mountains lies the Empire of Arkhon, the dark & mystical empire of the Witch-King. It is a dark and baleful land, home to many a wicked mage of dark power. While to the south and east of the wilds of Drun lies the ‘Gulf of Ranûk’ and the Pirate Isle of Tanûr, whose ships plague its waters and the neighboring coastal communities of both Drun and the O’roon Vale.
There are few bastions of civilization (if they can in fact be called as such) that can be found within the wilds of Drun are the towns of River’s Edge, which lies upon the Striborg River (a branch of the mighty Drun River which runs through the heart of the Drunwood). Also there is the fortified port town of Lost Hope, which lies on the shores of the Gulf of Ranûk and the banks of the Drun River delta. Lastly is the elfin city of Woodheart (Ithalrond), built at the base of the great Heart-Tree (Rond-Ith) of the Drunwood.
River’s Edge is a near lawless town of outlaws, be they men, elves, yrcanōzii, dwarves and goblin-kind, many who have been cast out from their peoples. The “mayor” of the town is a stout half-orc named, Targ who keeps the mayhem in town to tolerable levels. It is a rare place that disparate races such as these can co-exist relatively peacefully. It must be because they are outlaws from their people thus forced to overcome their natural enmity to each other to survive in the wilds of Drun. It lies within an offshoot of the Drunwood, called the Ebonwood (showing the taint of Yrcanōs) that the Striborg River flows through until it empties into the Lake of Tears that cradles the forest’s south eastern reaches. Targ can muster a skilled militia when needed to defend River’s edge from raiders or monsters that prowl the forest and river.
Lost Hope, like River’s Edge is a diverse and nominally tolerant port town. It is also one of the few places that disparate races such as men, dwarves, yrcanōzii, fellborn, elves and goblin-kind dwell together peacefully. Unlike River’s Edge, Lost Hope is a “civilized” town (at least as civilized as can be found in Drun). It is run by a mayor called Chevonde, a Fellborn merchant and exile from Arkhon. She is a fair but tough ruler, popular among the town folk in spite of her tainted blood. She is advised by the merchant council of Lost Hope, derived from the local merchant houses. Lost Hope has a garrisoned trained town guard that can be in times of need augmented by local militia to defend the town from pirates, bandits and goblin-kind raiders. Lost Hope is the only place in Drun that has Sky Ship towers, it is also a safe haven for pirates as long as they do not break the laws & pillage coastal villages.
Woodheart or Ithalrond as it is called by the elves of the Drunwood is a small sylvan city. It is ruled by xenophobic high elves and populated by a collection of High Elves, Sylvan Elves and a variety of Fey (including Hobgoblins). Men are rarely allowed within Woodheart or their domain west of the Drun River which marks the eastern boundary of their realm (though they claim the whole of the Drunwood as theirs). The Eastern Drunwood is home to giant spiders, witches, goblinoid tribes and druids of the Drunwood. Woodheart is guarded by the Knights of the Wood who are made up solely of High Elves warrior-mages & by the Rangers of Harp, made up of a mix of Sylvan Elves and Centaurs loyal to Woodheart.
There are several small fortified villages or hamlets that dot the wilds of Drun. They are home to fiercely independent farmers, woodsmen and hunters who prefer to brave the dangers of the wilds and be free, than live under the dominion of the kingdom of O’roon Vale or the tyrannical domination they often fled in Arkhon. The longest lasting settlements are: The hamlets of Damar’s Ford, and Lonewood and the village of Boar’s Head to the west of the Drunwood. To the east of the Drunwood, lie the villages of Burning Witch Hollow, White Stag Ford and the hamlets of Irwick and Molvind.
The core of the Wilds of Drun is based on the continent Khalodan, upon which also lies the Kingdoms of O’roon Vale, the Wastes of Gojira & the Empires of Arkhon & Khalidûr. The wilds of Drun are a vast primal wilderness home to an unruly collection of outlaws, barbaric goblin-kind and elves. It is also home to many a dire beast, such as the small but deadly cockatrice to the mighty and terrible dragons that roost in the surrounding mountains that border the wilds.
To the east of the wilds of Drun lie the border kingdoms of the O’roon Vale. These small kingdoms, if they can be really described as such, are a collection of minor independent realms that lie within the great O’roon River valley. The border between the wilds of Drun and the O’roon Vale is formed by the Crooked Spine Mountains. These mountains are eventually joined in the north by the Crimfall Peaks creating a barrier between the Wilds of Drun and the frozen Wastes of Gojira.
To the south west beyond the Witchhammer Mountains lies the Empire of Arkhon, the dark & mystical empire of the Witch-King. It is a dark and baleful land, home to many a wicked mage of dark power. While to the south and east of the wilds of Drun lies the ‘Gulf of Ranûk’ and the Pirate Isle of Tanûr, whose ships plague its waters and the neighboring coastal communities of both Drun and the O’roon Vale.
There are few bastions of civilization (if they can in fact be called as such) that can be found within the wilds of Drun are the towns of River’s Edge, which lies upon the Striborg River (a branch of the mighty Drun River which runs through the heart of the Drunwood). Also there is the fortified port town of Lost Hope, which lies on the shores of the Gulf of Ranûk and the banks of the Drun River delta. Lastly is the elfin city of Woodheart (Ithalrond), built at the base of the great Heart-Tree (Rond-Ith) of the Drunwood.
River’s Edge is a near lawless town of outlaws, be they men, elves, yrcanōzii, dwarves and goblin-kind, many who have been cast out from their peoples. The “mayor” of the town is a stout half-orc named, Targ who keeps the mayhem in town to tolerable levels. It is a rare place that disparate races such as these can co-exist relatively peacefully. It must be because they are outlaws from their people thus forced to overcome their natural enmity to each other to survive in the wilds of Drun. It lies within an offshoot of the Drunwood, called the Ebonwood (showing the taint of Yrcanōs) that the Striborg River flows through until it empties into the Lake of Tears that cradles the forest’s south eastern reaches. Targ can muster a skilled militia when needed to defend River’s edge from raiders or monsters that prowl the forest and river.
Lost Hope, like River’s Edge is a diverse and nominally tolerant port town. It is also one of the few places that disparate races such as men, dwarves, yrcanōzii, fellborn, elves and goblin-kind dwell together peacefully. Unlike River’s Edge, Lost Hope is a “civilized” town (at least as civilized as can be found in Drun). It is run by a mayor called Chevonde, a Fellborn merchant and exile from Arkhon. She is a fair but tough ruler, popular among the town folk in spite of her tainted blood. She is advised by the merchant council of Lost Hope, derived from the local merchant houses. Lost Hope has a garrisoned trained town guard that can be in times of need augmented by local militia to defend the town from pirates, bandits and goblin-kind raiders. Lost Hope is the only place in Drun that has Sky Ship towers, it is also a safe haven for pirates as long as they do not break the laws & pillage coastal villages.
Woodheart or Ithalrond as it is called by the elves of the Drunwood is a small sylvan city. It is ruled by xenophobic high elves and populated by a collection of High Elves, Sylvan Elves and a variety of Fey (including Hobgoblins). Men are rarely allowed within Woodheart or their domain west of the Drun River which marks the eastern boundary of their realm (though they claim the whole of the Drunwood as theirs). The Eastern Drunwood is home to giant spiders, witches, goblinoid tribes and druids of the Drunwood. Woodheart is guarded by the Knights of the Wood who are made up solely of High Elves warrior-mages & by the Rangers of Harp, made up of a mix of Sylvan Elves and Centaurs loyal to Woodheart.
There are several small fortified villages or hamlets that dot the wilds of Drun. They are home to fiercely independent farmers, woodsmen and hunters who prefer to brave the dangers of the wilds and be free, than live under the dominion of the kingdom of O’roon Vale or the tyrannical domination they often fled in Arkhon. The longest lasting settlements are: The hamlets of Damar’s Ford, and Lonewood and the village of Boar’s Head to the west of the Drunwood. To the east of the Drunwood, lie the villages of Burning Witch Hollow, White Stag Ford and the hamlets of Irwick and Molvind.