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Post by El Borak on Aug 8, 2018 7:57:20 GMT -5
Surge of Power Wiz 1, cleric 2 transmutaion The target of this touch spell gains an instant one time use, melee attack, The clerical version makes the attack +2/+2 Why do you say it is transmutaion?
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Post by mao on Aug 8, 2018 8:14:34 GMT -5
Surge of Power Wiz 1, cleric 2 transmutaion The target of this touch spell gains an instant one time use, melee attack, The clerical version makes the attack +2/+2 Why do you say it is transmutaion? Brain oooo, will fix
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Post by El Borak on Aug 8, 2018 8:17:29 GMT -5
Why do you say it is transmutaion? Brain cook, will fix You meant I believe transmutation, but why is what I wanted to know.
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Post by mao on Aug 8, 2018 9:03:12 GMT -5
You meant I believe transmutation, but why is what I wanted to know. transmutation is concerned w changes to the physical body
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Post by El Borak on Aug 8, 2018 12:43:11 GMT -5
You meant I believe transmutation, but why is what I wanted to know. transmutation is concerned w changes to the physical body IMO that is not what this sounds like to me, YMMV.
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Post by mao on Aug 8, 2018 13:30:39 GMT -5
transmutation is concerned w changes to the physical body IMO that is not what this sounds like to me, YMMV. If you want me to change it, what do you want it changed to? (happy to oblige)
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Post by El Borak on Aug 8, 2018 15:06:53 GMT -5
IMO that is not what this sounds like to me, YMMV. If you want me to change it, what do you want it changed to? (happy to oblige) I wouldn't change it, I would just strike it.
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Post by mao on Aug 28, 2018 14:00:55 GMT -5
Time Hiccough L1 Divination AS an Immediate action, take a 5' Step
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Post by mao on Aug 28, 2018 14:03:07 GMT -5
Superior Spells
Superior spells are existing ones that you add a minor bonus to. Most often I have done this with clerical spells. For example I have given out Superior Bless in 2 versions, one that gives +1 to damage too and another that gives plus one to all saves. Superior Clerical spells that you have memorized can never be used as spontaneously cast cures. A Mage example is Superior Magic Weapon, it stacks w/ any other enhancement(first L version only). Give these out as "treasure" only, never let PCs learn them from other NPCs for money(unless that's HOW you want to give it out). Superior spells always have a casting time of one full round and cannot be further modified.
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Post by mao on Aug 28, 2018 14:06:43 GMT -5
Summon Cherub Conjuration, good descriptor L2 Summons angelic baby w/ a bow(damage D4), slow flyer St 7 has one random cleric spell and one random mage spell(L1) You must be working directly in a good deities' will to memorize this spell Material /Focus: Holy symbol of patron god and used baby diaper(diaper is consumed) Full round action to cast (IF you are REALLY on the good side of god/patron , spells will be less random and more useful)
Summon Minor Djinn Workers L1 conjuration casting time 10 min. duration 1 hour Summons 1 Djinn laborer per your ECL, laborer has 14 St and are equipped w appropriate tools to the task at hand, will flee from combat automatically
Material component, 1 25 GP gem or 50 gp in coins per laborer summoned, consumed
Perm B spells are memorized and then function continuously until you empty the slot and memorize a new spell. These spells get "stuck" in the slots if memorized for long periods of time( 1 month or more) requiring clerical help to extract from brain. (NOTE again these spells are for 7th L and under play and I do not allow multi classing)
L1 Pusilance you are +1 to hit in melee (there is a second L version you may memorize that also adds +1)
L1 Hog skin +1 Natural armor untyped)
L2 Rhino Skin you get 2 damage reduction that does not stack w/ any other damage resistance
L3 Mazarinan's Spell of Over All Excellence +1 to all your physical stats, +1 to Fort saving throws and +1 movement( these bonuses are untyped and stackable w/ any other buffs) May only be memorized once a day
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Post by mao on Aug 28, 2018 14:22:04 GMT -5
Preserve, L2, Evocation, duration 24 hours, The next damage target takes is negated, be it 2 HP or 50. A counter to it has led to the following spell being far more popular Practice Fireball L1 as Fireball but damage is d6+ 1 per L. Mage duels have become punctuated by low L apprentices casting Practice FB and being prepared to counterspell with it
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Post by mao on Aug 28, 2018 14:23:34 GMT -5
Earth Vault L2 Stone Elemental and Conjuration schools Creates 10' cube (1 foot thick) of earth around targets. fairly easy for target to break out of (DMs discretion based on ST, tools available etc normally about 2-3 rounds) save to avoid being trapped is at -2
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Post by Harry Wolf on Aug 28, 2018 21:52:45 GMT -5
Earth Vault L2 Stone Elemental and Conjuration schools Creates 10' cube (1 foot thick) of earth around targets. fairly easy for target to break out of (DMs discretion based on ST, tools available etc normally about 2-3 rounds) save to avoid being trapped is at -2 You cast this and immediately follow it with Earth to Stone, right?
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Post by mao on Aug 29, 2018 5:41:53 GMT -5
Earth Vault L2 Stone Elemental and Conjuration schools Creates 10' cube (1 foot thick) of earth around targets. fairly easy for target to break out of (DMs discretion based on ST, tools available etc normally about 2-3 rounds) save to avoid being trapped is at -2 You cast this and immediately follow it with Earth to Stone, right? this is the reason that I said at the top of the thread that these spells are for a game that tops out at 7th. Of course you can interpret them however you like, it is your game after all.
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Post by mao on Sept 10, 2018 14:46:40 GMT -5
Telepathic Assault L2 Target must make a save vrs spell or take 4d6(1/2 on a save) If target saves Caster must save vrs death or take 2d4. No effect on undead and constructs.
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Post by mao on Sept 13, 2018 7:40:50 GMT -5
Fist of the North Star L3 Duration 5 rounds You punch for 3d6
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Post by mao on Sept 17, 2018 19:18:37 GMT -5
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Post by mao on Jan 18, 2021 7:17:38 GMT -5
Summon Monkey Troop L2 Mage AC 5 3hd damage d3 or special attack The swarm gangs up on a single foe causing them to make a save of 12 or better and can do nothing but pull monkeys off
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