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Post by limeodyssey on Oct 12, 2017 6:10:39 GMT -5
First 20 second clip of this stop motion project: vid.me/iHGo9
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Post by limeodyssey on Oct 15, 2017 3:20:44 GMT -5
"Adventuremaster" from the flashback in the next clip for Lime Odyssey.
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Post by limeodyssey on Oct 15, 2017 16:07:15 GMT -5
Second clip of LIME ODYSSEY Quest For The Book Of Secrets:
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Post by limeodyssey on Oct 19, 2017 21:38:50 GMT -5
Pepin the Frog and his +13 Bommyknocker
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Post by limeodyssey on Oct 20, 2017 1:14:47 GMT -5
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Post by limeodyssey on Oct 20, 2017 21:13:22 GMT -5
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Post by Admin Pete on Oct 20, 2017 21:45:36 GMT -5
I got a message saying this most recent video is unavailable.
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Post by limeodyssey on Oct 20, 2017 22:47:39 GMT -5
Should be working now. YouTube is actually not very good any more, I prefer vid.me but unfortunately Murkhill doesn't support that form of encoding. Not to worry
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Post by Admin Pete on Oct 21, 2017 8:43:22 GMT -5
Should be working now. YouTube is actually not very good any more, I prefer vid.me but unfortunately Murkhill doesn't support that form of encoding. Not to worry Thank you working fine now. That is good, quite good.
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Post by limeodyssey on Oct 21, 2017 17:55:45 GMT -5
As I blogged elsewhere, as a project, as with all projects, books, art, you really do just have to keep going, complete something. It gets less rough and ready and less crude, the art or film realization improves, only through doing. Not theory, not gasbagging just get stuff out there and get it done.
When I used to pump a novel out every 6 to 8 weeks I was forever hearing people say oh yes I ma working on a novel too- and it turned out they'd been working on it for years or something. Sad. Just get it out, get it done. It won't be the Great American Novel, just do it and embrace continuous improvement, get the next one done.
It gets very hard, with stalkers and haters, but despite that toxic perversion which is part and parcel you have to keep going.
This animation project is one where I want a very strong story and narrative frame to carry weaker animation, so that the combination still justifies a mise en scene that genuinely provides multiple levels. It's experimental, because all first attempts are experimental, but it's also experimental because metatextually, it is using the medium with which all tabletop gamers are familiar. I am not seeking to elevate my production over the normal table top but rather providing a commentary and an empathy with it.
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Post by limeodyssey on Oct 25, 2017 6:39:17 GMT -5
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Post by limeodyssey on Oct 28, 2017 0:52:42 GMT -5
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Post by limeodyssey on Oct 30, 2017 11:33:50 GMT -5
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Post by limeodyssey on Nov 8, 2017 6:27:05 GMT -5
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