Post by The Archivist on Mar 17, 2015 15:19:29 GMT -5
A poster known as themattjon formerly known as oldschooler posted the following on Knights & Knaves Alehouse Thu Nov 17, 2005 5:51 pm but it was deleted from that site several years ago and themattjon has not been seen in years. I am posting this here because he posted it freely for others to use and I believe someone collected it in a pdf somewhere along the way. If themattjon wants this removed please let me know.
These were the first iteration.
Here are the official* OD&D stats for the creatures of Barsoom (most text descriptions is from the Barsoom Glossary linked above):
*By official I mean I'm the first one to make 'em up and slap 'em up onto the World Wide Web, BOOYAH!
*By official I mean I'm the first one to make 'em up and slap 'em up onto the World Wide Web, BOOYAH!
Ape (White)
No. Appearing: 2-8, Armor Class: 6, Move: 12", Hit Dice: 10, % in Liar: 10, Treasure Type: C, No. of Attacks: 5, Damage/Attack: 1-6/1-6/1-6/1-6/1-10, Alignment: Neutral.
The white apes of Barsoom are very much similar in appearance and build as the Green Martians (see Thark), having six limbs and of tremendous size. The head of the savage creature is like that of the African gorilla and a shock of thick, stiff-bristled hair runs from the back of the skull and neck to the upper shoulders. The white apes are found everywhere on Barsoom, but frequent the dead cities which provide them with shelter and hunting.
Apt
No. Appearing: 1, Armor Class: 6, Move: 9", Hit Dice: 12, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 3-18, Alignment: Neutral.
A huge white furred creature with six limbs, four of which are short and heavy to carry it through snow and ice; a denizen of the Barsoomian north pole. The remaining two limbs grow forward from the shoulder on either side of the powerful long neck and terminate in white, hairless hands which it uses to capture and hold its prey. Its head and mouth are like that of the hippopotamus with two large, down-curving horns extending forward from the bottom jaw. Two huge eyes, each composed of hundreds of ocelli, are oval patches running downward from the center of the cranium to below the horns on either side of the head. Each ocelli is equipped with its own lid and the apt can, at will, close as many of the facets as desired. Curiously the creature goes without sleep for periods of up to a month, then sleeps for a whole day before beginning anew the hunt for food in the harsh north. The animal is domesticated by the Yellow men. Apt fur is generally worn by northern warriors.
Banth
No. Appearing: 2-8, Armor Class: 5, Move: 12", Hit Dice: 6+2, % in Liar: 25, Treasure Type: Nil, No. of Attacks: 5, Damage/Attack: 1-4/1-4/1-4/1-4/1-12, Alignment: Neutral.
This ten-legged beast is the most ferocious carnivore which roams the low hills surrounding the dead seas of Mars. It is almost hairless, having only a great, bristly mane about its thick neck. It's long lithe body is powerfully muscled, its enormous jaws are equipped with several rows of long needle-like fangs, and its mouth reaches to a point far back of its tiny ears. It has enormous protruding eyes of green.
Calot
No. Appearing: 5-30, Armor Class: 7, Move: 18", Hit Dice: 3, % in Liar: 10, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 2-8, Alignment: Neutral.
The Barsoomian dog. About the size of a Shetland pony, omnivorous, the calot has ten short legs. The head bears a slight resemblance to a frog, except that the jaws are equipped with three rows of long, sharp tusks. Described as "pop-eyed" meaning protruding eyes. The calot is endowed with extraordinary strength and stamina. only the thoat can cover more territory in a single day.
Darseen
No. Appearing: 2-12, Armor Class: 5, Move: 15", Hit Dice: 3+1, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 1-8, Alignment: Neutral.
Chameleon-like reptile based on the following: "... By the mother of the further moon, John Carter, how came you here, and have you become a Darseen that you can change your color at will?" And later, in the series: On Barsoom there is a little reptile called a darseen which changes its colors to harmonize with its background, just as do our earthly chameleons... There are no precise descriptions regarding this creature.
Martian
No. Appearing: 30-300, Armor Class: By armor type, Move: By armor type, Hit Dice: 1-6 Hit points, % in Liar: 15, Treasure Type: A, No. of Attacks: 1, Damage/Attack: By weapon type, Alignment: Varies.
The Martians of Barsoom are basically human except in their skin color: Red being the dominant, Yellow being found in the north, White being rare and Black being known often as pirates. Green Martians are actually Tharks (see Thark).
Orluk
No. Appearing: 1-12, Armor Class: 6, Move: 15", Hit Dice: 11, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 5, Damage/Attack: 2-16/2-16/2-12/2-12/2-12, Alignment: Neutral.
An elephantine beast of prey with black and yellow striped fur, common to the northern pole region of Barsoom, fur is exported to all parts of Barsoom. Orluk fur is gnerally worn by northern officers.
Sith
No. Appearing: 1-20, Armor Class: 4, Move: 6"/21", Hit Dice: 4, % in Liar: 25, Treasure Type: Q (x20), No. of Attacks: 2, Damage/Attack: 2-8/1-4, Alignment: Neutral.
Hornet like monster of the forests of Kobal, bald faced and about the size of a hereford bull. Has frightful jaws in front and a poison stinger behind. The eyes, of myriad facts, cover three-fourths of the head, permitting the creature to see in all directions at the same time.
Thark
No. Appearing: 1-8, Armor Class: 4, Move: 12", Hit Dice: 10+(1-4), % in Liar: 30, Treasure Type: E, No. of Attacks: 2, Damage/Attack: 4-24/4-24, Alignment: Neutral.
Also known as Green Martians, these creatures have six limbs: two for walking erect, two used as arms and two in between which can be used as either. Eyes are set at extreme sides of heads and above center and can look in one or two directions without turning the head. Ears, slightly above eyes and close together; small cup-like antennae protruding about one inch on small specimens. Noses are longitudinal slits entered in face midway between mouth and ears. Iris of eye is blood-red, pupils are dark, eyeball is very white, as are the pair of tusks extending from the lower jaw upwards in a curve toward the center of the face where human eyes would be. They range in height from 12 to 15 feet tall and weigh up to 400 pounds.
Thoat
No. Appearing: 5-40, Armor Class: 7, Move: 24", Hit Dice: 3 (6), % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 3, Damage/Attack: 1-8/1-8/1-3 (1-12/1-12/1-6), Alignment: Neutral. Note: numbers in parenthesis are for the larger breed.
The martian horse, which comes in two sizes. The Green Martian Thoat is about ten feet high at the shoulder with four legs to either side; a broad flat tail, larger at the tip than the root which is held straight out behind while running; a mouth splitting the head from snout to long massive neck. It is entirely devoid of hair and is of a dark slate colour and exceedingly smooth and glossy. It has a white belly and the legs are shaded from slate at the shoulders and hips to a vivid yellow at the feet. The feet are heavily padded and nailless. The Red Martian rides a similar beast, though smaller. The animal is a food source as well.
No. Appearing: 2-8, Armor Class: 6, Move: 12", Hit Dice: 10, % in Liar: 10, Treasure Type: C, No. of Attacks: 5, Damage/Attack: 1-6/1-6/1-6/1-6/1-10, Alignment: Neutral.
The white apes of Barsoom are very much similar in appearance and build as the Green Martians (see Thark), having six limbs and of tremendous size. The head of the savage creature is like that of the African gorilla and a shock of thick, stiff-bristled hair runs from the back of the skull and neck to the upper shoulders. The white apes are found everywhere on Barsoom, but frequent the dead cities which provide them with shelter and hunting.
Apt
No. Appearing: 1, Armor Class: 6, Move: 9", Hit Dice: 12, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 3-18, Alignment: Neutral.
A huge white furred creature with six limbs, four of which are short and heavy to carry it through snow and ice; a denizen of the Barsoomian north pole. The remaining two limbs grow forward from the shoulder on either side of the powerful long neck and terminate in white, hairless hands which it uses to capture and hold its prey. Its head and mouth are like that of the hippopotamus with two large, down-curving horns extending forward from the bottom jaw. Two huge eyes, each composed of hundreds of ocelli, are oval patches running downward from the center of the cranium to below the horns on either side of the head. Each ocelli is equipped with its own lid and the apt can, at will, close as many of the facets as desired. Curiously the creature goes without sleep for periods of up to a month, then sleeps for a whole day before beginning anew the hunt for food in the harsh north. The animal is domesticated by the Yellow men. Apt fur is generally worn by northern warriors.
Banth
No. Appearing: 2-8, Armor Class: 5, Move: 12", Hit Dice: 6+2, % in Liar: 25, Treasure Type: Nil, No. of Attacks: 5, Damage/Attack: 1-4/1-4/1-4/1-4/1-12, Alignment: Neutral.
This ten-legged beast is the most ferocious carnivore which roams the low hills surrounding the dead seas of Mars. It is almost hairless, having only a great, bristly mane about its thick neck. It's long lithe body is powerfully muscled, its enormous jaws are equipped with several rows of long needle-like fangs, and its mouth reaches to a point far back of its tiny ears. It has enormous protruding eyes of green.
Calot
No. Appearing: 5-30, Armor Class: 7, Move: 18", Hit Dice: 3, % in Liar: 10, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 2-8, Alignment: Neutral.
The Barsoomian dog. About the size of a Shetland pony, omnivorous, the calot has ten short legs. The head bears a slight resemblance to a frog, except that the jaws are equipped with three rows of long, sharp tusks. Described as "pop-eyed" meaning protruding eyes. The calot is endowed with extraordinary strength and stamina. only the thoat can cover more territory in a single day.
Darseen
No. Appearing: 2-12, Armor Class: 5, Move: 15", Hit Dice: 3+1, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 1, Damage/Attack: 1-8, Alignment: Neutral.
Chameleon-like reptile based on the following: "... By the mother of the further moon, John Carter, how came you here, and have you become a Darseen that you can change your color at will?" And later, in the series: On Barsoom there is a little reptile called a darseen which changes its colors to harmonize with its background, just as do our earthly chameleons... There are no precise descriptions regarding this creature.
Martian
No. Appearing: 30-300, Armor Class: By armor type, Move: By armor type, Hit Dice: 1-6 Hit points, % in Liar: 15, Treasure Type: A, No. of Attacks: 1, Damage/Attack: By weapon type, Alignment: Varies.
The Martians of Barsoom are basically human except in their skin color: Red being the dominant, Yellow being found in the north, White being rare and Black being known often as pirates. Green Martians are actually Tharks (see Thark).
Orluk
No. Appearing: 1-12, Armor Class: 6, Move: 15", Hit Dice: 11, % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 5, Damage/Attack: 2-16/2-16/2-12/2-12/2-12, Alignment: Neutral.
An elephantine beast of prey with black and yellow striped fur, common to the northern pole region of Barsoom, fur is exported to all parts of Barsoom. Orluk fur is gnerally worn by northern officers.
Sith
No. Appearing: 1-20, Armor Class: 4, Move: 6"/21", Hit Dice: 4, % in Liar: 25, Treasure Type: Q (x20), No. of Attacks: 2, Damage/Attack: 2-8/1-4, Alignment: Neutral.
Hornet like monster of the forests of Kobal, bald faced and about the size of a hereford bull. Has frightful jaws in front and a poison stinger behind. The eyes, of myriad facts, cover three-fourths of the head, permitting the creature to see in all directions at the same time.
Thark
No. Appearing: 1-8, Armor Class: 4, Move: 12", Hit Dice: 10+(1-4), % in Liar: 30, Treasure Type: E, No. of Attacks: 2, Damage/Attack: 4-24/4-24, Alignment: Neutral.
Also known as Green Martians, these creatures have six limbs: two for walking erect, two used as arms and two in between which can be used as either. Eyes are set at extreme sides of heads and above center and can look in one or two directions without turning the head. Ears, slightly above eyes and close together; small cup-like antennae protruding about one inch on small specimens. Noses are longitudinal slits entered in face midway between mouth and ears. Iris of eye is blood-red, pupils are dark, eyeball is very white, as are the pair of tusks extending from the lower jaw upwards in a curve toward the center of the face where human eyes would be. They range in height from 12 to 15 feet tall and weigh up to 400 pounds.
Thoat
No. Appearing: 5-40, Armor Class: 7, Move: 24", Hit Dice: 3 (6), % in Liar: Nil, Treasure Type: Nil, No. of Attacks: 3, Damage/Attack: 1-8/1-8/1-3 (1-12/1-12/1-6), Alignment: Neutral. Note: numbers in parenthesis are for the larger breed.
The martian horse, which comes in two sizes. The Green Martian Thoat is about ten feet high at the shoulder with four legs to either side; a broad flat tail, larger at the tip than the root which is held straight out behind while running; a mouth splitting the head from snout to long massive neck. It is entirely devoid of hair and is of a dark slate colour and exceedingly smooth and glossy. It has a white belly and the legs are shaded from slate at the shoulders and hips to a vivid yellow at the feet. The feet are heavily padded and nailless. The Red Martian rides a similar beast, though smaller. The animal is a food source as well.
These were the first iteration.