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Post by The Archivist on Mar 12, 2015 10:46:28 GMT -5
Phil Cousineau: Campbell writes that if you take myth and religion deep enough, they're the same.
Houston Smith: Myth is a subspecies of symbolism. Myth is the technical language of religion for accessing the higher world.
Wendy Doniger: Myth bridges the small and the great and forces us to deal with them simultaneously.
James Hillman: Myth is the patterned background to life. Religion tries to speak "in truth"; myth does not.
How do myth and culture play out in your game? How much myth and how much culture do you have in your game and how prominent is it? What place does religion have or play in your game?
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Post by Admin Pete on Mar 12, 2015 11:43:34 GMT -5
I use bits and pieces here and there but more so on a subconscious level vs deliberate intent. I am afraid I am not a deep thinker on these things.
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Post by tetramorph on Mar 12, 2015 15:22:59 GMT -5
The Archivist, I approach myth having been heavily informed in my thinking by CS Lewis, JRR Tolkien and the Inklings. So my approach is rather more "Platonic" than Jungian. I think myths are narratives about realities that cannot be conveyed better by and for human beings in any other way. I think that RPGaming is actually a kind of quasi-ritual activity enabling our engagement with myth, in this sense of myth. So I don't do much in-game myth telling. I try to shape the whole landscape, dungeon, situation upon mythic patterns and archetypes. It isn't easy, but it is fun!
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Post by Necromancer on Mar 13, 2015 7:04:55 GMT -5
Well, I certainly can turn to myth and culture as valuable sources of inspiration when creating a setting. At the time being I don't spend that much time creating internal myth for my settings nowadays, but I naturally can see the value in doing so, and I used to dabble with it more when I was younger, played more and had more time. If I was about to create a more detailed, "realistic", simulationist type of setting I would probably spend more time on it.
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