Post by Admin Pete on Aug 12, 2017 12:56:24 GMT -5
What is essentially this thread has been started twice over at ODD74 and has generated a lot of discussion; unfortunately it has been locked twice for a variety of reasons. IMO none of those reasons should come into play on our board and I believe that we can have the discussion that Appendix N (from the DMG 1st Ed AD&D) and Jeffro Johnson's book deserves. You may want to revisit these first two posts from time to time since I am going to be adding to them from time to time. The reason for that is that I think that sometimes context is everything and a lot of things about Appendix N gets taken out of context. Some of those things have been taken out of context with the book Appendix N: The Literary History of D&D by Jeffro Johnson. There is also a lot of misinterpretation going on and I hope in this thread that we can steer clear of that and have a great discussion.
In order to to facilitate the discussion we are going to avoid politics, social developments, and agendas. We are going to concentrate on what we can learn from the books of Appendix N, the pulp era magazines and books and Appendix N: The Literary History of D&D by Jeffro Johnson when we look at it in context.
The context is this,
Gygax's original introduction to Appendix N:
More of the context is this comment that was posted by oakesspalding :
So I would like for us to look at Appendix N and Jeffro's book not as a holy grail but as an influence, an inspiration and also to speculate on what other books they Gygax and Arneson may have read, if you want to include movies they may have seen that is good to.
If you want to be contentious please don't, play nice and if this thread rubs you the wrong way, then please ignore it and don't read it. That is not to say that other viewpoints and dissent are not welcome, they are; however, if it upsets you a lot, then you may want to refrain from posting. Many of us love these books bitd and love them now.
And here is more context, this is what Dave Arneson thought regarding influence (source):
So above are three points of context and I urge you to keep them in mind as your read and as you post.
I am going with my wife to look at hot air balloons, I will expect things to be in order when I return, have fun, we intend to. (The balloons were delayed and then only a few went up because of the wind, but we did get a few pictures and she was happy to see them - she loves hot air balloons). (I will probably move this paragraph to its own thread at some point and post a few pictures)
In order to to facilitate the discussion we are going to avoid politics, social developments, and agendas. We are going to concentrate on what we can learn from the books of Appendix N, the pulp era magazines and books and Appendix N: The Literary History of D&D by Jeffro Johnson when we look at it in context.
The context is this,
Gygax's original introduction to Appendix N:
Inspiration for all of the fantasy work I have done stems directly from the love my father showed when I was a tad, for he spent many hours telling me stories he made up as he went along, tales of cloaked old men -who could grant wishes, of magic rings and enchanted swords, or wicked sorcerors and dauntless swordsmen. Then too, countless hundreds of comic books went down, and the long-gone EC ones certainly had their effect. Science fiction, fantasy, and horror movies were a big influence. In fact, all of us tend to get ample helpings of fantasy when we are very young, from fairy tales such as those written by the Brothers Grimm and Andrew Long. This often leads to reading books of mythology, paging through bestiaries, and consultation of compilations of the myths of various lands and peoples. Upon such a base I built my interest in fantasy, being an avid reader of all science fiction and fantasy literature since 1950. The following authors were of particular inspiration to me. In some cases I cite specific works, in others, I simply recommend all their fantasy writing to you. From such sources, as well as iust about any other imaginative writing or screenplay you will be able to pluck kernels from which grow the fruits of exciting campaigns. Good reading!
On this and the first thread, I stated multiple times that the Appendix N list was created by Gary Gygax as a list of books that influenced him. But, according to one original source, that's not precisely right.
Here is what Tim Kask had to say in a comment on an RPG Pundit blog post, almost exactly a year ago. The comment was subsequently referenced by Jeffro on his Jeffro's Spacegaming blog.
(XXX is a blogger and game designer at a now dormant blog.)
Here's Tim Kask:
While I agree with you that XXX is often a douchebag, and his reverence of Appendix N as though it were graven on tablets a bit absurd, many of you are missing the point, but some have hit the nail on the head.
I helped compile that list. They were not just Gary’s favorites. We both had nominations that did not make the list in the end.
We made that list for two reasons. The first was an encouragement to read; both Gary and I were sort of annoying in that regard.
The second was in response to a slew of questions that sort of boiled down to “Where are you (D&D) coming from?” We thought that if more people read Vance’s Dying Earth, for example, they would know where the memorizing your spells thing came from.
At that point in gaming history (sort of pretentious-sounding, I know) we were encouraging players to lift and modify things from books and movies; Appendix N was meant to serve as a starting point for good sources.
It is so d**ned easy to sit and pontificate about something we did 40 years ago, and quite frankly I am tired of people second-guessing and speculating on what we did without once asking anyone who was there.
Here is what Tim Kask had to say in a comment on an RPG Pundit blog post, almost exactly a year ago. The comment was subsequently referenced by Jeffro on his Jeffro's Spacegaming blog.
(XXX is a blogger and game designer at a now dormant blog.)
Here's Tim Kask:
While I agree with you that XXX is often a douchebag, and his reverence of Appendix N as though it were graven on tablets a bit absurd, many of you are missing the point, but some have hit the nail on the head.
I helped compile that list. They were not just Gary’s favorites. We both had nominations that did not make the list in the end.
We made that list for two reasons. The first was an encouragement to read; both Gary and I were sort of annoying in that regard.
The second was in response to a slew of questions that sort of boiled down to “Where are you (D&D) coming from?” We thought that if more people read Vance’s Dying Earth, for example, they would know where the memorizing your spells thing came from.
At that point in gaming history (sort of pretentious-sounding, I know) we were encouraging players to lift and modify things from books and movies; Appendix N was meant to serve as a starting point for good sources.
It is so d**ned easy to sit and pontificate about something we did 40 years ago, and quite frankly I am tired of people second-guessing and speculating on what we did without once asking anyone who was there.
If you want to be contentious please don't, play nice and if this thread rubs you the wrong way, then please ignore it and don't read it. That is not to say that other viewpoints and dissent are not welcome, they are; however, if it upsets you a lot, then you may want to refrain from posting. Many of us love these books bitd and love them now.
And here is more context, this is what Dave Arneson thought regarding influence (source):
“As far as books go, fantasy books, science fiction/fantasy books that inspired me, we’re talking about Poul Anderson, Robert Heinlein, and a lot of the other authors, like the author of the Horse Clans series. (Robert Adams) Gary Seems to have listed every book he’s ever read in his bibliography, and I’ll be blunt, I don’t think I’ve read a lot of those books. Although, after having read a few thousand books, I really can’t remember which ones I’ve read anymore… So a lot of it is, Yes, I was inspired by…; but where does the inspiration stop and the game design begin? I mean, you’ve got to make changes. You’ve got to do variations. You can be influenced by something you read and don’t even remember reading, because you want to include “oh here is something neat I can incorporate into my world.”
I am going with my wife to look at hot air balloons, I will expect things to be in order when I return, have fun, we intend to. (The balloons were delayed and then only a few went up because of the wind, but we did get a few pictures and she was happy to see them - she loves hot air balloons). (I will probably move this paragraph to its own thread at some point and post a few pictures)