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Post by finarvyn on Jan 25, 2016 8:45:49 GMT -5
Whenever you publish this, I will be buying a copy. I don't buy very much stuff, but I would shell some coin of the realm out for that. Hopefully when I do so it will not disappoint. It's become somewhat mythical in my estimation. But there's one avenue that can be derived from it that is consonant with my philosophy of ongoing granularity; and that is my take on the way I envisioned and used spells in the campaign and which I was (future-wise then) hoping to promote into the published versions of D&D and then later AD&D. A solid but unobtrusive expansion for both so to speak. I'm pretty sure that this won't disappoint me at all, but I'm a big fan of Dave's FFC and other stuff from that era. I like to see things from that era that look like they just came off of someone's typewriter. That's why I would be more interested in the raw notes, etc, from "back in the day" than I would be interested in a sanitized and revised edition of the same. (Both have value, but the earlier one has more, IMO.)
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Post by finarvyn on Jan 25, 2016 8:47:42 GMT -5
The Intro is more than an intro, but a major treatise on design philosophies for building the world, starting 43 years ago and continuing to date, and will be a work of itself offered both separately/with the boxed set and including some stand-alone design essays which represent said philosophy that are condensations of my design thought overall. The combined whole is now hovering at 4,000+ words. This sounds both amazing and gigantic. No wonder it's taking so long to get it organized.
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Post by Admin Pete on Jan 25, 2016 11:09:11 GMT -5
OK. The move went smoothly, the getting married part dragged on due to French laws that require you to wait, go here and there, and so forth, collecting this and that for their complicated process (they have made marrying a foreigner a chore if not a mockery), but this is now complete as of the 11th Jan. My (our) congratulations on our marriage (and surviving the legal process). Started: The Introduction and outline for Kalibruhn. The Intro is more than an intro, but a major treatise on design philosophies for building the world, starting 43 years ago and continuing to date, and will be a work of itself offered both separately/with the boxed set and including some stand-alone design essays which represent said philosophy that are condensations of my design thought overall. The combined whole is now hovering at 4,000+ words. Cool! I have also whittled down Kalibruhn's outline to useable matter. Not all of the manuscript parts can be offered as there is just too much material and avenues to cover. Later PDFs might be in order for more of its intricate history time-lines and matter which is more inspirational for me but which might be otherwise categorized as "fluffy" by others. Inspirational is good too, additional pdfs would be welcome!
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Post by captaincrumbcake on Jan 25, 2016 12:36:40 GMT -5
Somehow I missed this announcement. Great news.
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Post by robkuntz on Jan 25, 2016 12:41:27 GMT -5
The Intro is more than an intro, but a major treatise on design philosophies for building the world, starting 43 years ago and continuing to date, and will be a work of itself offered both separately/with the boxed set and including some stand-alone design essays which represent said philosophy that are condensations of my design thought overall. The combined whole is now hovering at 4,000+ words. This sounds both amazing and gigantic. No wonder it's taking so long to get it organized. Raw notes were used by most of us then (at least by Gary, Dave and myself) as guideposts for our gigantic information pool that was in-memory. Without detailing what they related to they would appear as mere shorted data with little substance. For instance, if we knew that Encounter 3 related to encounter 6 but only wrote for the both, "6 Orcs, 3 s.p. each, swords/shields and leather armor", then the notes would appear to be mere combat encounters, terse and for combat purposes only. Gary and I related things as they were happening and drew conclusions from the fantastical surround as these were building in-game. It's not the same as pre-made adventure data which must be used by everyone (and thus understood up front) which is detailed and/or otherwise set in stone elements. And that's just one example of in-memory cataloging. Out of us three I would say I got more detailed early on in the design process, especially starting with the revved up expansion of campaign play in Greyhawl's Outdoor, City, and Planar areas. This detailed route was consonant with the ongoing design of Kalibruhn. Edit-- FIN:I meant to quote your other (earlier) comment in the thread, but you understand...
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