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Post by Maximum Forest Ranger on Jun 28, 2017 9:42:40 GMT -5
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Post by bravewolf on Jun 28, 2017 9:50:35 GMT -5
Strange. I tested the link twice and it worked for me. I send it to via PM; see if that works for you.
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Post by Maximum Forest Ranger on Jun 28, 2017 9:51:43 GMT -5
Strange. I tested the link twice and it worked for me. I send it to via PM; see if that works for you. Ok, because I see no link in your post at all, nothing to click on.
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Post by bravewolf on Jun 28, 2017 9:53:33 GMT -5
Strange. I tested the link twice and it worked for me. I send it to via PM; see if that works for you. Ok, because I see no link in your post at all, nothing to click on. Thanks, I will keep an eye out for others having the same problem and will correct it if the matter recurs.
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Post by Admin Pete on Jun 28, 2017 9:57:16 GMT -5
OK, I fixed the link for you. Look at it under BBCode instead of Preview and you can see what I did.
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Post by Admin Pete on Jun 28, 2017 9:58:49 GMT -5
OK, I fixed the link for you. Look at it under BBCode instead of Preview and you can see what I did. I am assuming the long post is yours and it looks like good advice to me.
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Post by Admin Pete on Jun 28, 2017 10:01:55 GMT -5
OK, I fixed the link for you. Look at it under BBCode instead of Preview and you can see what I did. I am assuming the long post is your and it looks like good advice to me. Link to OSR - the community on Google+
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Post by bravewolf on Jun 28, 2017 10:02:17 GMT -5
OK, I fixed the link for you. Look at it under BBCode instead of Preview and you can see what I did. I am assuming the long post is your and it looks like good advice to me. Thanks, Dreamer. I am challenged by mobile tech this morning >< Yep, mine is the longer post, and thanks for the good word.
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Post by scottanderson on Jun 28, 2017 15:15:17 GMT -5
I am getting good feedback - I need to work it in a different direction it seems. But that is exactly what I was asking for!
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Post by hengest on Aug 11, 2021 20:23:14 GMT -5
Getting strangers to play a homebrew. You'd think that that would be easy, but it isn't. People want to play what they are familure with, D&D has become so complex that players don't want to learn a new game. When you tell them that they don't need to know the rules, then there is this idea that you are making stuff up and that is a bad thing. Jeffrey McArthur on YouTube doesn't even tell players that he's playing OD&D, they use their own character sheets and he just DMs. Maybe if you advertise it as OD&D, folks will show up? A lot of the younger players are deeply interested in the history of the game, being able to play a game of it may be something that they would at least like to try. Myself, I'm lucky, I've got a dedicated group that trust me. They play 2nd Edition AD&D, but I am always introducing things into the mix. We've gotten away from "by the book" play, and over time have gone into homebrew territory. Just throwing a homebrew at them and expecting them to be cool with it wasn't possible. They trusted me, but they had reservations about "learning a whole new system". They are ready and open now to a homebrew campaign, as we've talked at length about it as a group, but it didn't happen over-night. Besides, I want them to be involved in the process. The game doesn't belong to the DM, it belongs to the club. I think that people have changed too. In our busy world with so many options for entertainment that caters to individuals, finding a schedule that works is more challanging than any of the games that we play. Game-time is precious, and nobody wants to sit there with a bumbling DM, and they assume that all DMs are bumbling. One bad experience is enough to put your average player off of an entire system. Thankfully, if you've got your ducks in a row and can show them how a really good DM does it, they are hooked. If you can get two players to try it, and you do a good job, more will come. My difficulty is going to be having all my ducks in a row and developing the stage confidence appropriate to someone of my age bracket. In some areas of life, I have that, but I doubt that it transfers. What will save me from some of what you describe is that I don't know any players face-to-face so I am not going to have to convince a hardcore Pathfinder player to try anything new. I will have the related problem of getting random people I know to do this thing that is probably not going to look much like their idea of fun at first. I need some hooks or some interesting thing to start with, regardless of the campaign world. A drawing or a mini-model to lead into the theater of the mind?
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Post by restless on Aug 13, 2021 10:49:57 GMT -5
I've sort of come around to just telling people we're going to be playing "classic D&D." That tells them the style of the game, it's the same rules if they squint hard enough, and really, the main difference is some of the spells, but if you are playing a spellcaster and don't read up on your spells, well, that's on you.
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Post by ripx187 on Aug 14, 2021 14:39:03 GMT -5
I think that the coolest thing that I've ever read was a DM who showed up to the gaming table dressed like it was the 70's, maybe some music from that era playing, and telling all of the players that he had heard of this cool game they started playing at the university called Dungeons and Dragons, and he finally managed to find a copy. It was just a one-shot and he left it up to them if they wanted to keep playing it or not.
It is a fun idea. I know that at the end of our OD&D sessions, we'd discuss what we liked and didn't like about the game and maybe how to fix it next time.
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Post by arjen on Aug 20, 2021 17:54:48 GMT -5
I still mainly DM 5, drop in games, due not being able to find a stable old school d&d table. But when I run 5e I do tell them I'll bring in old school elements: - skill checks are mostly saving throws. rolling a d20 means your character is in danger. - encounters are not necessary level appropriate or there for you to defeat in battle - describe what your character is doing, maybe mention an appropriare skill your character has and I'll decide what the result is (mostly good) - the vast majority of the story and game happens at the table (not during character creation or levelling) - I roll in front of the screen. no take backs. - monsters have morale and can run away (maybe do the same some times)
I must say that the reaction have mostly been positive (delighted even) even after a PC death or TPK.
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Post by simrion on Aug 20, 2021 18:14:39 GMT -5
I think that the coolest thing that I've ever read was a DM who showed up to the gaming table dressed like it was the 70's, maybe some music from that era playing, and telling all of the players that he had heard of this cool game they started playing at the university called Dungeons and Dragons, and he finally managed to find a copy. It was just a one-shot and he left it up to them if they wanted to keep playing it or not. It is a fun idea. I know that at the end of our OD&D sessions, we'd discuss what we liked and didn't like about the game and maybe how to fix it next time. Pictures or it didn't happen ;-)
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Post by Traveroark on Sept 8, 2021 21:19:21 GMT -5
In regard to the OP, I wonder how this all turned out.
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