Well, discussion there comes and goes in spurts. There hasn't been much chatter there for a bit, but there are a couple of guys who post a lot when they get the urge to discuss MA. A decent number of threads to read, too. Just one more resource, but not as cool as Craig's board (which is the third link in The Master's post above).
Craig's is the best because it's the "official" one and Jim Ward hangs out there.
Last Edit: Jul 11, 2017 8:51:01 GMT -5 by finarvyn
Marv / Finarvyn Earl of Stone Creek / C&C Society Member since 2003 I'm an author of the S&W White Box Master of Mutants -- MA 1E Since 1976 OD&D player since 1975 Member #0004 on this board.
These forums are for the discussion of Old School Fantasy Adventure Roleplaying Games. Specifically the play of these games and the homebrewed approach to the rules aka guidelines. The primary focus is on the Original Three Little Brown Books of Dungeons & Dragons published in 1974. That focus includes other games specifically designed to be compatible or nearly so with OD&D ("clones" and such). It includes a multitude of resources from supplement to magazines to fan made materials. Real game play, that is house ruled gaming is a thing here. Other Old School Games are included such as Arduin, Traveller, Gamma World, Metamorphosis Alpha and many other games. This will be a place to vet house rules and discuss them before springing them on the unsuspecting players. We will post new monsters and all types of new material for our campaigns; including, but not limited to, setting ideas, setting/world building, and the like. Tips on how to run a campaign, how to ref/DM a campaign, world building and other related topics are also welcome. We are here to support (MIY)"Make It Yourself" campaigns which are the straight 100% use of primary sources and to support (DIY)"Do It Yourself" campaigns which are a variable mix of chosen sources. This forum is to complement and spur more creativity. The focus is on using and adapting the rules to your personal campaign. The ability to focus specifically on the practice of play and the make-it-yourself ethos rather than the archaeological and/or Talmudic approach of most forums warranted a new forum where it could be noted from the beginning that that is what the focus is so that a new and different discussion could be created. If this is of interest to you, please join us in this joint creative effort to harness the synergy of sharing ideas and mixing them to get more old school goodness out of many minds than what one mind working alone could accomplish alone.