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Post by Admin on May 17, 2017 17:46:51 GMT -5
Temporary Place Holder, I will be posting a table of contents here.
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Post by oldskolgmr on Oct 21, 2021 19:28:29 GMT -5
Arduin Grimoire Vol. VI; House of the Rising Sun [Note all writing and spellings in the original except bracketed, italicized material, by the poster].By David A. Hargrave Copyright 1986 Illustrated by Roland Brown Published by Dragon Tree Press Second Edition 1988 Pg. 2 Foreward, Dedication, Undedication, and Special Thanks to Dragon Tree Press [Ben & Mary]Pgs. 3 - 7 The Adventurer Class (A new character class) Pgs. 8 - 11 The Street Urchins of Arduin Pgs. 12 - 14 The Beggars Guild (And New Character Class?) Pg. 15 The Assassins of Arduin [general]Pg. 16 Arduin Law and Redress by Assassination Pgs. 17 - 20 Unique Weapons of Arduin Assassins Pgs. 21 - 23 Poisons of Arduinian Assassins Pgs. 24 - 25 Commercial Medicines of Arduin Pgs. 26 - 28 Arduin Food Pgs. 28 - 29 And Beverages Pgs. 30 - 31 The Natural Denizens [animals/fauna] of Arduin Pgs. 32 - 37 Arduinian Avians Pgs. 38 - 39 The Special Pets of Arduin Pgs. 40 - 44 More Monsters of Arduin Pgs. 45 - 46 New Magiks [mages]Pgs. 46 - 47 New Druidical Magik Pgs. 47 - 48 New Priestly Magik Pgs. 49 - 50 New Runesinger Magik Pgs. 51 - 54 Dragon Magik Pgs. 55 - 59 More Arduinian Alchemical Goodies Pgs. 59 - 60 Special Alchemist's Note, Alchemists Character Individualization Chart Pgs. 61 - 65 More Orcish Alchemical Mayhem Pgs. 66 - 68 New Mystick Artifacts and Treasures Pgs. 69 - 70 Bardic Oddities of Arduin Pgs. 71 - 73 Rare and Legendary Gems and Jewels Pgs. 74 - 75 Old Legends of Arduin Pgs. 76 - 83 The Old Gods [of continents five and three]Pgs. 84 - 88 The Noble Families of Arduin Pg. 89 Super Heroes and Sword Swingers Pg. 90 Final Note [from David A. Hargrave] and Abbreviations [used] From the World of Arduin [advertisement for Arduin Grimoires published by Dragon Tree Press]More Arduin books by Grimoire Games [advertisement]From the World of Delos [advertisement, Dragon Tree Press publications not related to Arduin]
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Post by The Semi-Retired Gamer on Oct 23, 2021 9:37:47 GMT -5
Every time I see a table of contents from an Arduin product it just seems so cool! It always makes me think "Hey, I want to hear more...".
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Post by simrion on Nov 7, 2021 8:14:14 GMT -5
Every time I see a table of contents from an Arduin product it just seems so cool! It always makes me think "Hey, I want to hear more...". Breaks my heart Dave passed so young...imagine the chaotic creations he could have produced over decades. Only the "good" die young :-(
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Post by The Semi-Retired Gamer on Nov 7, 2021 8:43:54 GMT -5
Every time I see a table of contents from an Arduin product it just seems so cool! It always makes me think "Hey, I want to hear more...". Breaks my heart Dave passed so young...imagine the chaotic creations he could have produced over decades. Only the "good" die young :-( Truly one of the greats!
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Post by The Perilous Dreamer on Nov 7, 2021 14:17:30 GMT -5
Every time I see a table of contents from an Arduin product it just seems so cool! It always makes me think "Hey, I want to hear more...". Breaks my heart Dave passed so young...imagine the chaotic creations he could have produced over decades. Only the "good" die young :-( Had Gygax has less jealousy and a higher wisdom, he would have gotten someone to follow Arneson around to write stuff down and he would have brought Hargrave into the company too. Can you imagine what Arneson and Hargrave could have done riffing off each other. Would need a better editor (less jealous) than the one TSR had too. Oh, and one thing I recently found out about Gygax (will be writing about a book I got) is that (his words) he liked to start with other people's ideas and work from there. I wonder if people will think about the implications of that statement.
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Post by simrion on Nov 8, 2021 5:48:39 GMT -5
Breaks my heart Dave passed so young...imagine the chaotic creations he could have produced over decades. Only the "good" die young :-( Had Gygax has less jealousy and a higher wisdom, he would have gotten someone to follow Arneson around to write stuff down and he would have brought Hargrave into the company too. Can you imagine what Arneson and Hargrave could have done riffing off each other. Would need a better editor (less jealous) than the one TSR had too. Oh, and one thing I recently found out about Gygax (will be writing about a book I got) is that (his words) he liked to start with other people's ideas and work from there. I wonder if people will think about the implications of that statement. Ego is, sadly, an overwhelming influence for many. Just look at the unending search for validation as exhibited by the popularity of things like Facebook and TikTok. I have friends and family obsessed with that TikTok stuff, I avoid it like the plague myself. Too many side interests to get involved with such a time waster. Back to the topic I believe it's been pointed out Gygax and company (the Blumes) saw the financial aspects of the game's popularity early on and lost focus on the creativity aspects, concentrating on their perceived IP protection and banking as much as they could on this suddenly popular phenomenon. I'm "coin operated" so I cannot say I blame them, money isn't everything but it does make life a little easier to live. It's simply unfortunate they became so protective and insular about the game. Not only did it impact such luminaries as "The Daves" but it also moderated the creativity of other outstanding developers such as Judges Guild.  I am certainly thankful for what the non-TSR creators gave us and am glad EmCho is getting back to development and publishing.
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Post by The Perilous Dreamer on Nov 9, 2021 9:54:45 GMT -5
Had Gygax has less jealousy and a higher wisdom, he would have gotten someone to follow Arneson around to write stuff down and he would have brought Hargrave into the company too. Can you imagine what Arneson and Hargrave could have done riffing off each other. Would need a better editor (less jealous) than the one TSR had too. Oh, and one thing I recently found out about Gygax (will be writing about a book I got) is that (his words) he liked to start with other people's ideas and work from there. I wonder if people will think about the implications of that statement. Ego is, sadly, an overwhelming influence for many. Just look at the unending search for validation as exhibited by the popularity of things like Facebook and TikTok. I have friends and family obsessed with that TikTok stuff, I avoid it like the plague myself. Too many side interests to get involved with such a time waster. Back to the topic I believe it's been pointed out Gygax and company (the Blumes) saw the financial aspects of the game's popularity early on and lost focus on the creativity aspects, concentrating on their perceived IP protection and banking as much as they could on this suddenly popular phenomenon. I'm "coin operated" so I cannot say I blame them, money isn't everything but it does make life a little easier to live. It's simply unfortunate they became so protective and insular about the game. Not only did it impact such luminaries as "The Daves" but it also moderated the creativity of other outstanding developers such as Judges Guild.  I am certainly thankful for what the non-TSR creators gave us and am glad EmCho is getting back to development and publishing. Ego and greed are not conducive to furthering creativity. I am going to make some blog posts down the road and those who worship Gygax as a "god" are going to come unglued. But I am not actually ragging on Gygax, but just pointing out the ways he had feet of clay, like ALL humans do. In a perfect world Don Kaye (reportedly the only one Gygax would listen to) would not have died young early in the history of TSR and in a perfect world Arneson would have had the money to go in as an equal financial partner. Had Don Kaye remained and Arneson been a partner and never the Blumes, TSR would IMO survive to this day and a balance would have been struck between creativity and commercialization. When the Internet came along, fan sites could have been encouraged, people like Hargrave would have been hired or at least licensed and the Arduin Grimoires could have been published by TSR and the Warlock variations could also have been published by TSR. Things like the Kalibruhn supplement and many other supplements would have been published. The Original D&D would have become the Monopoly of the RPG world with endless variations.
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Post by hengest on Dec 5, 2021 11:35:26 GMT -5
The Perilous Dreamer, I would love to hear more about that book you are reading and please point us to those blog posts when you make them. Between this post of yours and RJK's book, I have been thinking more and more about how creativity and actual innovation get shut down in all walks of life.
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Post by El Borak on Dec 5, 2021 17:34:43 GMT -5
The Perilous Dreamer , I would love to hear more about that book you are reading and please point us to those blog posts when you make them. Between this post of yours and RJK's book, I have been thinking more and more about how creativity and actual innovation get shut down in all walks of life. Public schools have gotten really good at beating (figuratively) the creativity out of children, if I had young kids these days I would be home schooling them.(as some of my younger family are now doing)
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Post by hengest on Dec 5, 2021 19:10:01 GMT -5
The Perilous Dreamer , I would love to hear more about that book you are reading and please point us to those blog posts when you make them. Between this post of yours and RJK's book, I have been thinking more and more about how creativity and actual innovation get shut down in all walks of life. Public schools have gotten really good at beating (figuratively) the creativity out of children, if I had young kids these days I would be home schooling them.(as some of my younger family are now doing) Creativity is the one single thing that schools should put at the top of every list, in my opinion. That doesn't mean "just pouring paint all over the room" or some other kind of fake creativity. And of course there are a million things that can and should be learned (at least in part) systematically. But there always has to be room for creativity which is actually the only resource we humans have that could possible get us out of various messes. Clearly our habits of thinking are not up to the task, or the messes would already be cleaned up. We need a Dave Arneson revolution in "how humans solve problems."
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Post by El Borak on Dec 5, 2021 23:05:02 GMT -5
Public schools have gotten really good at beating (figuratively) the creativity out of children, if I had young kids these days I would be home schooling them.(as some of my younger family are now doing) Creativity is the one single thing that schools should put at the top of every list, in my opinion. That doesn't mean "just pouring paint all over the room" or some other kind of fake creativity. And of course there are a million things that can and should be learned (at least in part) systematically. But there always has to be room for creativity which is actually the only resource we humans have that could possible get us out of various messes. Clearly our habits of thinking are not up to the task, or the messes would already be cleaned up. We need a Dave Arneson revolution in "how humans solve problems." Creativity is about maximizing those things you are most interested in and limiting those things in which you have no interest. Since everyone has different interests all needed professions will be covered by those who like them. Meanwhile new things and new professions are created.
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Post by hengest on Jan 14, 2022 0:59:58 GMT -5
Creativity is the one single thing that schools should put at the top of every list, in my opinion. That doesn't mean "just pouring paint all over the room" or some other kind of fake creativity. And of course there are a million things that can and should be learned (at least in part) systematically. But there always has to be room for creativity which is actually the only resource we humans have that could possible get us out of various messes. Clearly our habits of thinking are not up to the task, or the messes would already be cleaned up. We need a Dave Arneson revolution in "how humans solve problems." Creativity is about maximizing those things you are most interested in and limiting those things in which you have no interest. Since everyone has different interests all needed professions will be covered by those who like them. Meanwhile new things and new professions are created. I neglected to reply to this. I would call these statements pithy and appropriately interconnected without any overexplaining as I would tend to do when trying to express my thoughts about this. Unfortunately, the way things are, some skill-sets and interest-sets have a tendency to dominate others, this is most visible to me in teaching and in the history of D&D.
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Post by El Borak on Jan 15, 2022 0:24:55 GMT -5
Creativity is about maximizing those things you are most interested in and limiting those things in which you have no interest. Since everyone has different interests all needed professions will be covered by those who like them. Meanwhile new things and new professions are created. I neglected to reply to this. I would call these statements pithy and appropriately interconnected without any overexplaining as I would tend to do when trying to express my thoughts about this. Unfortunately, the way things are, some skill-sets and interest-sets have a tendency to dominate others, this is most visible to me in teaching and in the history of D&D. I think this tendency is "educated" into kids, through the self-fulfilling prophecy of teacher bias. Going through school how many truly good teachers does a kid have. Things were different when everyone was closer to the soil and tech was much simpler.
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