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Post by The Red Baron on May 6, 2017 8:22:00 GMT -5
Underworld Exploration Turn 1The spindle stair descends 25' straight down to a high vaulted tunnel, spanning 10' across. The air is damp and smells of rot. Spooky echoes fill the halls, and a slow dripping sounds faintly from the distance. From the base of the stairway, the corridor runs 20' ahead to a x-intersection. The referee reviews the character sheets and determines that the character's exploration speed is 120' per turn (fully armored or carrying a heavy load). You have 100' of movement left this turn. Attachments:
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Post by Mighty Darci on May 6, 2017 9:10:51 GMT -5
Very softly Gory Flory says, "Any preferences on right, left or straight ahead."
OOC: How far down each of the three options can we see with the torch light and do we see any signs of recent passage by anything?
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Post by xizallian on May 6, 2017 9:14:18 GMT -5
ZU-ZU!! replies, "My preference is always to go to the right at an intersection until that runs out, coming back out that first time is all lefts."
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Post by Mighty Darci on May 6, 2017 9:16:28 GMT -5
OOC: Once we get feedback on what we see from the ref, if there are no objections from anyone, then we will proceed to the right.
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Post by Vile Traveller on May 6, 2017 9:21:08 GMT -5
Yulgit is in position in the front rank beside Mensa, using his spear to probe the floor ahead as he goes, and keeping a leery eye on the walls and ceiling for anything untoward. "All t' same ta me so far. Someone decide, I don't feel comfortable exposed in t' crossroads like this."OOC: I vaguely remember the dungeon, though I haven't read it in a few years. I'll leave those choices to Mighty Darci or xizallian .
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Post by magremore on May 6, 2017 9:22:11 GMT -5
OOC: Once we get feedback on what we see from the ref, if there are no objections from anyone, then we will proceed to the right. Sounds good!
And, xizallian, that is a sound plan! lol
In general, OK to assume I have no preference on direction.
This is going to be fun. (I just hope Zipper lives, lol.)
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Post by The Red Baron on May 6, 2017 9:27:26 GMT -5
Torches burn for an hour (six turns). Shadowy outlines are discernable to 40’ distance, but any semblance of normal vision is only possible at 20’. Reading is difficult, if at all possible, at 1’.
The corridor to the right runs ahead 10,20,30,40' and continues on into the darkness. At the periphery of illumination, your straining eyes seem to detect a side passage branching off to the right.
Do you wish to proceed in this direction?
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Post by Mighty Darci on May 6, 2017 9:56:26 GMT -5
Torches burn for an hour (six turns). Shadowy outlines are discernable to 40’ distance, but any semblance of normal vision is only possible at 20’. Reading is difficult, if at all possible, at 1’. The corridor to the right runs ahead 10,20,30,40' and continues on into the darkness. At the periphery of illumination, your straining eyes seem to detect a side passage branching off to the right. Do you wish to proceed in this direction? OOC Yes we do, very carefully!
Also OOC, I will be back on later today!
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Post by The Red Baron on May 6, 2017 15:13:57 GMT -5
From the crossroads, the party advances down the right-hand corridor until they reach the branching tunnel. 40' behind lie the crossroads. On the right, a tunnel runs 30' before terminating at an enormous door. Ahead, the corridor the characters are in continues another 40' and further into the darkness, with a side-tunnel branching off to the left at the periphery of the torchlight. The party has 50' of movement left for this exploration turn. Attachments:
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Post by mormonyoyoman on May 6, 2017 15:18:19 GMT -5
Mensa: "Bad walls." (raps knuckles against wall on right) "Not dwarfwork. Ecch."
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Post by Mighty Darci on May 6, 2017 18:48:13 GMT -5
Mensa: "Bad walls." (raps knuckles against wall on right) "Not dwarfwork. Ecch." " Mensa, let us know if you find any weak spots, hollow areas or anything else that is out of kilter, hidden doors or opening and what not." OOC: We turn right and proceed to the door. The dwarflings examine the door and listen for noise on the other side. The rest of us are on full alert and I will watch behind us.
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Post by mormonyoyoman on May 6, 2017 19:30:40 GMT -5
OOC: (I'm pretty sure our GM will be nice enough to tell me if he rolls dice on Mensa's INT, Heaven help us!)
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Post by The Red Baron on May 6, 2017 20:53:08 GMT -5
The door is a monstrous 10'x10' solid piece of oak. The dwarfs press their ears to the door, and the referee dice to determine if the dwarfs hear anything (1d6=?). Yulgit reports that he has heard nothing; Mensa reports that the door tastes rather like an old piece of wood and sets about pulling the splinters from his tongue.
Will the party attempt to open the door?
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Post by Vile Traveller on May 6, 2017 21:00:17 GMT -5
After examining the door, its lock, and the surroundings for anything that could look like a trap, Yulgit will lean his spear against the wall in easy reach, and carefully test to see whether it is locked or barred. And whether it opens into or away from the corridor.
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Post by The Red Baron on May 6, 2017 23:19:39 GMT -5
The door does not readily open; it is impossible to tell whether it is locked/barred or merely stuck. There are no hinges visible from this side (in fact, now that you think of it, its hard to tell exactly how the door is attached to the wall...) indicating that it likely swings inwards.
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Post by Vile Traveller on May 6, 2017 23:56:03 GMT -5
"Let's test our shoulders against this, Mensa!" grunts Yulgit as he gets ready to force the door (hopefully with the other dwarfling's help).
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Post by magremore on May 7, 2017 5:03:47 GMT -5
Zipper decides to stow his fancy new bow, which he was so eager to use, and draw his dagger. He steps aside, getting close to the north wall, to allow the dwarfs a running start if they want.
Near the wall, he tries to determine the ceiling height and the scalability of the walls—for future reference.
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Post by The Red Baron on May 7, 2017 10:17:20 GMT -5
Mensa and Yulgit try the door (1d6=6). "BANG! BANG! BANG!" try as they might, the door fails to open readily (a roll of 1 or 2 was needed). The dwarfs look up in failure at a door nearly three times their height.
The referee judges that the remainder of exploration turn 1 has elapsed. The party has 120' of movement for exploration turn 2. They may spend a turn listening at the door, attempting to open the door, or pursue some other course of action.
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Post by Mighty Darci on May 7, 2017 15:28:50 GMT -5
We examine the door carefully and then the two dwarflings attempt to open it again. We continue our vigilance against any surprises.
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Post by The Red Baron on May 7, 2017 16:03:49 GMT -5
The referee again dices to determine if the door has been opened (1d6=?). "BANG! BANG! BANG!..." (this goes on for ten minutes to no avail). The party looks around nervously at racket this is making.
Exploration turn 3 is upon us.
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Post by Mighty Darci on May 7, 2017 16:38:14 GMT -5
OOC: They did not put their shoulder into the door 40 times in the last 10 minutes, did you guys?
"Yulgit & Zipper, listen at the door and study it to see if you can figure out if there is any mechanism to open it. Xizallian watch and be ready with them. Mensa come with me back to the intersection, we will listen there and look in each direction."
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Post by magremore on May 7, 2017 18:15:33 GMT -5
Zipper moves in to check for a lock. If he finds one, he’ll attempt to open it.
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Post by The Red Baron on May 7, 2017 18:21:14 GMT -5
Yulgit and Zipper remove their headgear and spend the turn straining their ears at the door (1d6=?). They can detect no noise beyond. Meanwhile, Mensa and Gory Flory head back to the intersection.
As exploration turn three commences, the party notices that their first torches have burned halfway through. Since three exploration turns have elapsed, the referee dices for a wandering monster (1d6=?), but nothing seems to shows up for now.
Thus begins exploration turn 4, what are your orders?
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Post by Mighty Darci on May 7, 2017 21:18:58 GMT -5
OOC: Alright guys, I would like for each of you to weigh in before I give our referee more orders for the party. I don't want to go too far with the caller thing without input, I have never tried it outside of face to face before.
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Post by mormonyoyoman on May 8, 2017 1:41:42 GMT -5
Mensa: "Mebbe just knock on door and yell 'Monsters, monsters, come out and play' would work?" (Mensa removes pack and rummages around to see if he remembered a chopper.)
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Post by magremore on May 8, 2017 5:13:23 GMT -5
“Kick my shins if I’m missing it, but I still can’t tell if there’s a lock in this oaken monstrosity. I’d give the lock a go, tho my chances be low.
Hmm, my ol’ masters Helmos and Heygrawk were silent on how long to spend on such a task. I recall an exemplar of my trade, he from the Great Plains, whose attempts were quicker than brute force. But who knows in this vast and multifaceted world?”
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Post by The Red Baron on May 8, 2017 6:42:48 GMT -5
The door does not appear to have a lock. From banging on it, Zipper would hazard a guess that it is merely stuck and incredibly heavy, rather than bolted or barred.
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Post by mormonyoyoman on May 8, 2017 10:11:03 GMT -5
(Mensa gives big heavy frustrated kick.. Then throws helmet at door.)
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Post by magremore on May 8, 2017 10:52:25 GMT -5
“Darng this 10-foot-wide door. I think we can manage four across and have another go at this thing, with Zu-Zu watching out behind us. What say ye fellows?”
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Post by xizallian on May 8, 2017 11:21:18 GMT -5
“Darng this 10-foot-wide door. I think we can manage four across and have another go at this thing, with Zu-Zu watching out behind us. What say ye fellows?” ZU-ZU!! says, "That is an excellent idea and I will watch your backs. while you make the attempt." OOC: Hey there ref, I will have an spell at the ready as I watch for anything approaching the group from behind. I will be about 10' behind the group facing back the way we came.
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