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Post by mao on Mar 2, 2018 9:22:46 GMT -5
Im playing a varient of Classic D&D and set death at =3, wow do peeps die. Had the first deaths in like 15=25 years
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Post by sixdemonbag on Mar 2, 2018 12:07:59 GMT -5
PC's are dying at 0 HP unless tended to in short order. Magic or significant rest can then bring their HP back above 0.
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Post by Deleted on Mar 2, 2018 13:18:17 GMT -5
PCs die when somebody kills them.
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Post by Deleted on Mar 2, 2018 13:22:36 GMT -5
Also... on the question of "why is death matter."
To be a game, there must be a "loss" condition. (Note that this is true even if it is a non-zero-sum game). If there are rewards for 'good' play, there must also be penalties for 'bad' play. How the players (including the referee) define 'good play' and 'bad play' is up to them, and part of the culture of every table.
But I posit that there MUST be something that says "you have LOST."
It does not have to mean removal of the player from the game; similar to one hand in a card game, one can lose the battle but still be in the war.
Further, this penalty must be something that the PLAYER wishes to avoid. My CHARACTER may grumble that the Patriarch puts a Quest on him when the Patriarch raises his friend, but as the PLAYER, my thought is "Oh boy, a new adventure!" That is NOT an effective loss condition. The loss condition must penalize the player.
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Post by robkuntz on Mar 2, 2018 13:32:25 GMT -5
Ask Magellan's ghost if there might just be a risk to adventure...
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Post by mao on Mar 2, 2018 14:14:27 GMT -5
Ask Magellan's ghost if there might just be a risk to adventure... Exactly why Drake's voyage was much greater. He got home with most of his crew and one of the most incredible treasures of all time, Magellan is a piker.
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Post by robkuntz on Mar 2, 2018 14:22:47 GMT -5
Ask Magellan's ghost if there might just be a risk to adventure... Exactly why Drake's voyage was much greater. He got home with most of his crew and one of the most incredible treasures of all time, Magellan is a piker. Totally Disagree. Magellan lead the way for Drake in circumnavigating the globe. Into the unknown; and his survivor's records informed what Drake knew and what to look forward to. Plus, the Strait of Magellan is not named after Drake....
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Post by mao on Mar 2, 2018 14:31:13 GMT -5
Exactly why Drake's voyage was much greater. He got home with most of his crew and one of the most incredible treasures of all time, Magellan is a piker. Totally Disagree. Magellan lead the way for Drake in circumnavigating the globe. Into the unknown; and his survivor's records informed what Drake knew and what to look forward to. Plus, the Strait of Magellan is not named after Drake.... At this point all I can do is to stop derailing thread(plus I know when Im losing an arguement)
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Post by sixdemonbag on Mar 2, 2018 17:31:25 GMT -5
Also... on the question of "why is death matter." <SNIP> "Oh boy, a new adventure!" That is NOT an effective loss condition. The loss condition must penalize the player. Interesting and I agree. Rolling up new PCs mid-adventure (rare, but happens) is usually seen by my players as fun and exciting. PC death isn't much of a penalty for us since it creates a lot of drama. I don't notice much crestfall around the (virtual) table when a PC dies. More like: "Avenge me!!!" and laughter. So, I'm curious what I could do to torture them a bit more. I would think that being forced to "try the quest again with a less powerful PC and with hopefully more skill/luck this time" would be a viable fail condition but I'm not 100% sure about that. Maybe I need to come up with a list fail states for the players and test them out. Slower or restricted level progressions, permanent mechanical penalities, etc. might work for players that continually eff up. Gradual in-game NPC hostility is another option. Oftentimes, a player will do something "sub-optimal" if it fits the character. I encourage good RPing so I'm not sure I'd want to penalize the player in that case. I still adhere to the doctrine that RPGs (especially OD&D) are first and foremost "games" and require a fail-state of some sort. If PC death is enough for most, then I guess I'm good there but that might not be enough for everyone. Maybe just the waste of time and effort towards a goal is enough but I've never asked if this annoys anyone. If it does, then I don't really need to change anything since a PC death usually hinders whatever goal is being seeked. Hmmm... I guess the real question is: Is PC death the ultimate fail-state in everyone's compaign? Is it the amount of time spent trying to complete a quest or loot a dungeon? Is it bad RPing? TPKs? Something else? For us, it's typically failing to accomplish whatever we set out to do and dead PCs many times contribute to that. Thinking...
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Post by Deleted on Mar 2, 2018 18:08:29 GMT -5
Remember, if the PC that died was more than first level, there has been a tangible loss. My new first level fighter can interact with the world less than my dead second level fighter could. So the player has been penalized in a measurable way. Just like if we're playing a long term WW2 campaign and my veteran company gets shot to pieces and I come back into the game with a green unit. The green unit does less than a veteran unit of the same size and type can do.
What you're describing is players who are good sports about losing.
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Post by sixdemonbag on Mar 2, 2018 18:17:26 GMT -5
Remember, if the PC that died was more than first level, there has been a tangible loss. <SNIP> What you're describing is players who are good sports about losing. We are in violent agreement! Maybe good sportsmanship is becoming a lost art and I'm just lucky. Anyway, I try to remind everyone that PC death is always on the table and I always let the dice fall as they will. I like being surprised as a DM as much as the players do. I also always roll openly since I find that more suspenseful and I've never liked using DM screens. EDIT: That said, I'm always amused by your anecdote of Gary DMing from a different room. I find that pretty clever and fascinating.
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Post by Deleted on Mar 3, 2018 13:52:24 GMT -5
It wasn't a different room, it was behind his filing cabinet with all the drawers pulled out, but yeah.
Which means of course that D&D by VOIP or conference phone should be easy-peasy.
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Post by sixdemonbag on Mar 3, 2018 15:54:15 GMT -5
It wasn't a different room, it was behind his filing cabinet with all the drawers pulled out, but yeah. Which means of course that D&D by VOIP or conference phone should be easy-peasy. Even better! That visual image is even more amusing!!! Haha. Thanks for the clarification. And yeah, VOIP is how I currently play and it works great. We just announce our rolls and use the honor system. Everything is TotM. And it's nice to hear the dice fall. Webcams work fine too, to see facial expressions and get to know each other a little better, but not everyone wants to be on camera. With Skype, Google hangouts, etc. the video part is totally optional. If you ever have the spare time and want to set a game up using a Discord server or similar, just hit me up, as I've been playing that way and I know how to set it up for you. I think there were some interested players over on ODD74, as well, when we last talked about it. Feel feel to PM me on either board and I'll send you my email. Otherwise, I'm afraid if you publicly advertised running a game, you would get absolutely bombarded with requests to play.
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Post by True Black Raven on Mar 17, 2018 11:34:25 GMT -5
IMC they die at 0 HP. No fuss, just roll 3d6 in order and start over.
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Post by Yaleric on Jun 29, 2018 19:30:06 GMT -5
I go with the first option and have never tried anything else.
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Post by Warrior Twin One on Aug 21, 2018 0:40:20 GMT -5
Death at zero HPs.
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Post by Warrior Twin Two on Aug 22, 2018 10:12:26 GMT -5
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Post by oldskolgmr on Nov 4, 2021 23:10:22 GMT -5
It varies by system.
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Post by The Perilous Dreamer on Nov 5, 2021 22:40:08 GMT -5
Unless otherwise stated gaming polls are primarily about OD&D.
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Post by The Perilous Dreamer on Nov 5, 2021 22:40:56 GMT -5
I prefer the OD&D standard default method.
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Post by oldskolgmr on Nov 7, 2021 16:55:13 GMT -5
Reading your reply The Perilous Dreamer , I felt comfortable changing my vote. You all are slowly getting me interested in OD&D.
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Post by The Perilous Dreamer on Nov 7, 2021 17:52:34 GMT -5
Reading your reply The Perilous Dreamer , I felt comfortable changing my vote. You all are slowly getting me interested in OD&D. Once I get some health things taken care of (hopefully my biopsies are negative), I am going to restart my pbp game down at the bottom of the forum. You are welcome to join it. Not even close to what a face to face game is, but it will give you a taste.
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Post by oldskolgmr on Nov 8, 2021 1:41:25 GMT -5
Well, I will pray for your health and well being. I would like to be in a game you run, but when all is said and done your health and well being trump a game. Best wishes.
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Post by hengest on Nov 8, 2021 18:59:50 GMT -5
Well, I will pray for your health and well being. I would like to be in a game you run, but when all is said and done your health and well being trump a game. Best wishes. I second this and hope to be in that game when it restarts!
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Post by restless on Dec 6, 2021 13:15:52 GMT -5
My rule is that if your hit points reach zero or below, each round you roll a save versus death modified by your hit points (so for example, if your hit points are at -4, you save versus death at -4). If you succeed, you gain a hit point plus your CON bonus, if you fail you succumb to your wounds and die. If your CON bonus is negative, yes, you continue losing hit points even if you save successfully; your low constitution means that your fate is sealed without magical intervention.
Once you reach one hit point or more you regain consciousness but are unable to function fully (participate in combat, use class skills, move at more than half rate without any encumbrance) for 6d6 turns unless magical healing returned you to a positive hit point total. Regardless, after dropping to zero or fewer hit points all memorized spells are lost and spell effects requiring concentration are broken.
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Post by The Perilous Dreamer on Dec 6, 2021 22:04:15 GMT -5
My rule is that if your hit points reach zero or below, each round you roll a save versus death modified by your hit points (so for example, if your hit points are at -4, you save versus death at -4). If you succeed, you gain a hit point plus your CON bonus, if you fail you succumb to your wounds and die. If your CON bonus is negative, yes, you continue losing hit points even if you save successfully; your low constitution means that your fate is sealed without magical intervention. Once you reach one hit point or more you regain consciousness but are unable to function fully (participate in combat, use class skills, move at more than half rate without any encumbrance) for 6d6 turns unless magical healing returned you to a positive hit point total. Regardless, after dropping to zero or fewer hit points all memorized spells are lost and spell effects requiring concentration are broken. I like this, seems reasonable and playable to me.
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Post by oldskolgmr on Dec 18, 2021 10:24:14 GMT -5
I read an interesting variant for this recently, death at - character level. I.e., first level characters die at - 1, seventh level at -7, etc.
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Post by hengest on Dec 18, 2021 11:02:57 GMT -5
I read an interesting variant for this recently, death at - character level. I.e., first level characters die at - 1, seventh level at -7, etc. I kind of dig this. It allows high-level characters to "linger" for a long time while they are nursed back to health. The Duke was terribly wounded...and the nurses are going to spend a week plus just getting him conscious.
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Post by Ibizan Zamway on May 4, 2022 11:37:44 GMT -5
At zero you are dead as a door nail.
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Post by nobody on Jun 16, 2022 15:54:04 GMT -5
Death at negative your con score is what I have used for a long time.
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