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Post by ffilz on Dec 15, 2016 14:59:10 GMT -5
Cutting throttle back to V1. Just curious if there's a reason... In the future when we make a run from a world to a gas giant, we'll want to go full bore the whole way...
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Post by makofan on Dec 15, 2016 15:16:29 GMT -5
I think Marci would be accelerating at a constant 1G until jump ready (she is still learning the system)
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Post by coffee on Dec 16, 2016 10:49:37 GMT -5
The question is, when a ship enters jump space, does it lose its velocity from normal space? And if not, does it retain that velocity when it comes out of jump and back into normal space. Seems to me like it could be a very hazardous way to travel, since you can't be entirely sure what awaits at the exit point.
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Post by Mighty Darci on Dec 16, 2016 12:22:16 GMT -5
I think Marci would be accelerating at a constant 1G until jump ready (she is still learning the system) OOC: The 1G makes sense to conserve fuel, unless greater speed is needed. Do I need to know and do I know how much maneuvering I can do between re-fueling? In regard to "still learning the system" are you talking about me the player or the character, because the character is from Penzance and is a very experienced pilot?
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Post by Mighty Darci on Dec 16, 2016 12:24:53 GMT -5
The question is, when a ship enters jump space, does it lose its velocity from normal space? And if not, does it retain that velocity when it comes out of jump and back into normal space. Seems to me like it could be a very hazardous way to travel, since you can't be entirely sure what awaits at the exit point. OOC: We can jump two units, so if we jump one we can jump back. How long between jumps? If we jump into a hazardous situation how soon can we jump back out? If we jump can we be tracked and followed or would they have to guess where we are going?
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Post by Mighty Darci on Dec 16, 2016 12:27:32 GMT -5
You plot your course for Miscatoon and *jump*. You now face six days in transit IC: opens discussion with the crew to make plans of our course of action once we arrive at Miscatoon. "Lady Marie, what are you proposing as our plans once we reach Miscatoon?"
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Post by ffilz on Dec 16, 2016 12:36:09 GMT -5
The question is, when a ship enters jump space, does it lose its velocity from normal space? And if not, does it retain that velocity when it comes out of jump and back into normal space. Seems to me like it could be a very hazardous way to travel, since you can't be entirely sure what awaits at the exit point. That's one never answered in the original rules, however, consider if velocity or momentum WAS conserved, also important would be the relative velocities of the star systems. It would take 6.3 hours to dump the 828,000 km/h velocity of the solar system at 1-G (828,000 km/h * 1000 m/km / 3600 s/h / 10 m/s^2 / 3600 s/h) It takes 3.7 hours at 1-G to get to the 100 planetary diameters of a Size A world.
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Post by ffilz on Dec 16, 2016 12:48:15 GMT -5
I think Marci would be accelerating at a constant 1G until jump ready (she is still learning the system) OOC: The 1G makes sense to conserve fuel, unless greater speed is needed. Do I need to know and do I know how much maneuvering I can do between re-fueling? In regard to "still learning the system" are you talking about me the player or the character, because the character is from Penzance and is a very experienced pilot? Traveller maneuver drive is reactionless, so the fuel requirement is just the power plant fuel, which is specified as 10 tons of fuel per power plant number for 4 weeks of operation. The rules don't really specify if you are only operating at 1-G whether you can use power 1 only for that time, which if so would extend one's operational time somewhat, that with just hours of acceleration to get to the jump limit, that would not be much of a factor. Talking out of character... If I'm mentioning rules, I'm definitely talking OOC.
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Post by ffilz on Dec 16, 2016 12:53:18 GMT -5
The question is, when a ship enters jump space, does it lose its velocity from normal space? And if not, does it retain that velocity when it comes out of jump and back into normal space. Seems to me like it could be a very hazardous way to travel, since you can't be entirely sure what awaits at the exit point. OOC: We can jump two units, so if we jump one we can jump back. How long between jumps? If we jump into a hazardous situation how soon can we jump back out? If we jump can we be tracked and followed or would they have to guess where we are going? If we go directly to Miscatoon, that's a Jump-2, which will use 20 tons of fuel for jump, plus 1 week of our 4 week power plant fuel (so 5 tons of power plant fuel). It takes a bit of time at a gas giant to refuel. In the original rules, refueling from water or ice was not specified (only fuel purchased at a starport or skimmed from a gas giant). The rules don't specify any minimum turnover time, though a week is assumed between jumps for time to get to the world, conduct business, and return to the jump limit. The rules don't specify if jumps can be tracked.
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Post by makofan on Dec 16, 2016 14:23:11 GMT -5
The question is, when a ship enters jump space, does it lose its velocity from normal space? And if not, does it retain that velocity when it comes out of jump and back into normal space. Seems to me like it could be a very hazardous way to travel, since you can't be entirely sure what awaits at the exit point. That's one never answered in the original rules, however, consider if velocity or momentum WAS conserved, also important would be the relative velocities of the star systems. It would take 6.3 hours to dump the 828,000 km/h velocity of the solar system at 1-G (828,000 km/h * 1000 m/km / 3600 s/h / 10 m/s^2 / 3600 s/h) It takes 3.7 hours at 1-G to get to the 100 planetary diameters of a Size A world. I just figure that the astrogation computer systems figure all that out and dump you in the remote system somewhere between 100 and 200 diameters away at 1G, regardless of how you entered
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Post by makofan on Dec 16, 2016 14:25:25 GMT -5
OOC: The 1G makes sense to conserve fuel, unless greater speed is needed. Do I need to know and do I know how much maneuvering I can do between re-fueling? In regard to "still learning the system" are you talking about me the player or the character, because the character is from Penzance and is a very experienced pilot? Traveller maneuver drive is reactionless, so the fuel requirement is just the power plant fuel, which is specified as 10 tons of fuel per power plant number for 4 weeks of operation. The rules don't really specify if you are only operating at 1-G whether you can use power 1 only for that time, which if so would extend one's operational time somewhat, that with just hours of acceleration to get to the jump limit, that would not be much of a factor. Talking out of character... If I'm mentioning rules, I'm definitely talking OOC. MightyDarci the player is still learning the system is what I meant It is assumed that 1G constant acceleration is the only way to travel for long periods of time, and short bursts at a higher G rate are too insignificant to affect overall fuel consumption
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Post by makofan on Dec 16, 2016 14:27:36 GMT -5
OOC: We can jump two units, so if we jump one we can jump back. How long between jumps? If we jump into a hazardous situation how soon can we jump back out? If we jump can we be tracked and followed or would they have to guess where we are going? If we go directly to Miscatoon, that's a Jump-2, which will use 20 tons of fuel for jump, plus 1 week of our 4 week power plant fuel (so 5 tons of power plant fuel). It takes a bit of time at a gas giant to refuel. In the original rules, refueling from water or ice was not specified (only fuel purchased at a starport or skimmed from a gas giant). The rules don't specify any minimum turnover time, though a week is assumed between jumps for time to get to the world, conduct business, and return to the jump limit. The rules don't specify if jumps can be tracked. Ships can refuel in about an hour once they actually get to a gas giant (which could take days) To immediately rejump would probably take about 10 combat rounds
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Post by Mighty Darci on Dec 16, 2016 14:44:54 GMT -5
If we go directly to Miscatoon, that's a Jump-2, which will use 20 tons of fuel for jump, plus 1 week of our 4 week power plant fuel (so 5 tons of power plant fuel). It takes a bit of time at a gas giant to refuel. In the original rules, refueling from water or ice was not specified (only fuel purchased at a starport or skimmed from a gas giant). The rules don't specify any minimum turnover time, though a week is assumed between jumps for time to get to the world, conduct business, and return to the jump limit. The rules don't specify if jumps can be tracked. Ships can refuel in about an hour once they actually get to a gas giant (which could take days) To immediately rejump would probably take about 10 combat rounds OCC: Thank you for the info. IC: "Lady Marie, while we could go to the gas giant and refuel, I would suggest refueling that the starport since it is available and it will save quite a bit of time."
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Post by ffilz on Dec 16, 2016 14:48:45 GMT -5
Traveller maneuver drive is reactionless, so the fuel requirement is just the power plant fuel, which is specified as 10 tons of fuel per power plant number for 4 weeks of operation. The rules don't really specify if you are only operating at 1-G whether you can use power 1 only for that time, which if so would extend one's operational time somewhat, that with just hours of acceleration to get to the jump limit, that would not be much of a factor. Talking out of character... If I'm mentioning rules, I'm definitely talking OOC. MightyDarci the player is still learning the system is what I meant It is assumed that 1G constant acceleration is the only way to travel for long periods of time, and short bursts at a higher G rate are too insignificant to affect overall fuel consumption Yea, right on the learning the system... I'd never got the 1-G only way for long periods of time, but I'm ok with that. The Typical Travel Times table in Book 2 does show travel times for 1-G to 6-G out to 1 billion km...
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Post by makofan on Dec 16, 2016 14:50:28 GMT -5
I think it is that any acceleration over 1G is uncomfortable on the body. Imagine being in the state when an airplane takes off, where you are pressed back in your seat, for six hours
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Post by ffilz on Dec 16, 2016 14:50:43 GMT -5
Ships can refuel in about an hour once they actually get to a gas giant (which could take days) To immediately rejump would probably take about 10 combat rounds OCC: Thank you for the info. IC: "Lady Marie, while we could go to the gas giant and refuel, I would suggest refueling that the starport since it is available and it will save quite a bit of time." True, on the other hand, refueling at the gas giant allows us to be refueled before landing on the planet. I'm not anticipating too much problems at Miscatoon, but down the road, we may want to be more cautious.
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Post by ffilz on Dec 16, 2016 14:52:42 GMT -5
I think it is that any acceleration over 1G is uncomfortable on the body. Imagine being in the state when an airplane takes off, where you are pressed back in your seat, for six hours Ok sure, that gets into the question of just what gravitics do... The Traveller rules are delightfully sparse, which leaves room for GMs to interpret things differently... We probably should move these posts to the rules discussion thread...
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Post by Mighty Darci on Dec 16, 2016 14:54:24 GMT -5
OCC: Thank you for the info. IC: "Lady Marie, while we could go to the gas giant and refuel, I would suggest refueling that the starport since it is available and it will save quite a bit of time." True, on the other hand, refueling at the gas giant allows us to be refueled before landing on the planet. I'm not anticipating too much problems at Miscatoon, but down the road, we may want to be more cautious. IC: You make a very good point! That does sound like a good idea. OOC: makofan, how long will it take us to reach the gas giant, refuel and then travel to Miscatoon once we arrive in system?
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Post by makofan on Dec 16, 2016 14:56:02 GMT -5
Let me roll up the rest of the system Will do sometime this weekend
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Post by Mighty Darci on Dec 16, 2016 14:57:46 GMT -5
I think it is that any acceleration over 1G is uncomfortable on the body. Imagine being in the state when an airplane takes off, where you are pressed back in your seat, for six hours Ok sure, that gets into the question of just what gravitics do... The Traveller rules are delightfully sparse, which leaves room for GMs to interpret things differently... We probably should move these posts to the rules discussion thread... Yes, I assumed that the gravitics canceled out accelerations of up to 6G and moderated them down to 1G. So that if you could accelerate at 7G you would experience 2G, at 8G you would experience 3G and so forth.
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Post by makofan on Dec 18, 2016 17:27:55 GMT -5
Let me roll up the rest of the system Will do sometime this weekend The closest gas giant is 778 million km from the star, but based on planet's current location and gas giant's current location, about 900 million km
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Post by Mighty Darci on Dec 18, 2016 23:10:16 GMT -5
Let me roll up the rest of the system Will do sometime this weekend The closest gas giant is 778 million km from the star, but based on planet's current location and gas giant's current location, about 900 million km So [going by the post up-thread] we are talking about 5 days there and 5 days back with about a day or two to refuel and possibly do a quick check of the moons of the gas giant?
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Post by makofan on Dec 19, 2016 13:56:10 GMT -5
You can always refuel in the oceans. Then there is no transit time. I guess you dive beneath the waves and open some scoops. You will be like Thunderbird 4.
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Post by makofan on Dec 19, 2016 13:58:14 GMT -5
900 million km at 6G accel/decel is 68 hours one way
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Post by ffilz on Dec 19, 2016 14:14:04 GMT -5
You can always refuel in the oceans. Then there is no transit time. I guess you dive beneath the waves and open some scoops. You will be like Thunderbird 4. Didn't want to assume that... Ocean refueling was added later, but not totally unreasonable. But that's cool if available. I've always assumed for ocean refueling you float on the surface and either use hoses, or the scoops sit just below the surface when floating. But having to actually dive the ship underwater would be cool too. Of course having to use hoses means someone has to be outside, which adds a different kind of possible encounter situation...
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Post by makofan on Dec 19, 2016 14:43:30 GMT -5
I like the idea of submerging Let's just say its twice as fast if you submerge, gives people options
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Post by ffilz on Dec 19, 2016 15:51:35 GMT -5
I like the idea of submerging Let's just say its twice as fast if you submerge, gives people options Oh nice. Submerge for fastest. Hoses if you need to fill from a puddle. Maybe an extra +1 for misjump if water is very dirty.
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Post by Mighty Darci on Dec 19, 2016 16:39:12 GMT -5
I like the idea of submerging Let's just say its twice as fast if you submerge, gives people options Oh nice. Submerge for fastest. Hoses if you need to fill from a puddle. Maybe an extra +1 for misjump if water is very dirty. Great time saver, water fill up it is.
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Post by makofan on Dec 20, 2016 11:01:37 GMT -5
Anything happening in Jump Space or should I fast forward six days to Miscatoon?
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Post by ffilz on Dec 20, 2016 11:58:37 GMT -5
I see no reason not to fast forward.
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