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Post by makofan on Nov 14, 2016 15:13:05 GMT -5
Combat Armor is not available at your tech level. I think you would have to loot it off the dead bodies of trained ground forces of a higher tech level than you. Sounds like an adventure... Ah yes, didn't think about that. Though Muskatoon, where Penzance gets it's ships from only has law level 4... That sounds like an adventure ...
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Post by Mighty Darci on Nov 14, 2016 21:36:37 GMT -5
I envision the players being a financed expedition to explore this half of the subsector, to see if there are other planets worth establishing a trade route with, or marked for possible exploitation. The corsairs are not adverse to starting a colony off planet in a richer hunting ground. Negotiations with existing governments, or finding lightly defended or governed or populated planets where colonists could thrive would be a big deal. Can you work with that? Sounds good. How about Plymouth (the smaller city might explain why we are exploring in a Type S scout instead of one of those J-3 Corsairs. Frank This sounds good to me! At least in fiction, pirates have some level of democracy on board. Clearly Marci is our Captain, so probably Lady Marie has the role of 1st Mate for having provided the financial backing to upgun and by more software. The 1 missile, 1 sand, 1 laser turret appeals to me, gives us flexibility, and the laser is probably the most useful if we get into trouble down planet. Hmm, we do have a gunner, but if we do missile only, our software package is cheaper, so change my vote to 2 missile, 1 sand, with the following software: Looks like our software package is the following, to get all we need, we need to pool 100,000 CR from our cash (or we can drop Anti-Hijack)... Program Space Cost (Mcr) Maneuver 1 0.1 Jump-1 1 0.1 Jump-2 2 0.3 Navigation 1 0.4 Generate 1 0.8 Anti-Hijack 1 0.1 Library 1 0.3 Target 1 1.0 Launch 1 2.0 ---------------------------- Total 5.1
In combat, we will have Maneuver, Target, Launch, and Generate loaded. If we need to flee, while Generate is computing our jump, we will have to physically swap out programs to load up Jump and Navigation. It would be nice to add Auto Evade but at 500,000 CR, we would have to sacrifice too much other software to get it. How does that sound to the rest of you? I am agreeable to the 2 missile and 1 sand. Other comments? If we are going to keep Anti-Hijack and pool our funds to get 100 000 CR, I will put in 60 000 CR to that pool.
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Post by Mighty Darci on Nov 14, 2016 22:28:06 GMT -5
Updated Table and Lists 11/15/16 for all six charactersffilz , Lady Marie Leroux of Penzance,48852A, 4 terms Noble, 10000 CR, Auto Pistol, 3 High Passage Hunting-1, Carousing-1, Navigation-1, Grav-Vehicle-1, Vacc-Suit-1, Zero-G-Combat-1, Auto Pistol-0
Mighty Darci , Marci Boudreaux of Penzance, 377794, Scout (8 Terms), 100 000 CR, 10 000 CR Retirement, Scout Ship, Carbine, Broadsword, Dagger, Rifle Pilot-3, Computer-2, Jack-of-all-Trades-1, Gunnery-1, Vacc Suit-2, Zero-G-Combat-1, Navigation-1, Helicopter-1, Carbine-1, Rifle-1, Shotgun-1, Medical-1, Mechanical-1 brumbar , Army Colonel Abigail Wescoat of Penzance. Terms 5. Rank 5. ABABB7, Credits: 80,000. Retirement pay 4,000 credits, High passage, laser carbine, auto pistol Vacc Suit - 1. Zero-G - Combat -1. Tracked vehicle - 1. Electronics - 2. Knife - 2. Gambling -1. Medical - 2. Laser carbine - 1. Autopistol - 1. Computer -1.coffee , Marine, Sir John Corrigan, , 79B44B, , 3 terms, Cr 10000, , Cutlass Revolver - 3, Cutlass - 2, Grav Vehicle - 1, Vacc Suit - 1, Zero-G -Combat - 1 JMiskimen , Scout, Lui Wu, 958924, 2 terms Ex-Scout, Mángdiǎn. Homeworld - Aquaria.Cr2,850 Pilot-1, Engineering-2, PSR-7, Telepathy-7.Adele Boudreau, Lady Marie Leroux's personal servant. A35999, Merchant 2nd Officer 3 terms, 41,800 CR (sold 2 low passages) Steetwise-1, Gunnery-1, Bribery-1, Vacc-Suit-2, Zero-G Combat-1, Electronics-1, Steward-1, Shotgun (1), Foil (1)
Duplicate Skills | Non-Duplicate Skills | Needed Skills - Now/Future | Pilot-3
| Hunting-1
| Brawling | Pilot-1
| Carousing-1
| Admin
| Gunnery-1
| Auto Pistol-1
| Tactics
| Gunnery-1
| Streetwise-1
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| Vacc Suit-2
| Bribery-1
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| Vacc-Suit-2
| Helicopter-1
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| Vacc-Suit-1
| Steward-1
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| Vacc-Suit-1
| Engineering-2
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| Vacc-Suit-1
| Mechanical-1
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| Zero-G-Combat-1
| Tracked vehicle-1
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| Zero-G-Combat-1
| Carbine-1
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| Zero-G-Combat-1
| Rifle-1
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| Zero-G-Combat-1
| Foil-1 |
| Zero-G-Combat-1
| Jack-of-all-Trades-1
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| Medical-2
| Laser carbine-1
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| Medical-1
| Gambling-1
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| Grav-Vehicle-1
| Knife-2
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| Grav-Vehicle-1
| Revolver-3
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| Navigation-1
| Cutlass-2
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| Navigation-1
| PSR-7
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| Computer-2
| Telepathy-7
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| Computer-1
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| Electronics-2
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| Electronics-1
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| Shotgun-1
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| Shotgun-1
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Updated Table and Lists 11/15/16 for all six characters
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Post by ffilz on Nov 15, 2016 0:40:21 GMT -5
We might want to recruit some NPCs (or if anyone wants to generate a 2nd backup PC). We can have up to 8 crew on board with double bunking (we already have to double bunk in one stateroom). Note that Middle Passage is double bunking, and double bunking is common among star crew.
We really could use a PC with one of Pilot, Gunnery, or Engineering so that we aren't doubling up on ship operation skills in combat.
Note that everyone should read the Experience rules in Book 2, but the gist for us is:
Pick one of the following programs:
Weapons Expertise: choose 1 gun combat and 1 blade combat skill, roll 8+ to commence the 4 year program, if you succeed that roll, you increase those two skills 1 level immediately, after 4 years, they become permanent if increasing from level-0 (every PC gets level-0 in gun combat and blade combat), or if increasing another skill, you must make a 2nd 8+ dedication roll to continue the program for 4 more years at which point the increase becomes permanent.
Skills: choose 2 skills that you have at level-1 or higher, roll 8+ to commence the 4 year program. Like the above, the increase is immediate, but it will take a 2nd 4 year program to make it permanent.
Physical Fitness: roll 8+ (DM +2 for Int 8-, DM +4 for Int 5-), increase Strength, Dexterity, and Endurance by 1 for the duration of the program.
This is totally free, so pick a program and see if you get lucky...
The most likely to get you SOMETHING is Physical Fitness, the best path to an actual increase is to pick a Gun Combat and Blade Combat skill to try and increase to level-1.
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Post by ffilz on Nov 15, 2016 1:10:40 GMT -5
Ok, I had a set of stats I rolled while trying to roll up a Dwarf that I held for another use, and we have:
Adele Boudreau, Lady Marie Leroux's personal servant.
Adele got her training through Lady Marie's family business (essentially the Merchants). She was well regarded in that service, attaining the rank of 2nd Officer after 3 terms. While in that role, she was initially tapped to man one of the turrets, however, her personal skills eventually led her to serving as Lady Marie's personal servant, with the promotions a recognition of that service. She is also trained in using the false transponders the Penzance ships utilize.
Stats: A35999 Age 30, Merchant 2nd Officer 3 terms, 41,800 CR (sold 2 low passages) Steetwise-1, Gunnery-1, Bribery-1, Vacc-Suit-2, Zero-G Combat-1, Electronics-1, Steward-1, Shotgun (1), Foil (1)
She has made her dedication roll (8) to start a Weapons Expertise program in Shotgun and Foil (noted above). She will share a cabin with Lady Marie.
Of course if folks would prefer not, she will stay at home...
Kit: Shotgun (10 clips), Foil, Cloth Armor, Reflec, Hand Computer, Long Range Commo, Med Scanner (total kit 5120 CR) Cash remaining: 36,680 CR
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Post by Mighty Darci on Nov 15, 2016 18:52:38 GMT -5
Ok, I had a set of stats I rolled while trying to roll up a Dwarf that I held for another use, and we have: Adele Boudreau, Lady Marie Leroux's personal servant. Adele got her training through Lady Marie's family business (essentially the Merchants). She was well regarded in that service, attaining the rank of 2nd Officer after 3 terms. While in that role, she was initially tapped to man one of the turrets, however, her personal skills eventually led her to serving as Lady Marie's personal servant, with the promotions a recognition of that service. She is also trained in using the false transponders the Penzance ships utilize. Stats: A35999 Age 30, Merchant 2nd Officer 3 terms, 41,800 CR (sold 2 low passages) Steetwise-1, Gunnery-1, Bribery-1, Vacc-Suit-2, Zero-G Combat-1, Electronics-1, Steward-1, Shotgun (1), Foil (1) She has made her dedication roll (8) to start a Weapons Expertise program in Shotgun and Foil (noted above). She will share a cabin with Lady Marie. Of course if folks would prefer not, she will stay at home... I would love to have Adele Boudreau join us! Are we all ayes or are there any nays? I took the liberty of assuming it would be ayes, and updated the skill table I made above. I hope that is not stepping on toes.
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Post by ffilz on Nov 15, 2016 19:13:32 GMT -5
Ok, I had a set of stats I rolled while trying to roll up a Dwarf that I held for another use, and we have: Adele Boudreau, Lady Marie Leroux's personal servant. Adele got her training through Lady Marie's family business (essentially the Merchants). She was well regarded in that service, attaining the rank of 2nd Officer after 3 terms. While in that role, she was initially tapped to man one of the turrets, however, her personal skills eventually led her to serving as Lady Marie's personal servant, with the promotions a recognition of that service. She is also trained in using the false transponders the Penzance ships utilize. Stats: A35999 Age 30, Merchant 2nd Officer 3 terms, 41,800 CR (sold 2 low passages) Steetwise-1, Gunnery-1, Bribery-1, Vacc-Suit-2, Zero-G Combat-1, Electronics-1, Steward-1, Shotgun (1), Foil (1) She has made her dedication roll (8) to start a Weapons Expertise program in Shotgun and Foil (noted above). She will share a cabin with Lady Marie. Of course if folks would prefer not, she will stay at home... I would love to have Adele Boudreau join us! Are we all ayes or are there any nays? I took the liberty of assuming it would be ayes, and updated the skill table I made above. I hope that is not stepping on toes. BTW, we have blade combat covered...
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Post by Mighty Darci on Nov 15, 2016 19:23:29 GMT -5
We might want to recruit some NPCs (or if anyone wants to generate a 2nd backup PC). We can have up to 8 crew on board with double bunking (we already have to double bunk in one stateroom). Note that Middle Passage is double bunking, and double bunking is common among star crew. I agree that it woud be a good idea to recruit two additional members to round out the crew at 8. We really could use a PC with one of Pilot, Gunnery, or Engineering so that we aren't doubling up on ship operation skills in combat. I would suggest also someone with the Admin skill. Pick one of the following programs: Weapons Expertise: choose 1 gun combat and 1 blade combat skill, roll 8+ to commence the 4 year program, if you succeed that roll, you increase those two skills 1 level immediately, after 4 years, they become permanent if increasing from level-0 (every PC gets level-0 in gun combat and blade combat), or if increasing another skill, you must make a 2nd 8+ dedication roll to continue the program for 4 more years at which point the increase becomes permanent. Skills: choose 2 skills that you have at level-1 or higher, roll 8+ to commence the 4 year program. Like the above, the increase is immediate, but it will take a 2nd 4 year program to make it permanent. Physical Fitness: roll 8+ (DM +2 for Int 8-, DM +4 for Int 5-), increase Strength, Dexterity, and Endurance by 1 for the duration of the program. This is totally free, so pick a program and see if you get lucky... The most likely to get you SOMETHING is Physical Fitness, the best path to an actual increase is to pick a Gun Combat and Blade Combat skill to try and increase to level-1. I also saw in the '81 rules (don't know if it is the same in the '77 rules, that all PCs automatically have an expertise of Zero in all weapons shown in the book and this Zero level is sufficient to avoid any DM penalty for completely untrained. makofan are we using that? Also have I already maxed out or exceeded the skills/levels I am allowed to have?
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Post by Mighty Darci on Nov 15, 2016 19:25:36 GMT -5
BTW, we have blade combat covered... Thanks! Corrected!
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Post by ffilz on Nov 15, 2016 19:53:47 GMT -5
We could cover Admin if someone wanted to grab Major Erik Jensen (have him come from Penzance and he's a pretty nice character).
Sadly Adele had no chance to get Admin with only Education 7 going into chargen and no chance to increase it until mustering out...
The only character at this time with Tactics is the Dwarf I rolled up... For Brawling there's the Dwarf and two of Mighty Darci's characters.
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Post by makofan on Nov 15, 2016 19:58:38 GMT -5
All players have competency in weapons
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Post by coffee on Nov 16, 2016 9:28:46 GMT -5
If we are going to keep Anti-Hijack and pool our funds to get 100 000 CR, I will put in 60 000 CR to that pool. We would only need anti-hijack if we plan on carrying passengers. Since we are all player characters, we don't need it.
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Post by makofan on Nov 16, 2016 11:18:04 GMT -5
Rounding the crew to 8 leaves no room at all for NPCS you may meet during the game. I would advise 6 people maximum
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Post by ffilz on Nov 16, 2016 12:21:27 GMT -5
Rounding the crew to 8 leaves no room at all for NPCS you may meet during the game. I would advise 6 people maximum Good point. If someone else wants to try rolling a 2nd PC and gets a better fit than Adele, I'd be totally down with that. As to Anti-Hijack, sure, we may not plan on carrying passengers, but might still be worth having to run during times we don't need other programs running. Probably is useful even when docked in port. Lady Marie can contribute some to the software package (and that's 27,000 she can sell the 3 high passages for), she will contribute 20,000 CR to Anti-Hijack.
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Post by Mighty Darci on Nov 16, 2016 13:05:08 GMT -5
Rounding the crew to 8 leaves no room at all for NPCS you may meet during the game. I would advise 6 people maximum Good point. If someone else wants to try rolling a 2nd PC and gets a better fit than Adele, I'd be totally down with that. We might consider this one that I rolled, Tsura Chivers 666984 Other (5 Terms), Age 38, home planet 0104 Penzance Vacc Suit-1, Zero-G-1, Gambling-1, Streetwise-1, Brawling-1, Bribery-1, Forgery-1, Jack-o-T-1 160,000 CR, 4 000 CR Retirement, Carbine, High Psg or I can try rolling some more characters up, I don't mind doing that. A merchant character might fill the bill by having the opportunity for both the Streetwise and Admin skills in one character, so I am going to try for that this evening. As to Anti-Hijack, sure, we may not plan on carrying passengers, but might still be worth having to run during times we don't need other programs running. Probably is useful even when docked in port. Lady Marie can contribute some to the software package (and that's 27,000 she can sell the 3 high passages for), she will contribute 20,000 CR to Anti-Hijack. We would only need anti-hijack if we plan on carrying passengers. Since we are all player characters, we don't need it. If we add one or two NPCs as makofan suggest during play, would they not be passengers vs pcs? So I am thinking the anti-hijack is a good thing.
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Post by Mighty Darci on Nov 16, 2016 13:12:31 GMT -5
All players have competency in weapons Am I correct then that all players have these skills then? Dagger-0
Blade-0
Foil-0
Sword-0
Cutlass-0
Broadsword-0
Bayonet-0
Spear-0
Halberd-0
Pike-0
Cudgel-0
Body Pistol-0
Auto Pistol-0
Revolver-0
Carbine-0
Rifle-0
Auto Rifle-0
Shotgun-0
SMG-0
Laser Carbine-0
Laser Rifle-0
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Post by Mighty Darci on Nov 16, 2016 13:15:42 GMT -5
Pick one of the following programs: Weapons Expertise: choose 1 gun combat and 1 blade combat skill, roll 8+ to commence the 4 year program, if you succeed that roll, you increase those two skills 1 level immediately, after 4 years, they become permanent if increasing from level-0 (every PC gets level-0 in gun combat and blade combat), or if increasing another skill, you must make a 2nd 8+ dedication roll to continue the program for 4 more years at which point the increase becomes permanent. Skills: choose 2 skills that you have at level-1 or higher, roll 8+ to commence the 4 year program. Like the above, the increase is immediate, but it will take a 2nd 4 year program to make it permanent. Physical Fitness: roll 8+ (DM +2 for Int 8-, DM +4 for Int 5-), increase Strength, Dexterity, and Endurance by 1 for the duration of the program. This is totally free, so pick a program and see if you get lucky... The most likely to get you SOMETHING is Physical Fitness, the best path to an actual increase is to pick a Gun Combat and Blade Combat skill to try and increase to level-1. makofan , have I already maxed out or exceeded the skills/levels I am allowed to have? or am I able to implement the above that ffilz calls out?
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Post by makofan on Nov 16, 2016 13:19:12 GMT -5
All players have competency in weapons Am I correct then that all players have these skills then? Dagger-0
Blade-0
Foil-0
Sword-0
Cutlass-0
Broadsword-0
Bayonet-0
Spear-0
Halberd-0
Pike-0
Cudgel-0
Body Pistol-0
Auto Pistol-0
Revolver-0
Carbine-0
Rifle-0
Auto Rifle-0
Shotgun-0
SMG-0
Laser Carbine-0
Laser Rifle-0Correct. Unlike Mongoose Traveller, classic Traveller does not use the skill-0 concept, but in essence that is correct
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Post by makofan on Nov 16, 2016 13:22:11 GMT -5
Pick one of the following programs: Weapons Expertise: choose 1 gun combat and 1 blade combat skill, roll 8+ to commence the 4 year program, if you succeed that roll, you increase those two skills 1 level immediately, after 4 years, they become permanent if increasing from level-0 (every PC gets level-0 in gun combat and blade combat), or if increasing another skill, you must make a 2nd 8+ dedication roll to continue the program for 4 more years at which point the increase becomes permanent. Skills: choose 2 skills that you have at level-1 or higher, roll 8+ to commence the 4 year program. Like the above, the increase is immediate, but it will take a 2nd 4 year program to make it permanent. Physical Fitness: roll 8+ (DM +2 for Int 8-, DM +4 for Int 5-), increase Strength, Dexterity, and Endurance by 1 for the duration of the program. This is totally free, so pick a program and see if you get lucky... The most likely to get you SOMETHING is Physical Fitness, the best path to an actual increase is to pick a Gun Combat and Blade Combat skill to try and increase to level-1. makofan , have I already maxed out or exceeded the skills/levels I am allowed to have? or am I able to implement the above that ffilz calls out? Each player can do this. ffilz can you post your thread on self-improvement under House Rules or something so that all can see it? Hard to do from a phone. The Perilous Dreamer can you make ffilz a moderator of this forum?
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Post by Admin Pete on Nov 16, 2016 14:47:40 GMT -5
Each player can do this. ffilz can you post your thread on self-improvement under House Rules or something so that all can see it? Hard to do from a phone. The Perilous Dreamer can you make ffilz a moderator of this forum? All taken care of and ffilz is now a moderator of this forum. He should explore the area below this forum, too! Welcome ffilz to the ranks!
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Post by Mighty Darci on Nov 16, 2016 19:43:16 GMT -5
OK guys I rolled up about a dozen tries at a Merchant type and this is the best one.
Larissa "Red" Kininson 666AA5, Merchant 2nd Officer (7 Terms) Age 50, home planet 0104 Penzance
Vacc Suit-1, Zero-G-1, Pilot-1, Computer-1, Streetwise-1, Engineering-1, Electronic-1, Admin-3, Mechanical-1, Navigation-1, Gunnery-1
20 000 CR, 8 000 CR Retirement, Blade, Cutlass, Bayonet, Auto Pistol, Carbine, Rifle, Laser Rifle, SMG
Please let me know if you want to go with this for the 6th person or Adele or one of the other extra characters.
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Post by Mighty Darci on Nov 17, 2016 14:14:31 GMT -5
Suggested ship names,
The Ghost
Black Hawk
Deep Quest
The Reluctant
The Sherwood
The Wanderer
Laughter
The Red Witch
The Walrus
We're Here
Grey Ghost
Sparrowhawk
Satisfaction
The Golden Fleece
The Scourge
Nightmare
How do all of you feel about one of these or please post your suggestion.
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Post by Mighty Darci on Nov 17, 2016 14:54:00 GMT -5
ffilz , coffee , brumbar and JMiskimen what do we still need to do so that we can start playing this coming Monday the 21st? I think that we need to buy supplies and equipment and finalize things like the software, the triple turret and a few other things, but I am not sure what those are. Not intending to rush anyone or be bossy. Just looking forward to the game.
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Post by ffilz on Nov 17, 2016 15:20:53 GMT -5
Larissa obviously brings more, and maybe it depends whether we think Admin or Bribery is more important. Admin-3 will let us ignore normal bureaucratic stuff (standard roll is 7+ with DM +2 per level of Admin...).
I did stop Adele at 3 terms so as a 2nd PC she wouldn't overshadow others so much, but we really need some other input...
As to name, Grey Ghost is my favorite of what you have listed.
Yea, we need to buy supplies and gear, and settle up the turret. We don't have the software to fire lasers, so we might just want 2 missile, 1 sand or the 3 missile. I think having some defense would be good.
Also settle on Anti-Hijack or not.
I'm not sure what supplies we really need to buy...
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Post by makofan on Nov 17, 2016 15:28:41 GMT -5
Assume supplies for 1 person to be about 5 Credits per week
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Post by Mighty Darci on Nov 17, 2016 15:40:29 GMT -5
Assume supplies for 1 person to be about 5 Credits per week How many weeks should we be buying for?
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Post by ffilz on Nov 17, 2016 15:42:13 GMT -5
Assume supplies for 1 person to be about 5 Credits per week Hmm, each occupied stateroom has a life support cost of 2000 CR per two weeks (1 jump, plus 1 week in system). Also see Food and Overhead in Book 3 (which notes that crew and passengers of star ships have their food covered - which suggests the above life support costs cover normal needs there). We might want to stock up on some dried rations in case we are down planet outside of civilization for any extended time. Extended living on planet is from CR 120 per month to CR 900 per month depending on lifestyle. A fuel load for us is 4000 CR at a star port, or "free" at a gas giant. We need to find a way to save up for annual maintenance. Berthing when we land on planet is 100 CR (more if we stay longer). Other than that, we need gear, armor, weapons, and ammo. There's always the question of what gear comes in the ship's locker... I'm fine if we just assume the ship's locker has basic ship board maintenance gear and we supply any "adventuring" and combat gear. Gearing up can go crazy if you dig into every Traveller publication for gear... See the "More Gear" section in this document: docs.google.com/document/d/1YEPiaXQZoWbvnrHohrB5U7iLrzmT4HGplGrLxusIhl0/edit?usp=sharing for some additional gear I have culled from other publications that keeps the gear list modest, but adds a bit of survival equipment.
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Deleted Member
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Post by Deleted on Nov 17, 2016 17:26:48 GMT -5
I'm just waiting to equip Lui ... I have some things I want I might have to clear with the Referee ...
As for ship armaments, I suggest Three Missile Launchers ... Defensively, it give the bad guys something to shoot at besides us while potentially doing damage.
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Post by ffilz on Nov 17, 2016 18:13:26 GMT -5
I'm just waiting to equip Lui ... I have some things I want I might have to clear with the Referee ... As for ship armaments, I suggest Three Missile Launchers ... Defensively, it give the bad guys something to shoot at besides us while potentially doing damage. You might as well post your hoped for purchases here. Note that you come from a TL-7 world, but Penzance is TL-10 so I'm guessing you can purchase anything up to TL-10 (sadly, no Combat Armor for us). Makofan, does law level 9 limit our purchases at all?
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Post by makofan on Nov 17, 2016 19:05:05 GMT -5
Assume supplies for 1 person to be about 5 Credits per week Hmm, each occupied stateroom has a life support cost of 2000 CR per two weeks (1 jump, plus 1 week in system). Also see Food and Overhead in Book 3 (which notes that crew and passengers of star ships have their food covered - which suggests the above life support costs cover normal needs there). That's what I get for answering on my phone without checking my sources. Ignore me, go with ffilz's figures
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