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Post by makofan on Nov 5, 2016 20:19:13 GMT -5
RULING #1 The second edition messed up damage rolls by simply truncating the modifiers from first edition, so 3D-8 became 3D, and 1D+4 became 1D. This is just plain wrong. Thanks to ffilz, who provided a rough approximation of 1977 damage using just whole dice, we will use this as the official damage chart Weapon Damage Hands 1D Claws 2D Teeth 1D Horns 1D Hooves 1D Stinger 1D Thrasher 3D Club 1D Dagger 1D Blade 2D Foil 2D Cutlass 3D Sword 2D Broadsword 4D Bayonet 3D Spear 3D Halberd 3D Pike 3D Cudgel 2D Body Pistol 1D Automatic Pistol 2D Revolver 2D Carbine 2D Rifle 3D Automatic Rifle 3D Shotgun 4D Submachinegun 2D Laser Carbine 4D Laser Rifle 5D
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Post by makofan on Nov 5, 2016 20:48:28 GMT -5
RULING #2 Jack-of-all-Trades has no effect above a skill level of 1. Therefore, those characters who generated JoT-2 will reduce it to 1, and pick a free skill. I will list the characters and their choices Mighty Darci Marci Boudreaux choose from Vehicle (not Helicopter), Navigation, Electronics, Engineering Mighty Darci Kathyrn Trenton choose from Vehicle, Vacc Suit, Mechanical, Electronics, Gunnery, Medical, Engineering, Computer
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Post by makofan on Nov 5, 2016 21:08:05 GMT -5
RULING#3 The errata replaced Air/Raft for Scouts and ATV for Army and Marines with Vehicle (giving you a wide choice), The following characters have the choice to swap out their skill in Air/Raft or ATV to a different class of vehicle if they wish coffee Sir John Corrigan erisred Bronson Han brumbar Haloran Carmichael brumbar Abigail Wescoat hogscape Hutch Valid choices are: Aircraft: Prop-driven, Fixed wing, Jet-driven fixed wing, Helicpter Land: Grav Vehicle, , Tracked Vehicle, Wheeled Vehicle Watercraft: Large Watercraft, Small Watercraft, Hovercraft, Submersible
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Post by Mighty Darci on Nov 5, 2016 23:14:34 GMT -5
RULING #2 Jack-of-all-Trades has no effect above a skill level of 1. Therefore, those characters who generated JoT-2 will reduce it to 1, and pick a free skill. I will list the characters and their choices Mighty Darci Marci Boudreaux choose from Vehicle (not Helicopter), Navigation, Electronics, Engineering Mighty Darci Kathyrn Trenton choose from Vehicle, Vacc Suit, Mechanical, Electronics, Gunnery, Medical, Engineering, Computer Marci Boudreaux chose Navigation Kathyrn Trenton chose Medical
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Post by coffee on Nov 13, 2016 20:02:11 GMT -5
RULING#3 The errata replaced Air/Raft for Scouts and ATV for Army and Marines with Vehicle (giving you a wide choice), The following characters have the choice to swap out their skill in Air/Raft or ATV to a different class of vehicle if they wish coffee Sir John Corrigan erisred Bronson Han brumbar Haloran Carmichael brumbar Abigail Wescoat hogscape Hutch Valid choices are: Aircraft: Prop-driven, Fixed wing, Jet-driven fixed wing, Helicpter Land: Grav Vehicle, , Tracked Vehicle, Wheeled Vehicle Watercraft: Large Watercraft, Small Watercraft, Hovercraft, Submersible Can I swap out my ATV for Air/Raft? We have one of those on the scout ship, but nobody has skill in it (that I've seen...)
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Post by makofan on Nov 13, 2016 20:28:07 GMT -5
Sure! That would be Grav Vehicle
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Post by ffilz on Nov 14, 2016 12:56:32 GMT -5
Sure! That would be Grav Vehicle Lady Marie Leroux also has Grav Vehicle, but good to have multiple drivers...
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Post by ffilz on Nov 16, 2016 16:25:50 GMT -5
Are you playing with the maximum skill ranks from The Traveller Book (or put into 1981 by eratta)?
My vote is not. Book 1 characters would rarely get that many skills (Marci is technically one level over).
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Post by ffilz on Nov 16, 2016 16:27:24 GMT -5
Makofan also wanted me to post about the Experience rules in Book 2 here:
Note that everyone should read the Experience rules in Book 2, but the gist for us is:
Pick one of the following programs:
Weapons Expertise: choose 1 gun combat and 1 blade combat skill, roll 8+ to commence the 4 year program, if you succeed that roll, you increase those two skills 1 level immediately, after 4 years, they become permanent if increasing from level-0 (every PC gets level-0 in gun combat and blade combat), or if increasing another skill, you must make a 2nd 8+ dedication roll to continue the program for 4 more years at which point the increase becomes permanent.
Skills: choose 2 skills that you have at level-1 or higher, roll 8+ to commence the 4 year program. Like the above, the increase is immediate, but it will take a 2nd 4 year program to make it permanent.
Physical Fitness: roll 8+ (DM +2 for Int 8-, DM +4 for Int 5-), increase Strength, Dexterity, and Endurance by 1 for the duration of the program.
This is totally free, so pick a program and see if you get lucky...
The most likely to get you SOMETHING is Physical Fitness, the best path to an actual increase is to pick a Gun Combat and Blade Combat skill to try and increase to level-1.
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Post by makofan on Nov 16, 2016 17:03:54 GMT -5
Are you playing with the maximum skill ranks from The Traveller Book (or put into 1981 by eratta)? My vote is not. Book 1 characters would rarely get that many skills (Marci is technically one level over). No. I don't like that rule
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Post by coffee on Nov 17, 2016 9:14:27 GMT -5
Are you playing with the maximum skill ranks from The Traveller Book (or put into 1981 by eratta)? My vote is not. Book 1 characters would rarely get that many skills (Marci is technically one level over). No. I don't like that rule I don't, either. I believe that rule came about because of the expanded character generation in Mercenary and High Guard. Characters suddenly had lots of skills, as opposed to us Book One types that might only have a few. If you're fortunate enough to have a long career, you deserve more skills!
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Post by ffilz on Feb 14, 2017 0:16:12 GMT -5
Just thought I'd post the skill description for Hunting from Supplement 4:
In animal encounter situations, this skill is used to enhance the chance of encountering any specific type of animal, of achieving surprise on such animals, and of surviving such encounters.
DMs based on specific situations should be generated, and hunting skill should be used a a favorable DM.
Hunting skill is also useful for jobs as guides for expeditions or tours.
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