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Post by hengest on Mar 31, 2024 7:11:21 GMT -5
The beauty of Original rules is their flexibility that is limited only by imagination. Mao has certainly exemplified that on this forum! Personally I don't I have to agree with this wholeheartedly.
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Post by hengest on Mar 31, 2024 7:33:39 GMT -5
The beauty of Original rules is their flexibility that is limited only by imagination. Mao has certainly exemplified that on this forum! Personally I don't care for the idea of everyone having "minor magics" makes the game too much like 5E IMNSHO. Not the type of game I'm looking for. Besides minor (and not so minor) magic is already available to other classes, especially in the form of potions. My Fighters always pick those as treasures because then they have a "one shot" spell. In reference to Arduin, I have used the special abilities of volume one. Randomly determined bonuses and abilities that don't break the game and offer a little more flavor/capability. I hear you, and that's exactly what I was worried about. Not that it would be like 5E, but that it would be just too much of a good thing. It's an idea that I like, but I'm not sure whether I would get what I want from it practically. Good call.
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Post by simrion on Mar 31, 2024 12:37:22 GMT -5
The beauty of Original rules is their flexibility that is limited only by imagination. Mao has certainly exemplified that on this forum! Personally I don't care for the idea of everyone having "minor magics" makes the game too much like 5E IMNSHO. Not the type of game I'm looking for. Besides minor (and not so minor) magic is already available to other classes, especially in the form of potions. My Fighters always pick those as treasures because then they have a "one shot" spell. In reference to Arduin, I have used the special abilities of volume one. Randomly determined bonuses and abilities that don't break the game and offer a little more flavor/capability. I hear you, and that's exactly what I was worried about. Not that it would be like 5E, but that it would be just too much of a good thing. It's an idea that I like, but I'm not sure whether I would get what I want from it practically. Good call. A friend coined it best many years ago when he was DMing. He was a good DM creating some phenomenal scenarios that were challenging and rewarding, especially with magic items. He stated "It's all about the toys!" Those "toys" being the magic items
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