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Post by Vile Traveller on Jun 23, 2016 9:22:52 GMT -5
Inspired by the Traveller Out-of-the-Box posts on the Tales to Astound! blog and makofan 's post on the OD&D Discussion forum, what do you think of our chances of putting together a subsector based on the 1977 LBBs? I know we're a small community, but the recent one-page setting contest seems to show there is enough will and talent here. The only question is whether you'd all be interested in doing something like this for old-school CT. The idea is that I would prepare the blank map using only the random method in LBB3 (including '77-style space lanes), and everyone would take it from there to develop their own clusters or individual worlds (in communication with your neighbours if you feel so inclined - we found this was the most fun part when we developed the Spica Sector for Spica Publishing years ago). Interested?
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Post by mormonyoyoman on Jun 23, 2016 11:59:13 GMT -5
Interested, but pleeease - a longer deadline.
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Post by bestialwarlust on Jun 23, 2016 12:01:17 GMT -5
yes that sounds interesting
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Post by tetramorph on Jun 23, 2016 13:39:37 GMT -5
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Post by Vile Traveller on Jun 23, 2016 19:47:04 GMT -5
Sounds like we have a goer.
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Post by randyb on Jun 24, 2016 13:22:45 GMT -5
What the heck. Count me in.
Caveat: IMO, Traveller is not about being "hard SF". If that is out of sync with the preferred approach, I will bow out and lurk.
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Post by hengest on Jun 24, 2016 15:02:40 GMT -5
I might could be in, depending on the exact parameters and deadline.
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Post by Vile Traveller on Jun 25, 2016 4:57:07 GMT -5
What the heck. Count me in. Caveat: IMO, Traveller is not about being "hard SF". If that is out of sync with the preferred approach, I will bow out and lurk. If it works with the '77 books, it's fair play IMO. I think the fun part of this is making sense of the dice rolls through individual interpretation, whatever that may be. It's all part of the mix.
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Post by randyb on Jun 25, 2016 9:50:20 GMT -5
What the heck. Count me in. Caveat: IMO, Traveller is not about being "hard SF". If that is out of sync with the preferred approach, I will bow out and lurk. If it works with the '77 books, it's fair play IMO. I think the fun part of this is making sense of the dice rolls through individual interpretation, whatever that may be. It's all part of the mix. I'm all in favor of keeping consistent with the '77 books (or later books, for a different project that uses them instead). IMO, the "Traveller is hard SF" meme is its own tangent off of the LBBs, one that I don't prefer. (Tangent of my own. This thread, and the blog post that inspired it, as given me an separate idea - apply the '77 space lanes to the Islands Cluster from Adventure 5: Trillion Credit Squadron. Not sure if I will get to this separate idea.)
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Post by makofan on Jul 9, 2016 16:24:12 GMT -5
I can't promise anything, but keep me in the loop
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Post by Admin Pete on Jul 11, 2016 7:11:53 GMT -5
Vile Traveller, what title would you like and I will create a place for it.
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Post by Vile Traveller on Jul 11, 2016 9:35:13 GMT -5
Vile Traveller , what title would you like and I will create a place for it. Well, now, how about ... Space: 1977?
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Post by Admin Pete on Jul 11, 2016 13:18:07 GMT -5
Vile Traveller , what title would you like and I will create a place for it. Well, now, how about ... Space: 1977? Vile Traveller, done, check it out by following the moved link of this thread!
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Post by Admin Pete on Jul 11, 2016 13:26:53 GMT -5
Interesting new post on creating the subsector with '77 trade routes: talestoastound.wordpress.com/tag/traveller-out-of-the-box/I really really really want to do a shared-universe pbp campaign where everybody rolls up an area of 2x2 sectors and sends them to me. Then everybody designs one alien race and sends it to me. Then I create some empires, figure out budgets, assign each player an empire to design ships for. Then everybody designs three specials and sends them to me, which I drop on planets somewhere. Then we actually start a campaign in that shared creation, but every now and then people might be asked to fight out a fleet action somewhere in the game and send me the results, or something like that. I am just too extended to do that right now. Get the players to design the empires (I'd call them polities), too, that should take some of the load off. We had a great time 10 years ago at the dawn of Spica Publishing, designing the Spica Sector with different people designing different subsectors. We worked with our neighbours to make connections across the artificial boundaries created by subsectors. I think a project like that could well work, especially if you scale it back to subsector level. Although maybe our sister board at OD&D - Campaigns and House Rules Discussion would be more appropriate? The above is the relevant post from Original D&D Discussion
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Post by Admin Pete on Jul 11, 2016 13:29:11 GMT -5
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Post by ffilz on Jul 11, 2016 18:50:45 GMT -5
Will follow this with interest, maybe join in...
Frank
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Post by randyb on Jul 11, 2016 20:21:46 GMT -5
Vile Traveller , what title would you like and I will create a place for it. Well, now, how about ... Space: 1977? Flash! Ah-ahhhhh!!!! Wait... that was 1980...
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Post by Vile Traveller on Jul 12, 2016 8:26:42 GMT -5
Step 1: World OccurrenceThe standard rule is 4-6 on d6 means there is a world in any particular hex. But there is an option to add a +1 or -1 die modifier (DM) to alter the average sub-sector density. Bearing in mind the size of the community, the workload required to flesh out worlds, and the fact that we come from an OD&D background of low population densities, I am using the low density rule here. Going through the blank sub-sector hex grid, I end up with 29 worlds in the hexes listed below. I will try to come up with a simple sub-sector map that I can update as I go. - 0101
- 0103
- 0104
- 0107
- 0202
- 0203
- 0206
- 0209
- 0210
- 0301
- 0305
- 0309
- 0401
- 0402
- 0404
- 0408
- 0502
- 0510
- 0605
- 0606
- 0607
- 0609
- 0704
- 0710
- 0801
- 0803
- 0804
- 0805
- 0810
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Post by Vile Traveller on Jul 12, 2016 8:34:39 GMT -5
Step 2: Starport TypeThis is a straightforward 2d6 look-up table. I'm going to refrain from making any comments during generation, so as to leave the field clear of possible influence for co-creators. Here's what we get: - 0101 A
- 0103 C
- 0104 C
- 0107 A
- 0202 B
- 0203 B
- 0206 E
- 0209 C
- 0210 X
- 0301 C
- 0305 B
- 0309 E
- 0401 C
- 0402 D
- 0404 C
- 0408 B
- 0502 A
- 0510 C
- 0605 B
- 0606 B
- 0607 B
- 0609 C
- 0704 E
- 0710 A
- 0801 B
- 0803 B
- 0804 B
- 0805 C
- 0810 A
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Post by Vile Traveller on Jul 12, 2016 8:40:33 GMT -5
Step 3: Route DeterminationOkay, this is the big difference as far as 1977 LBB3 vs. 1981 LBB3 is concerned, jump routes or spacelanes, which do not exist in the 1981 edition. Here is a sketch map which I will update step-by-step.
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Post by Vile Traveller on Jul 13, 2016 8:46:01 GMT -5
Step 4: WORLD CREATION
Time to generate the meat of the UWP (Universal World Profile) for each world: size, atmosphere, hydrographic percentage, population, government, and law level, followed by technological index.
0101 A 562584-E 0103 C 779695-7 0104 C 100479-A 0107 A 000242-F 0202 B 665322-7 0203 B 949986-6 0206 E 9A6867-3 0209 C 155343-B 0210 X 99A786-1 0301 C 6A4456-5 0305 B 9A5448-B 0309 E 788465-5 0401 C 673640-5 0402 D 100524-7 0404 C 332100-C 0408 B 99A442-C 0502 A 252A68-H 0510 C 551468-4 0605 B 869865-8 0606 B AA849B-7 0607 B 637121-C 0609 C 621102-A 0704 E 566330-6 0710 A 220789-C 0801 B 664847-5 0803 B 521577-9 0804 B 45468D-9 0805 C 457269-7 0810 A 336897-A
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Post by Vile Traveller on Jul 13, 2016 9:01:46 GMT -5
Step 5: Bases
Naval and/or scout bases may be present, depending on the starport type:
0101 A 562584-E 0103 C 779695-7 0104 C 100479-A Scout Base 0107 A 000242-F Scout Base 0202 B 665322-7 0203 B 949986-6 Scout Base 0206 E 9A6867-3 0209 C 155343-B 0210 X 99A786-1 0301 C 6A4456-5 Scout Base 0305 B 9A5448-B 0309 E 788465-5 0401 C 673640-5 Scout Base 0402 D 100524-7 Scout Base 0404 C 332100-C 0408 B 99A442-C Scout Base 0502 A 252A68-H 0510 C 551468-4 0605 B 869865-8 Scout Base 0606 B AA849B-7 0607 B 637121-C Naval Base 0609 C 621102-A 0704 E 566330-6 0710 A 220789-C 0801 B 664847-5 Scout Base 0803 B 521577-9 0804 B 45468D-9 0805 C 457269-7 0810 A 336897-A
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Post by Vile Traveller on Jul 13, 2016 9:01:54 GMT -5
Step 6: Gas GiantsThanks to ffilz for spotting the gas giant occurrence rule hidden in LBB2: 0101 A 562584-E 0103 C 779695-7 Gas Giant 0104 C 100479-A Scout Base 0107 A 000242-F Gas Giant, Scout Base 0202 B 665322-7 Gas Giant 0203 B 949986-6 Gas Giant, Scout Base 0206 E 9A6867-3 Gas Giant 0209 C 155343-B Gas Giant 0210 X 99A786-1 Gas Giant 0301 C 6A4456-5 Gas Giant, Scout Base 0305 B 9A5448-B Gas Giant 0309 E 788465-5 0401 C 673640-5 Gas Giant, Scout Base 0402 D 100524-7 Gas Giant, Scout Base 0404 C 332100-C Gas Giant 0408 B 99A442-C Gas Giant, Scout Base 0502 A 252A68-H Gas Giant 0510 C 551468-4 Gas Giant 0605 B 869865-8 Gas Giant, Scout Base 0606 B AA849B-7 Gas Giant 0607 B 637121-C Gas Giant, Naval Base 0609 C 621102-A Gas Giant 0704 E 566330-6 Gas Giant 0710 A 220789-C Gas Giant 0801 B 664847-5 Gas Giant, Scout Base 0803 B 521577-9 Gas Giant 0804 B 45468D-9 Gas Giant 0805 C 457269-7 Gas Giant 0810 A 336897-A Gas Giant
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Post by Vile Traveller on Jul 13, 2016 9:38:12 GMT -5
Okay, there is a sub-sector map and a set of UWPs. Now it's over to you. Please start a new thread for each world, titled (for example) "0101 Muskatoon", and start the first post with the template provided.
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Post by Vile Traveller on Jul 13, 2016 9:41:15 GMT -5
By the way, JMiskimen, I notice you have started a couple of "Contact:" threads here - should they be in some other board?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 13, 2016 10:02:37 GMT -5
No, as I see it, it follows in the Traveller tradition and you gotta populate those subsectors with something ... but if the posts are unwelcome in your opinion, by all means delete them.
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Post by randyb on Jul 13, 2016 10:04:57 GMT -5
Question: can I "Landgrab" a few worlds and work on them at my leisure?
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Post by Vile Traveller on Jul 13, 2016 10:20:29 GMT -5
No, as I see it, it follows in the Traveller tradition and you gotta populate those subsectors with something ... but if the posts are unwelcome in your opinion, by all means delete them. Oh, not at all, but could you please associate them with specific worlds (or world groups) on the map? I was just confused because there was no intro with those posts, so I though they might have been meant for one of the other campaign worlds here.
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Post by Vile Traveller on Jul 13, 2016 10:20:59 GMT -5
Question: can I "Landgrab" a few worlds and work on them at my leisure? Sure, go for it. I've started to do the same.
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Post by Admin Pete on Jul 13, 2016 10:34:28 GMT -5
Okay, there is a sub-sector map and a set of UWPs. Now it's over to you. Please start a new thread for each world, titled (for example) "0101 Muskatoon", and start the first post with the template provided. Question: Should the template include any moon(s)?
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