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Post by captaincrumbcake on Mar 10, 2016 16:22:06 GMT -5
This campaign is designed to introduce the player-characters to an entirely new world. How it functions has been described in the INTRODUCTION folder. But even novice players will have somewhat of an idea on how the game, plays. Because of this, and other factors, the plot mentioned here is designed to accommodate much of the anxiety some might have in beginning a campaign such as this; as a player or the referee. The (plot) device is rather simple, and all are free to borrow it or elements thereof, for use in their own game world.
1. Characters will begin, not as L1 neophytes--apprentices and initiates within their chosen class/classes. Instead, everyone starts as a 4th level member of their profession. While this might seem gracious, I am prescribing this based on several factors: (1) the very low magic available; (2) the harshness of the environment provided; and (3) the lack of certain traits and skills found in the usual campaign (i.e., healing, spell-use, etc.)
2. The characters will know little (to nothing) of the current status of the campaign world, while retaining their usual (player) knowledge of the game parts (identity of monsters, items, etc.) The latter being due to their level, and the fact that they are, actually, from a past era. To be precise, they are from the time of the great cataclysm itself; as hirelings and henchman of very powerful and high ranking lords, wizards (and such) of the world then. And when the great event happened, the characters, not consumed by its power, were thrown into a time-vortex, only to awaken in the present time of The Lost Lands.
3. From this point onward, they must negotiate a world with different customs, myths, and fears than they are familiar.
(I will expand upon this when time permits.)
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