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Post by Voldar on Aug 11, 2021 23:12:52 GMT -5
I guess I've played with some whiny players, because they like the instant win of Sleep against enemies, but when the enemy spellcaster has Sleep they don't find it very entertaining! When I was a teen I had a player get up, walk out on the game after being slept, threw his PHB and papers in the air in the yard and didn't come back (but he had the mindset that he was always supposed to win, he was the heerooooooo). I guess player relations could be considered a sort of problem. I guess, I have been lucky not to play with whiny players, but I am picky about who I play with.
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Post by Voldar on Aug 11, 2021 23:15:02 GMT -5
I can see how no one would take a wizards if you nerfed the class. I can't see changing that one spell nerfing the entire class, but it does make the first couple levels more difficult, but the 15-minute adventuring day is real and channeling a former manager of mine, "that's a them problem." To counter that, you could easily put in a Holmesian scroll rule (which I do) so they have a variety of additional spells to choose from (although it'll cost them some scratch), and throwing Greek fire pots or letting magic users employ a light crossbow makes up for some of that at very low levels. That spell is the only good combat thing a wizards can do for a long time, so I would consider it nerfing the class. Usually IMO it is spell casters an adventuring party is always short on.
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