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Jumping
Sept 14, 2015 12:04:32 GMT -5
Post by sepulchre on Sept 14, 2015 12:04:32 GMT -5
Came across Waysoftheearth's clever d6 house rule for leaping across the standard 10' pit: " Jumping distance: 1d6 + AC" Does anyone else use a similar "d6" or "2d6" ruling?
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Post by tetramorph on Sept 14, 2015 12:37:32 GMT -5
That is a great ruling!
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Jumping
Sept 29, 2015 14:13:43 GMT -5
Post by Admin Pete on Sept 29, 2015 14:13:43 GMT -5
I've not had anyone try to jump a pit or something similar in a long time. Bitd if you had no armor you could jump a distance of your strength +4, Leather Armor Strength +2 and Chain or Plate Strength -4. That is completely unencumbered - no back pack etc. Then you toss the possessions across. With your backpack and other items apply an additional -4 across the board above. So for instance with an 18 Str and Plate Armor you could jump 14 feet. With Plate Sword Shield and backpack you could just make 10 feet and might fall back into the pit if someone did not reach out and grab your hand to pull you in.
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Post by captaincrumbcake on Oct 23, 2015 12:10:59 GMT -5
Real world physical mobility is dramatically over-estimated in fantasy gaming. (IMO) But, if one is to suspend disbelief and accept the premise of the fantasy world, why,then, do so many (mostly DMs) feel obligated to provide a reasonable mechanic for doing anything in a fantastic world? And it is in this light that I prefer to use the characters Stat-abilities as tools of measure vs. their attempts to perform physical feats.
Thus, STR + DEX/2 would be a reasonable determination of how far a character could perform a running jump over a 10' wide pit with a 20' running start. Adding or subtracting for encumbrance and gear is a nice touch for flavor; but, really, who's gonna try to jump a 10' wide pit wearing plate armor?
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Post by Hexenritter Verlag on Jul 8, 2018 12:44:36 GMT -5
I don't use a d6 like the one used by waysoftheearth , instead I'll be using the ruling I just posted on DF (one of my very rare posts there) which will be below: My rulings will be as follows: Depending on ones encumbrance and whether or not they are starting from a standing or running start, the PC can jump the following distance with a successful Dex check. [ Note:The Haste spell doubles the running jump distances. Plus there is a 3' height of clearance on long jumps & half that on standing jumps.] Unencumbered move 12" - Running Jump: 12' Standing Jump: 6' high or far. Encumbered move 9" - Running Jump: 9' Standing Jump: 4' high or far. Encumbered move 6" - Running Jump: 6' Standing Jump: 3' high or far. Encumbered move 3" - Running Jump: 3' Standing Jump: 1' high or far.
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Post by Admin Pete on Jul 8, 2018 21:49:01 GMT -5
I would amend these quite a bit, jumping 36 feet is a bit much for me for an human, now some other types I could see doing it but not humans, maybe an extradinary elf.
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Post by Hexenritter Verlag on Jul 9, 2018 1:18:05 GMT -5
I just read what I posted. LOL that is a lot. I think I posted that on DF when I was tired. Nice catch Admin Pete. I cannot believe I didn't catch that before I posted them on both forums. It'd work in an anime or wu xia film but not OD&D unless you wanted to emulate that style of play.
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Post by mormonyoyoman on Jul 9, 2018 5:41:39 GMT -5
I would amend these quite a bit, jumping 36 feet is a bit much for me for an human, now some other types I could see doing it but not humans, maybe an extradinary elf. "Hulk jump chasm. Beat Thor. Puny god."
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Post by mormonyoyoman on Jul 9, 2018 5:45:06 GMT -5
Real world physical mobility is dramatically over-estimated in fantasy gaming. (IMO) But, if one is to suspend disbelief and accept the premise of the fantasy world, why,then, do so many (mostly DMs) feel obligated to provide a reasonable mechanic for doing anything in a fantastic world? And it is in this light that I prefer to use the characters Stat-abilities as tools of measure vs. their attempts to perform physical feats. Thus, STR + DEX/2 would be a reasonable determination of how far a character could perform a running jump over a 10' wide pit with a 20' running start. Adding or subtracting for encumbrance and gear is a nice touch for flavor; but, really, who's gonna try to jump a 10' wide pit wearing plate armor? See, this is my idea of avoiding more than minimal rules. I may be the only guy to consider Deluxe Tunnels and Trolls to be a fantastic read, but for everything past the first page or so to be purely at my option.
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