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Post by Admin Pete on Aug 26, 2015 8:53:44 GMT -5
Cool Stuff - I'm especially interested as in my own situation, it's likely that I won't be able to game that frequently, and likewise, part of the hurdle is to keep things interesting and rewarding enough for my potential player base in terms of access to spells and what have you. I'm looking forward to what extras you've given to FM. In my own situation I've started them one place better than everyone else on the attack tables at level one, (actually everyone else starts one worse) and increased their spot on the table by 1 every level (a la optional AD&D ruling). ~ Ever since Dragon #80, I've always used granular increases in to hit, saves, and what have you. ~ (Sorry Ways of the Earth). So, when do we play? I have tweaked the tables some more, but have not posted them yet. I played the first game (2nd in this campaign) on July 22nd with the new tables. Giving the magic users and clerics both 2 spells at first level with 5 players and no henchman did not really make a difference at all. (2 fighters, 2 magic-users, and 1 cleric) The players are excited about finding or trading for most of their spells with only 5 given out at first level. When they hit second level they will be given 4 and find the rest. For fifth level and above they will gain 2 new spells for the new level and have to find or trade for the rest. (Trading for spells is very expensive and hard to accomplish) Transferring a spell from a scroll to the spell book uses up the only use of the scroll.
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