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Post by ripx187 on Oct 20, 2019 11:19:46 GMT -5
The rules governing ships, at least up to AD&D 2nd Edition, were terrible. They specify that nautical sciences do not exist and the ships must travel along the coast. I ignore this. According to what little there is in the DMG in regards to tables, ship travel is dangerous and to unpredictable. I could be wrong, but I don't even think that they have movement rates. Now, granted, they did publish a supplement during the 2e era all about ships, but I never did buy it. I have seen a little of it, and what little I did see didn't have enough crunch to encourage me to seek out this book. I pretty much just fill in the blanks whenever the need shows up, which I like to do; but I often wonder if I am missing out on some opportunities.
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Post by hengest on Oct 20, 2019 11:29:22 GMT -5
Had never known about this. Bookmarked the thread. Nautical adventure?
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Post by mao on Oct 22, 2019 7:24:14 GMT -5
I ran some pirate games and used star ships a lot but never did ships much in D&D, prob a weakness. have to do a one thread of something "Shippy"
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Post by The Perilous Dreamer on Nov 5, 2019 3:12:56 GMT -5
I had my players a few years back on shipboard for a long journey, then a good long while on land and then back on shipboard for the last leg of their journey with a lot of detours along the way.
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