Post by Admin Pete on May 23, 2015 7:26:41 GMT -5
Please note that this is just one take on Humanoid Monsters and that it is subject to change at any time.
Humanoid monsters are formed through abiogenesis; however, IMCs this is an unnatural process and it the interaction of Chaos and Evil acting on the slime, muck, manure and decayed things giving rise to the spontaneous appearance of the humanoid monsters (Goblins, Kobolds, Orcs, Hobgoblins, Gnolls, Bugbears, Ogres and Trolls). This is the leading reason why they are at odds with player character races and why they are implacable foes and can never be redeemed. Sometimes it is possible for the PCs to bluff and bargain their way out of situations if the monsters are not confident of victory.
* Some races that can then carry on their race through normal means tend to be less belligerent towards other lifeforms as they have developed inside a nurturing or semi-nurturing social structure. These races did not arise through abiogenesis and Centaurs are an example.
* Some races, like Goblins, Kobolds, Orcs, Hobgoblins, Gnolls, Bugbears, Ogres and Trolls, form as fully fledged adults. They have no concept of family or rearing children, since they have no families or children. They rarely show any empathy towards other lifeforms and respond well only to signs of strength. This is what makes them so dangerous: they are mostly psychopaths.
* Females can form for races that do not breed normally, but will be sterile. Female ogres for example.
Each type is its own species and can not breed at all or interbreed with any of the others, all are Chaotic and will detect as evil. None of them are dog, hyena or pig like in anyway in their appearance. From time to time you can find any or all of them working together:
Humanoid monsters are formed through abiogenesis; however, IMCs this is an unnatural process and it the interaction of Chaos and Evil acting on the slime, muck, manure and decayed things giving rise to the spontaneous appearance of the humanoid monsters (Goblins, Kobolds, Orcs, Hobgoblins, Gnolls, Bugbears, Ogres and Trolls). This is the leading reason why they are at odds with player character races and why they are implacable foes and can never be redeemed. Sometimes it is possible for the PCs to bluff and bargain their way out of situations if the monsters are not confident of victory.
* Some races that can then carry on their race through normal means tend to be less belligerent towards other lifeforms as they have developed inside a nurturing or semi-nurturing social structure. These races did not arise through abiogenesis and Centaurs are an example.
* Some races, like Goblins, Kobolds, Orcs, Hobgoblins, Gnolls, Bugbears, Ogres and Trolls, form as fully fledged adults. They have no concept of family or rearing children, since they have no families or children. They rarely show any empathy towards other lifeforms and respond well only to signs of strength. This is what makes them so dangerous: they are mostly psychopaths.
* Females can form for races that do not breed normally, but will be sterile. Female ogres for example.
Each type is its own species and can not breed at all or interbreed with any of the others, all are Chaotic and will detect as evil. None of them are dog, hyena or pig like in anyway in their appearance. From time to time you can find any or all of them working together: