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Post by mao on Aug 21, 2019 7:58:52 GMT -5
Ok the basic concept is taking an existing or new spell and with effects far beyond what a spell of that Level would do. Most of these will be Arcane but a few clerical ones are in my mind's eye. I will also make a comment or two about possible effects on the game world. I also invite everyone to contribute. Stay tuned
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Post by mao on Aug 21, 2019 9:43:49 GMT -5
Improved Bless Cleric 1 , LG Wizard 3
Functions normally as +1/+1 but if you have a group of good alighined peeps it can do up to 100 of them, if they are LG , then they get +2+2, if they are Paladins they get +3/+3. They get the highest bonus per majority of peeps.
A lot of clerics get drafted.
(don't worry, some out of control ones are coming.)
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Post by mao on Aug 21, 2019 12:25:03 GMT -5
Go Beyonde
Wiz 1
For one full round, a gate to another dimension is opened. That Dimension is called Beyonde. It is a place of eldritch horrors but if you are careful, movement there for every 10 feet there you cover 1 mile here. It is very dangerous and creatures will attack). near instantaneously upon your arrival. in practice, you can roughly cover about 300 miles(after this point you will be subjected to overwhelming attack.Brave(Foolish?) peeps attempt to send armies through, that is very iffy. you can only get to approx. D^ miles of where you want to come out(requiring another casting of the spell.
Basically you have teleportation available to L 1 Wizard's , this would shake kingdoms to the core, if an enemy army could appear at any moment,D6 miles from a target. Warfare becomes very fluid and much smaller forces are scattered about the countryside.
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Post by mao on Aug 22, 2019 6:20:22 GMT -5
Ok the basic concept is taking an existing or new spell and with effects far beyond what a spell of that Level would do. Most of these will be Arcane but a few clerical ones are in my mind's eye. I will also make a comment or two about possible effects on the game world. I also invite everyone to contribute. Stay tuned If anybody wants to give me something to run with, make a suggestion!
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Post by mao on Aug 22, 2019 6:39:44 GMT -5
Ok the basic concept is taking an existing or new spell and with effects far beyond what a spell of that Level would do. Most of these will be Arcane but a few clerical ones are in my mind's eye. I will also make a comment or two about possible effects on the game world. I also invite everyone to contribute. Stay tuned If anybody wants to give me something to run with, make a suggestion!(not that I'm out of ideas, I just don't have access to the spell lists)
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Post by Deleted on Aug 22, 2019 12:25:21 GMT -5
Firefall: invokes fire and brimstone over a wide area. This fire will reduce a large city to rubble with a 100% kill rate. Beings outside the AOE but within a mile of the city (or effected area) will convert to a pure column of salt if they see the effect.
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Post by mao on Aug 22, 2019 12:40:34 GMT -5
Firefall: invokes fire and brimstone over a wide area. This fire will reduce a large city to rubble with a 100% kill rate. Beings outside the AOE but within a mile of the city (or effected area) will convert to a pure column of salt if they see the effect. Nice, I'll have a fireball too.(similar)
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Post by mao on Aug 22, 2019 12:43:24 GMT -5
Firefall: invokes fire and brimstone over a wide area. This fire will reduce a large city to rubble with a 100% kill rate. Beings outside the AOE but within a mile of the city (or effected area) will convert to a pure column of salt if they see the effect. Pillars of salt are a nice touch, your fireball is better than mine.
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Post by Deleted on Aug 22, 2019 19:23:51 GMT -5
Note it’s fireFall, to distinguish it from the BtB spell.
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Post by mao on Aug 23, 2019 7:47:43 GMT -5
(I figured I'd post MY fireball, but the pillars of salt is tough to beat)
FIREBALL L3 Wiz
As I walk through devastated landscape only one thought burns in my head. Revenge.I was a normal adventuring wizard, dungeon delving and putting out innocents fires. Ha, fire.After years of trying to find out what happened, the truth is unfolding for me, a second word has entered my vocabulary. Castinlig. a name put to the scorched earth. The one who did this.
He was too powerful and too greedy.He summoned the king of the djinn and a supposedly perfect wish w incredible power behind it. Fire ball now has a 100 mile radius and is locked at 7d6. I didn't know this when I cast it for the first time in days. My party was wiped out and I would have been too except my ring of total fire resistance saved me. But not my friends.
I scavenge for food and a potions, really all I can and have to do.I will find him.
( a solo game for a l7 wiz)
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Post by mao on Aug 23, 2019 10:48:29 GMT -5
Note it’s fire Fall, to distinguish it from the BtB spell. What Level spell is it? Why did it happen? What is left? Keep running w this dude( ok I know Ive said this , but the whole pillar of salt really made it pop, have an exalt)
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Post by Deleted on Aug 23, 2019 16:30:51 GMT -5
What Level spell is it? The highest level of spells in your campaign +1. In TLBB-only OD&D I set it at level 7. This would be a tough spell to locate, and such knowledge would be well guarded ...
Why did it happen? War. An multi-generational conflict between two powers in which the original goal was long-forgotten and extermination of the enemy overrode all other concerns.
What is left? Rubble. Even the building foundations and cornerstones are shattered and melted. It’s possible some deeply buried chamber may have survived but the entrance would be under tons of debris. One the surface, some freak random occurrence may have inexplicably spared some item.
Overcome with horror at what they’d unleashed, the victors forsook all magic and violence and became nomads.
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Post by mao on Aug 24, 2019 6:55:42 GMT -5
-What Level spell is it? The highest level of spells in your campaign +1. In TLBB-only OD&D I set at level 7. This would be a tough spell to locate, and such knowledge would be well guarded ... -Why did it happen? War. An multi-generational conflict between two powers in which the original goal was long-forgotten and extermination of the enemy overrode all other concerns. -What is left? Rubble. Even the building foundations and cornerstones are shattered and melted. It’s possible some deeply buried chamber may have survived but the entrance would be ondee tons of debris. Some freak random occurrence may have inexplicably spared some item. Overcome with horror at what they’d unleashed, the victors forsook all magic and violence and became nomads. Nice ser up for a Horseclans type game,w sevral kinds of barbarians, good job!
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Post by Deleted on Aug 29, 2019 19:46:09 GMT -5
Improved Resurrection (IR): L7, casting time 6 turns, range: close (touching distance).
Resurrects, completely heals, removes poison, removes curses, geas, quests. Spell also restores the being to the equivalent to a human’s age of 21 years. IR also adds d6 to subject’s hit points, CHA and WIS (max 18). Caster must save versus death or have CON and hit points reduced permanently reduced to 3 and hit dice to 1-1.
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Post by Deleted on Aug 30, 2019 10:14:58 GMT -5
Eclipse: L7, casting time 1 round, duration up to 1 week.
Caster can black out the sun around the planet for up to one week. After approximately one day crops will begin to fail, and water supplies freeze. If the darkness persist for an entire week, the planet will be sterilized.
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Post by mao on Aug 30, 2019 11:38:02 GMT -5
Eclipse: L7, casting time 1 round, duration up to 1 week. Caster can black out the sun around the planet for up to one week. After approximately one day crops will begin to fail, and water supplies freeze. If the darkness persist for an entire week, the planet will be sterilized. Ok that is kinda also one of my ideas, except its with L1 Light and Darkness, GET OUT OF MY BRAIN!(lol)
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Post by Deleted on Aug 30, 2019 12:16:42 GMT -5
Deadzone: L5, Duration d6 turns + Caster Level, AOE: Caster Level x 10’ radius.
Creates a powerful anti-magic sphere centering on the spell caster and preventing the function of all spells and magic items, as well as negating any magic weapons and armor. If cast by an 11th level wizard or higher, a deadzone has 5% per caster level above 10th to temporarily negate the artifact function.
It is rumored 20th level archmages can make permanent deadzones.
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Post by mao on Aug 30, 2019 12:32:09 GMT -5
Deadzone: L5, Duration d6 turns + Caster Level, AOE: Caster Level x 10’ radius. Creates a powerful anti-magic sphere centering on the spell caster and preventing the function of all spells and magic items, as well as negating any magic weapons and armor. If cast by an 11th level wizard or higher, a deadzone has 5% per caster level above 10th to temporarily negate the artifact function. It is rumored 20th level archmages can make permanent deadzones. Ok I have nothing like this in the works, so it has my blessings
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Post by mao on Aug 30, 2019 13:49:31 GMT -5
Deadzone: L5, Duration d6 turns + Caster Level, AOE: Caster Level x 10’ radius. Creates a powerful anti-magic sphere centering on the spell caster and preventing the function of all spells and magic items, as well as negating any magic weapons and armor. If cast by an 11th level wizard or higher, a deadzone has 5% per caster level above 10th to temporarily negate the artifact function. It is rumored 20th level archmages can make permanent deadzones. Dibs on ESP, Dibs on Esp!
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Post by Deleted on Aug 30, 2019 14:15:19 GMT -5
IMC ESP is purely sci-fi and would therefore operate. I went back and forth on this, but in the end I like the flaw in the protection.
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Post by mao on Aug 30, 2019 14:56:16 GMT -5
IMC ESP is purely sci-fi and would therefore operate. I went back and forth on this, but in the end I like the flaw in the protection. Actually what I meant was that I was going to post one on ESP as the problem, lol
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Post by mao on Sept 1, 2019 7:52:11 GMT -5
ESP
No one is exactly sure how it all started. Some think it was Loki, that seems to be the most likely guess.This curse has shaken this world to the very core.
It spreads like a disease, when an individual scans another sentient, the victim gains the ability to read surface thoughts of sentients. Wizards have years of training so spells like this do not have a negative effect on them, but an average person is drive insane by the ability to read peeps surface thoughts. Only those w a strong will or intellect are able to handle this.
Civilization will be in ruins soon as the average person is now insane
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Post by mao on Sept 4, 2019 6:20:17 GMT -5
Control Weather
Pesca was a very lazy mage and he was also a magic prodigy. He invented a low level(2) version of Control Weather and used it to make rain to feed wealthy landowners farms, taking 8 hour casting time.Guarding the spell jealously, only letting the secret out when he retired. Other ages got the casting time down to 1 hour and started using it in warfare. Once the secret was out, and used across the world the exosphere began to degrade. Weather became erratic and the spell was needed just to have some chance at normalcy. Ultimately the storms grew out of control, devastating the world as no food could be grown.
This is now the world of storms and population has dipped to 15% of the civilization.The world is totally in the grip of out of control storms and the population is continuing to decline rapidly.
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Post by mao on Sept 7, 2019 10:05:59 GMT -5
Animal Growth
(kinda obvious where they came from) As a superpowered Animal Growth got out of hand quickly, society collapsed. Godzilla sized goats and pigs now rule the planet.A few dogs are still under the control of a few humans and demi humans that have survived, but slowly they are getting away. the future of the world is now underground as a frantic fight is erupting there. Dwarves are the last hope of life underground but not all dwarves are interested in taking in refugees and a few clans have started skirmishing .The dwarves need to appoint a new king but the hope of that is thin.
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Post by mao on Sept 8, 2019 13:35:09 GMT -5
Monster Summoning 1
"I wish to be the greatest summoner ever, in all the cosmos"=2d4 x 1,000,000 orcs later
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Post by The Perilous Dreamer on Sept 9, 2019 22:00:12 GMT -5
Improved Bless Cleric 1 , LG Wizard 3 Functions normally as +1/+1 but if you have a group of good alighined peeps it can do up to 100 of them, if they are LG , then they get +2+2, if they are Paladins they get +3/+3. They get the highest bonus per majority of peeps. A lot of clerics get drafted. (don't worry, some out of control ones are coming.) Making this a 1st level spell clerics and even a 3rd level for Wizards is a bit out of control! I would make this a 3rd or 4th level Clerical spell. Oh, oh! I see it is tame compared to what comes later!
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