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Post by mao on Jul 17, 2019 16:52:12 GMT -5
Not as useful but of interest to horror themed games. The first version of this was I had id, ego and super ego, These were Mental HP, mental ac and mental offensive.
This proved to be cumbersome and pointless. The second one I was gonna try was (like Luck) from C&T from d101 games. It was wrapped around wisdom and were like mental HP.
I would really love to nail this one down, but none of these made me and my players happy.
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Post by ripx187 on Aug 3, 2019 17:18:38 GMT -5
The 2nd Edition setting of Ravenloft added an extra savingthrow for an expanded system of Fear, Horror, and Madness. If functions quite well. I prefer it over the Call of Cuthulu systems, which I always felt was one-note.
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Post by The Perilous Dreamer on Aug 19, 2019 14:55:26 GMT -5
The 2nd Edition setting of Ravenloft added an extra savingthrow for an expanded system of Fear, Horror, and Madness. If functions quite well. I prefer it over the Call of Cuthulu systems, which I always felt was one-note. Can you tell us a little more about this?
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Post by ripx187 on Aug 22, 2019 11:37:01 GMT -5
Well, this system is definitely unique and trademarked, so I won't go into specifics but in general, it is something that the DM has to somewhat prep as there is modifiers and additional roles to find the effects. A failed Fear check replaces whatever action that the player had declared with a specific action dictated by a table. The effects range from minor (that only lasts one round), moderate (1 turn), and Major (changing how that character is roleplayed)
Horror checks are harder to deal with and affect how that character is role-played but make it more difficult to pass a fear check when encountering that situation or creature again. These effects can last for weeks or months.
Madness is the worst, your character's mind is broken and has deep psychological issues going on. The effects of madness are typically permanent and your character is nuts, which doesn't stop the game but kind of adds a different element to the experience.
The original system was just a fear check aimed at players who refused to roleplay, this one is too but it is also fun for people who are really into role-playing, taking you to places that you typically won't go. Say that your character had a bad reaction to a Lich, your character may become obsessed with them, and dedicate their lives to the eradication of them.
If you'd like to study it yourself, the book is called Domains of Dread by William W. Connors and Steve Miller. It was written to replace the Ravenloft box sets, and while there are some really great things about the book, the land and characters found in the original was much much better. As far as horror games goes, it was one of the best systems out there!
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Post by mao on Aug 23, 2019 12:12:40 GMT -5
Well, this system is definitely unique and trademarked, so I won't go into specifics but in general, it is something that the DM has to somewhat prep as there is modifiers and additional roles to find the effects. A failed Fear check replaces whatever action that the player had declared with a specific action dictated by a table. The effects range from minor (that only lasts one round), moderate (1 turn), and Major (changing how that character is roleplayed) Horror checks are harder to deal with and affect how that character is role-played but make it more difficult to pass a fear check when encountering that situation or creature again. These effects can last for weeks or months. Madness is the worst, your character's mind is broken and has deep psychological issues going on. The effects of madness are typically permanent and your character is nuts, which doesn't stop the game but kind of adds a different element to the experience. The original system was just a fear check aimed at players who refused to roleplay, this one is too but it is also fun for people who are really into role-playing, taking you to places that you typically won't go. Say that your character had a bad reaction to a Lich, your character may become obsessed with them, and dedicate their lives to the eradication of them. If you'd like to study it yourself, the book is called Domains of Dread by William W. Connors and Steve Miller. It was written to replace the Ravenloft box sets, and while there are some really great things about the book, the land and characters found in the original was much much better. As far as horror games goes, it was one of the best systems out there! han Thanx for that, I think it was published in another book too, but I can't remember which it was. It was along w a "taint" mechanic from L5R RPing
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