Setting the record straight on The True History of ...
Jul 1, 2019 14:38:51 GMT -5
El Borak, onerom, and 1 more like this
Post by secretsofblackmoor on Jul 1, 2019 14:38:51 GMT -5
The Dungeons of Pasha Cada - The True History
Gary Gygax famously put a line over his dungeon entrance and while many assume Gary wrote it himself, it points to a much deeper and more complex origin for D&D, with many authors and play testers contributing a great deal to the original manuscript.
Link to a post on our facebook:
www.facebook.com/blackmoorsecrets/photos/pcb.2366340593425442/2366340493425452/?type=3&theater
Text from the post:
"In October 1972, David Megarry spent 3 sleepless nights
creating a boardgame called Dungeon!
Originally titled, The Dungeons of Pasha Cada, Megarry based his dungeon themed
game on his experiences from playing
in Dave Arneson’s prototype for Dungeons & Dragons, Blackmoor.
In November of 1972, Megarry and Arneson took their new games on the road
and brought them to Lake Geneva, Wisconsin in order to show them off to Gary Gygax.
Dungeon! and Blackmoor were playable prototypes.
Blackmoor being a massive undertaking was mostly home ruled. It’s likely Arneson only had charts
and maps for his game, with most of the rules being an extension of the “House Rules”
the Minnesota gamers had been tinkering with for many years.
Arneson is famous for saying ”There Are No Rules,” which many have assumed to
mean that there was no game, even though 6 people attended this historic game session
and each is on record as saying they played a game in Blackmoor.
While Blackmoor would get worked on for a year before Arneson and Gygax
could publish the game as Dungeons & Dragons,
Megarry’s Dungeon! was already complete and ready for duplication.
In 1972, Megarry showed his game to his friend Carl Rosenberg.
Carl’s sister Sandy also played Dungeon! that day. Although Carl likely enjoyed playing
the game, it was Sandy that was so delighted by the experience that
she asked to have her own copy made, so she could play with her friends.
On her 14th birthday in 1973, David Megarry presented Sandy
with a hand made copy of The Dungeons of Pasha Cada.
Sandy has been playing Dungeon! for 45 years.
Gary Gygax liked Dungeon! so much that he even took a line from its rulebook
and placed it over the entrance to his own dungeon game, Greyhawk.
While Megarry may not be the inventor of RPG’s his contribution to D&D is immeasurable.
Dungeon! is a major source in the creation of Dungeons & Dragons, with
several rules and monsters being taken and used in the text of the original edition of D&D.
Published in 1975, Dungeon! has sold millions of copies world wide."
Thanks, Griff
Gary Gygax famously put a line over his dungeon entrance and while many assume Gary wrote it himself, it points to a much deeper and more complex origin for D&D, with many authors and play testers contributing a great deal to the original manuscript.
Link to a post on our facebook:
www.facebook.com/blackmoorsecrets/photos/pcb.2366340593425442/2366340493425452/?type=3&theater
Text from the post:
"In October 1972, David Megarry spent 3 sleepless nights
creating a boardgame called Dungeon!
Originally titled, The Dungeons of Pasha Cada, Megarry based his dungeon themed
game on his experiences from playing
in Dave Arneson’s prototype for Dungeons & Dragons, Blackmoor.
In November of 1972, Megarry and Arneson took their new games on the road
and brought them to Lake Geneva, Wisconsin in order to show them off to Gary Gygax.
Dungeon! and Blackmoor were playable prototypes.
Blackmoor being a massive undertaking was mostly home ruled. It’s likely Arneson only had charts
and maps for his game, with most of the rules being an extension of the “House Rules”
the Minnesota gamers had been tinkering with for many years.
Arneson is famous for saying ”There Are No Rules,” which many have assumed to
mean that there was no game, even though 6 people attended this historic game session
and each is on record as saying they played a game in Blackmoor.
While Blackmoor would get worked on for a year before Arneson and Gygax
could publish the game as Dungeons & Dragons,
Megarry’s Dungeon! was already complete and ready for duplication.
In 1972, Megarry showed his game to his friend Carl Rosenberg.
Carl’s sister Sandy also played Dungeon! that day. Although Carl likely enjoyed playing
the game, it was Sandy that was so delighted by the experience that
she asked to have her own copy made, so she could play with her friends.
On her 14th birthday in 1973, David Megarry presented Sandy
with a hand made copy of The Dungeons of Pasha Cada.
Sandy has been playing Dungeon! for 45 years.
Gary Gygax liked Dungeon! so much that he even took a line from its rulebook
and placed it over the entrance to his own dungeon game, Greyhawk.
While Megarry may not be the inventor of RPG’s his contribution to D&D is immeasurable.
Dungeon! is a major source in the creation of Dungeons & Dragons, with
several rules and monsters being taken and used in the text of the original edition of D&D.
Published in 1975, Dungeon! has sold millions of copies world wide."
Thanks, Griff