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Post by mao on Jun 2, 2019 8:51:06 GMT -5
The idea of new classes for OD&D is intriguing to me.but there is a huge problem with the idea. The classes that exist have very little wiggle room to make room for more classes. My idea is that the big 3 need a little bit extra so that you can have some wiggle room. so here goes, some adds to the big three.
Fighter> +2 to hit and plus one on damage with either missile or melee weapons. and d8 hit die
Mage> 6 cantrips at first
Cleric> a CLW and n additional spell at first
I am first going to mine the 3d6 thread as I had a bunch of ideas there
These ability's are exclusive to the base classes sub classes do not get them.
Stay tuned.
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Post by mao on Jun 2, 2019 10:01:12 GMT -5
warrior(fighter sub class) D10 HD
Ranger(fighter subclass) D8 HD and 60% Tracking ability
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Post by mao on Jun 3, 2019 10:09:57 GMT -5
Paladin of the Sun> may cast light L x a day, d8 HD
Paladin of Mercy> may lay on hands L/3(round up) times a day for D6 healing,d8 hd
Paladin of Truth> can autoaticly detect if they are being lied to(target gets Spell save vrs this)
Paladin of Stone> gets +3 on all saves
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Post by Hexenritter Verlag on Jun 3, 2019 16:49:37 GMT -5
The idea of new classes for OD&D is intriguing to me.but there is a huge problem with the idea. The classes that exist have very little wiggle room to make room for more classes. My idea is that the big 3 need a little bit extra so that you can have some wiggle room. so here goes, some adds to the big three. Fighter> +2 to hit and plus one on damage with either missile or melee weapons. and d8 hit die Mage> 6 cantrips at first Cleric> a CLW and n additional spell at first I am first going to mine the 3d6 thread as I had a bunch of ideas there These ability's are exclusive to the base classes sub classes do not get them. Stay tuned. What does CLW stand for?
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Post by mao on Jun 3, 2019 17:01:31 GMT -5
Cure Light Wounds
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Post by Deleted on Jun 3, 2019 17:02:30 GMT -5
I’m thinking he means cure light wounds.
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Post by Deleted on Jun 3, 2019 17:05:15 GMT -5
Well, you got two replies to one question! That’s pretty handy. I must’ve been typing while he was hitting reply.
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Post by mao on Jun 3, 2019 17:13:24 GMT -5
Well, you got two replies to one question! That’s pretty handy. I must’ve been typing while he was hitting reply. lol, JINX Buy Me A Coke!
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Post by Deleted on Jun 3, 2019 21:58:12 GMT -5
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Post by mao on Jun 4, 2019 9:58:26 GMT -5
Bodyguard(fighter sub)
In place of their melee attack, He may add 2 to the ac of an adjacent ally, once per day he can intercept damage to a char w in 10 feet, D8 HD.
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Post by Deleted on Jun 4, 2019 10:46:56 GMT -5
Bodyguard(fighter sub) In place of their melee attack, He may add 2 to the ac of an adjacent ally, once per day he can intercept damage to a char w in 10 feet, D8 HD.
I'm pickin' up what you're puttin' down, but this is an especially nice idea.
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Post by mao on Jun 6, 2019 8:51:35 GMT -5
Charismatic Warlord(fighter sub)> may give up their action to a friendly within the sound of his voice,if they are a fighter they either get +3+2 to next swing or gain an extra swing on warlords initiative. Max chain(no shield)
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Post by mao on Jun 29, 2019 9:14:15 GMT -5
Arcane Fighter My use Mage Scrolls max armor chain , no shield D6 Hit die The rest as fighter
Starts w a scroll of 3 spells
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Post by mao on Jun 29, 2019 9:29:33 GMT -5
Battle Warlord Chain only, no shield As a standard action, May grant a d6 temporary Hit die L/times a day(max of 3 per action) . This ia a skill based action( as opposed to magic)May not take this action on dead or passed out target. Temporary HP come off HP total first
The rest as fighter
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Post by mao on Jun 29, 2019 10:23:39 GMT -5
Oh! Oh! The battle warlord can be reskined as a bard
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Post by The Perilous Dreamer on Jul 3, 2019 19:42:28 GMT -5
Paladin of the Sun> may cast light L x a day, d8 HD Paladin of Mercy> may lay on hands L/3(round up) times a day for D6 healing,d8 hd Paladin of Truth> can autoaticly detect if they are being lied to(target gets Spell save vrs this) Paladin of Stone> gets +3 on all saves I love Paladins, so I am enthused with this idea.
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Post by simrion on Jul 6, 2019 8:19:06 GMT -5
Mage> 6 cantrips at first Where can I learn more about these cantrips?
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Post by mao on Jul 6, 2019 8:24:13 GMT -5
Mage> 6 cantrips at first Where can I learn more about these cantrips? There are actually many diff versions of cantrips for D&D . I like the Pathfinder SRD best but Unearthed Arcana has the original, that are extremely weak, but worth looking at. The 5e Cantrips are actually quite powerful, not sure where they can be found outside the 5e PHB., I'll see if I can find a link to the Pathfinder site.
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Post by mao on Jul 6, 2019 8:26:52 GMT -5
Mage> 6 cantrips at first Where can I learn more about these cantrips? www.d20pfsrd.com/, This is the home page of the Pathfinder SRD
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Post by simrion on Jul 6, 2019 13:33:17 GMT -5
Gotcha I thought maybe you came up with some along the lines of the minor abilities you created for the other class variants. Not that appropriation from another source isn't valid, I do it regularly!
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Post by mao on Jul 6, 2019 13:43:40 GMT -5
Gotcha I thought maybe you came up with some along the lines of the minor abilities you created for the other class variants. Not that appropriation from another source isn't valid, I do it regularly! If your asking did I come up w some cntrips they are here link
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Post by simrion on Jul 7, 2019 10:29:27 GMT -5
Cool ideas for new spells. Nasty to casters and targets. Your bonus ideas differentiating new class variations got me thinking you could do the same with cantrips. Maybe allows MUs a certain number per day based on some derivative of level or INT. Have effects such +1 to initiative or to hit for a round or a minor light spell with output of a candle. Something like that, simple and allows low lvl MU not to be a "one shot" then flee/hide contributor to the party.
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Post by mao on Jul 7, 2019 11:39:22 GMT -5
Cool ideas for new spells. Nasty to casters and targets. Your bonus ideas differentiating new class variations got me thinking you could do the same with cantrips. Maybe allows MUs a certain number per day based on some derivative of level or INT. Have effects such +1 to initiative or to hit for a round or a minor light spell with output of a candle. Something like that, simple and allows low lvl MU not to be a "one shot" then flee/hide contributor to the party. thanx! for me modifying the wiz is a must, as I tend to low L for a long time topping out between 5-7. buffing the wiz can be done in may ways..Also as I primarly play as wiz, I love cantrips starting out. I don't like them lasting forever, I prefer something like each cantrip can be used 3-4 times.
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Post by mao on Jul 9, 2019 9:18:05 GMT -5
DM pity #1
Ok so your stats really really suck. Your DM is ----.He is going to ask you to play the horrible stats.
Guardian: you get to subtract 1 point of damage from all sources.This can be a sub class of any of the core classes(instead of the bonus above for the core characters)
You must have at least 3 stats 8 or under
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Post by mao on Jul 9, 2019 12:58:00 GMT -5
DM pity #2 Idiot Savant
50% bonus experience, no stat can be above 9(I would let somebody lower there stats to get this).
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Post by mao on Jul 9, 2019 14:17:56 GMT -5
Rat Catcher(or Goblin Slayer)
+1 to hit and + 3 to damage vrs 1 HD or less -1 to hit and damage vrs any creature 2 or more HD
Max armour chain and no shield Fighter subclass
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Post by mao on Jul 10, 2019 15:14:47 GMT -5
1/2 Orc
Orcish ferocity: 2/day you may add a d8 damage, must be declared before to hit roll is made Claws and Fangs: D^-1 damage unarmed d8 HD sub fighter no plate -3 Cha
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Post by mao on Jul 10, 2019 15:57:04 GMT -5
Holy Avenger
May mark one opponent per encounter, the mark only goes on evil beings,the avenger may roll 2 d20 to hit and take the best one., max chain, no shield, no missle weapons Fights as fighter, saves as cleric d8 HD
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Post by mao on Jul 10, 2019 17:14:31 GMT -5
Monk
may not use armor shields, and weapons
Natural ac of 6 fight as fighter, save as cleric D8 melee attack Hide climb and move silently as thief double movement d6 HD
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Post by El Borak on Jul 12, 2019 15:46:40 GMT -5
A lot of good ideas in this thread, I think I would call the rat catcher something else though.
Maybe also give the plus 3 bonus against greater than 4 HD creatures as a different class.
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