|
Post by onerom on Jan 10, 2019 18:56:57 GMT -5
What do you think about a table with a list of permanent injuries? Od&d is a game with a high mortality rate, but it's paradoxical that no one will ever be blinded or mutilated. It's true that combat is very abstract and should not become a simulation... Have you ever try to use a similar table?
|
|
|
Post by El Borak on Jan 11, 2019 0:31:06 GMT -5
What do you think about a table with a list of permanent injuries? Od&d is a game with a high mortality rate, but it's paradoxical that no one will ever be blinded or mutilated. It's true that combat is very abstract and should not become a simulation... Have you ever try to use a similar table? I haven't, from a referee standpoint it would be cool, but it would IMO not be popular with players. If they were blinded or missing an arm or deaf, it would have in game consequences affecting every thing they did.
|
|
|
Post by mao on Jan 11, 2019 11:25:56 GMT -5
I did this w scars but not true injuries. I only did it for a short while. It was just a cool add I could never remember to do.
|
|
|
Post by onerom on Jan 11, 2019 15:46:38 GMT -5
it's true that it could be too punitive, someone might not like to play a mutilated character, but for someone else it could be an opportunity. The possibility of having veteran characters who survived by being mutilated could be prefeeable to death. The game is already quite punitive, in the sense that a player will certainly prefer to survive than to die, in this way he is allowed, and if he wants he can withdraw the pg to private life. It gives a greater feeling of credibility to the world, I think. My idea is that at zero hit points there is the possibility either of dying, or of receiving a permanent wound. And every time you return to zero hit points the shot will be more difficult. Ideally it can happen two or three times if you are lucky... moreover there could be the possibility of dying from bleeding after certain injuries.
|
|
|
Post by El Borak on Jan 11, 2019 16:17:24 GMT -5
I think it would be a very hard sell to almost all players. That doesn't mean it isn't a good idea, just that very few IMO would accept it. I would probably apply it to the descriptions of NPC's, especially older ones and let the threat of it to PCs be on the table.
|
|
|
Post by ripx187 on Jan 22, 2019 17:43:10 GMT -5
In my game, it is rare, but it does happen. The majority of my players, including myself, come from a medical background; we enjoy a bit of wilderness survival and medical emergency in our games. Broken bones happen, slips, bad cuts, infections, I have an entry in my random encounters tables that usually indicates that an event is possible. In a world of magic, I don't really think that true mutilation is possible unless the player wants it to be. I also get pretty specific with traps and what happens. I really prefer the OD&D healing magic, it is slower. I judge if a specific wound is light or serious which can impact if a cleric or a potion can fix it or not. If a major injury does happen the adventuring cleric isn't able to do much about it. Perminent hit point loss can happen and these points can only be returned through expensive treatments.
Like I said, this is fun for us. I wouldn't recommend it to a group that just wants to explore and fight monsters. My players don't leave anyone behind, that is their thing and if it wasn't, then I wouldn't do it.
|
|