Another creature of mine that is more monster than magic item. Scarecrows are malevolent straw constructs that are being sold across the universe. They come in a huge variety but most have the following traits: Vulnerability to fire (150% damage, -2 to saves)Vulnerability to paladins because of their super evil(they get +2/+2), Immune to charm, mind affecting, thunder, sonic and cold. AC varies from none to +2 Leather.They can be folded up and put in a back pack.
They are made by putting 2 souls into one, any evil humanoid and one from a child (preferable one raised on a farm and under 12). How they are being mass produced could be the subject of an entire campaign
the following varieties are known to exist. They will always be encountered accompanying a group of evil beings(Only one per group)
Sargent:.capable of leading a squad(1-15)of evil humanoids w/ cunning, armed as they are.(4-6 HD)
Captain: capable of leading up to 200 evil humanoids ably.(6-10 HD)
Medic: capable of magically binding d6 hp on evil beings 3x HD per day (2-4 HD), Non combatant.
Wizard. half their HD in wiz levels (4-15 HD) no non spell attacks, ac 9
Hexer: can cast the cantrip Hex an unlimited amount of times (1-3 HD)
Hex Spell
at a range of 3,0 feet target gets -1d2 to hit for 1d3 rounds, no save, not cumulative.