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Post by The Archivist on Apr 16, 2015 9:39:20 GMT -5
Text not found in the 6th print and later OD&D.
BALROGS: Balrogs are highly intelligent monsters with a magical nature. There is a high probability that spells will not work against them, To determine success of spells use a base of 75% resistance at the 11th level and adjust upwards or downwards in 5% increments, i.e. a 12th level Magic-User would have a 70% chance of resistance. Balrogs cannot be subdued, but they can be enlisted in the service of a strong chaotic character. There is, of course, always the possibility that the Balrog will attempt to assume command himself, for Chaotic creatures will generally obey a Balrog before a human (except for an Evil High Priest who is slightly more influential). Balrogs have those characteristics indicated in CHAINMAIL, but when fighting fantastic opponents they attack in two ways each turn: The normal attack is with a magical sword of +1 value, and if the Balrog immolates (any score of 7 or better on two six-sided dice, check each turn of melee) it also attacks with its whip. If the whip hits, the Balrog drags the opponent against its flaming body, doing two dice of damage. In this manner a Balrog can fight one or two opponents at the same time.
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Post by Samson and Solomon on May 4, 2015 15:20:25 GMT -5
Thank you! Have an Exalt!
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