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Post by mao on Aug 11, 2018 16:26:56 GMT -5
The Big Boys:
The Master Broad Sword Covered in archaic cuneiform script +1/+1 ,gain one extra attack Gain 6 D6 extra damage that can be divided up in a max size of 2D6(daily) 3/ day you may run at double speed for 2 rounds Created from the spirit of a cheetah
Havok Great Sword Covered in cryptic runes +0/+0 may hit creatures that require silver All hits are critical(if you are using a crit chart) otherwise double dice damage As you use the sword, a storm cloud will grow around the melee area and if the fight gos on for 7 rounds ,3d8 lightning bolts will drop down randomly
Battle Ax of Arc Ax head glows purple (as torch) in a trail from where the ax was swung. +1 Great Ax. attacks all foes in a front 10 degree arc(one attack roll)
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Post by mao on Aug 11, 2018 16:29:53 GMT -5
Less Than +1
Singing Swords , Made from green meteor iron, by skilled blacksmiths
Unnerving wind sounds come from them as they are swung and make your foes -1 to hit
Cantrip Blades
These +0/+1 magic blades must rest overnight on a spellbook, and gain 2 random cantrips for use.
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Post by mao on Aug 11, 2018 16:47:55 GMT -5
In Between:
Gate Smasher +1/+1 Mace 3/day cast Knock as you strike a door or gate 1/day provides warning of a traped door by emitting a loud whistle.
Fool Killer +1/+1 Long Sword may do one of each of the following per day, range 60' Ghost Moan ventriloquism Footfalls
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